Thargoid bugs and glitches

Hey guys I’ve been a dedicated Elite player for about a year now.
Our faction “The Hand” is a dedicated group of thargoid hunters On Xbox, and we have been experiencing new and pre existing issues ever since I️ could remember.
The primary issues are:

Instancing with more than two players.

Heart glitching and not taking damage.

Being dropped from the servers randomly regardless of what game mode we are all using.

The “yo-yo” effect that the interceptors go through, where they are here, then suddenly over there.

The strobe effect with the green flashing in thargoid CZs. (My wife quit playing because of this).

These issues make it increasingly difficult to retain players for any substantial amount of time because of frustration, and the seeming inaction of the dev team to fix some of these things. We appreciate all the effort and hard work you guys put into the new patch, but the thargoid patch is nearly unplayable, which negates all the work done to this specific part of the game.

We are a minority group that doesn’t have the same kind of support that the more vocal groups in the game have, And I️ want to continue to grow our squadron and continue to have fun. We had 11 people hunted who all left within an hour of our meeting time because of these problems. Please help
 
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Hey guys I’ve been a dedicated Elite player for about a year now.

The primary issues are:

Instancing with more than two players.

Heart glitching and not taking damage.

Being dropped from the servers randomly regardless of what game mode we are all using.

The “yo-yo” effect that the interceptors go through, where they are here, then suddenly over there.

The strobe effect with the green flashing in thargoid CZs. (My wife quit playing because of this).

Happens on PC as well. Our group has been slaughtering thargoids for a few weeks now. The heart bug is a big problem. It happens more with a wing than solo but occasionally it rears it's ugly head in solo as well. We are not bad at killing these things. A wing of two can take down a Cyclops in less than 5min. and stack three or four in a row without re-arming or repair. Occasionally even with a wing of four, hearts will get stuck and not take damage. I have emptied my Gauss ammo taking down a single Cyclops in a wing. A wing made of CMDR's that can solo one. No we are not missing. I have