It's time to revisit the PVP rebuy. Distant Ganks 2 makes the point.

sollisb

Banned
Both multi-player game modes are PvP-enabled.

PvE Private Groups can only function as such if all members of the Private Group abide by the rules of the Private Group that they agreed to on joining - not all do, as has been demonstrated several times already - with anecdotal evidence to suggest that FleetComm may possibly be "compromised" in a similar manner.

Aye Robert, but that assumes the PG has enabled/allowed PvP, which brings in your additional point of players not playing by the rules of the PG, which, in turn bring into the problem from another thread of as you say 'compromised' PGs and whether FDev should become an arbiter of pg-rule enforcement or whether we should really have some rules to disable PvP (flag or some such) in PGs which would be set by the PG owner.

Interestingly; I clicked on your 'Code of conduct' in your sig just now.
The section under Harassment 'malicious targetting of an individual or group of individuals' seems like it is already covers this. But how is it enforced?
 
I was at start point of DW2 to fight with gankers and help to start this project.
But now I'm not sure if I did right thing.
After reading all of this it tempts me now to join Distant Gank 2 event. How far away you guys are?
 
What I dont understand is why players wish to play in open but only talk to each other. Wouldn't it just be easier if they honestly dont all fit in the PGs to go solo and talk via discord?

As to rebuys as they are I feel they are already too generous why make death pain free just cause a few players chose not think about the consequences of their choices.
 

sollisb

Banned
What I dont understand is why players wish to play in open but only talk to each other. Wouldn't it just be easier if they honestly dont all fit in the PGs to go solo and talk via discord?

As to rebuys as they are I feel they are already too generous why make death pain free just cause a few players chose not think about the consequences of their choices.

The problem on DW2 was PvP peeps trying to infiltrate the PGs to harrass/kill the players in the group.
 

DeletedUser191218

D
I think maybe you're looking at this the wrong way;

You can play solo and have no interaction with anyone else except NPCs

You can play in Private Groups and interact with fellow like-minded player, be that PvE/PvP

You can play in Open and accept that anything goes.

PvP need their mode too, the game is not just for PvE, never was, and I doubt, ever will be. So three different choices that accommodate everyone. You really cannot argue with that. PvP players, be they normal or anti-social delinquents, are also 'Paying Customers'.

And there really is nothing in 'Open' that is not in the other modes, except PvP.


Of course now that a lot of peeps are moving to solo/PG, the PvP side are faced with no-one to kill which spawns all the Power-Play Open Only threads in some vain hope to 'force'/'cajole' the players back into open. Which will never happen.

Tbh, you haven't actually understood the point I'm making. It's all very well looking at how the game could be played or how the design was intended to be used. My point was let's look at what's actually happening. The simple reality is people are being forced into solo play because of ganking. The question is - is this what FDev want? If so, then fine. If not, then address open so people can play and interact without being attacked by gankers.

Also, what you are in effect saying is that open is effectively PvP mode. I'm not really convinced that's how FDev would see it. PvP is certainly an aspect - but attacking noobs and defenceless traders just with the intention if making someone's game experience unenjoyable - do you really think FDev should prioritise those players over those who want to play open for the interaction and meeting new players? Maybe they do...but I don't see it.
 
See an FDL or the like on the distant worlds expedition? High wake.

Unsure about that Anaconda in the system? High wake.

Get interdicted on the distant worlds expedition? Submit, boost, high wake.

Not difficult but very effective.
 
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sollisb

Banned
Tbh, you haven't actually understood the point I'm making. It's all very well looking at how the game could be played or how the design was intended to be used. My point was let's look at what's actually happening. The simple reality is people are being forced into solo play because of ganking. The question is - is this what FDev want? If so, then fine. If not, then address open so people can play and interact without being attacked by gankers.

Also, what you are in effect saying is that open is effectively PvP mode. I'm not really convinced that's how FDev would see it. PvP is certainly an aspect - but attacking noobs and defenceless traders just with the intention if making someone's game experience unenjoyable - do you really think FDev should prioritise those players over those who want to play open for the interaction and meeting new players? Maybe they do...but I don't see it.

Open is PvP. Everyone is well aware of that, and you enter it at your own discretion. I take on board the ideal 'is it what Frontier want' in relation to ganking etc and I admit, I'm torn on that one. PvP is PvP, regardless of the player level. There are already mechanism in place if you are 'targetted' as harassment.

Do Frontier want, or are Frontier happy, to have players forced into solo/PG. Well all modes are equal in terms of play-type etc the only difference is Open is PvP, so I'm not so sure about the 'forced', as I think it's more a style of play you choose.

Neither am I sure, that Frontier 'prioritise' any band of players. I would say they very much fail to manage the various modes. But then, are we paying for that? Players that infiltrate a private group to cause harassment and upset should be banned outright, but we have no-one to do that.
 

sollisb

Banned
See an FDL or the like on the distant worlds expedition? High wake.

Get interdicted on the distant worlds expedition? Submit, boost, high wake.

Not difficult but very effective.

You realise a purpose built Explorer ship will have basic shields and quite possibly no boost?
 
See an FDL or the like on the distant worlds expedition? High wake.

Unsure about that Anaconda in the system? High wake.

Get interdicted on the distant worlds expedition? Submit, boost, high wake.

Not difficult but very effective.

Not really, probably 97.2% has paper build, first shot can bring serious malfunction or break FSD.
 
Not sure how 'fault' has any relevance here? Please explain?

Players know the trade-off with stretching the jump-range of a ship. Players make that choice of vulnerability to get max jump range. Only one person to blame if they die because of it.

Hint: it's not another player.
 

sollisb

Banned
Players know the trade-off with stretching the jump-range of a ship. Players make that choice of vulnerability to get max jump range. Only one person to blame if they die because of it.

Hint: it's not another player.

In open mode yes, I agree, in PG mode with group rules saying PvE, then no. Player can expect to play within the group rules and built ships that do not require PvP insulation.
 
In open mode yes, I agree, in PG mode with group rules saying PvE, then no. Player can expect to play within the group rules and built ships that do not require PvP insulation.

That's not an Elite issue. That's an online mentality issue. It happens in almost every multiplayer game. You can have a closed, invite only server, and sooner or later a bad egg will come along and ruin other peoples enjoyment. Its the risk you take.

I used to play hardcore Diablo 2, within a private invite only group. We had players constantly joining solely to PK. I chose not to play with anyone I didn't know or trust, despite them being vetted by someone else. If, by chance, I did play with someone who I didn't know, I would play cautiously. I had people attempt to PK me, and they all failed because I watched my back. That's all explorers need to do.
 
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So don't use a paper build? If you do, accept the possible consequences.

In general do whatever you want, but drawl conclusions and learn how to survive.
I was ganked several times and died with valuable goods but instead of whining on the forum I looked for solutions.

It's hard to believe that adult people write posts in this topic.
 
FDEV needs to do "something" to make Open appealing to all players.

Open should be for all CMDRs and not just for the heavily engineered few.

Open is the future.

Lets make Open great again!
 

sollisb

Banned
That's not an Elite issue. That's an online mentality issue. It happens in almost every multiplayer game. You can have a closed, invite only server, and sooner or later a bad egg will come along and ruin other peoples enjoyment. Its the risk you take.

I used to play hardcore Diablo 2, within a private invite only group. We had players constantly joining solely to PK. I chose not to play with anyone I didn't know or trust, despite them being vetted by someone else. If, by chance, I did play with someone who I didn't know, I would play cautiously. I had people attempt to PK me, and they all failed because I watched my back. That's all explorers need to do.

I'd beg to differ; it is absolutely a FDev issue. They have rules to abide by. They should be enforced. If you kill a player in a PvE only group you get banned. Simple. And would stop the shenigans.
 
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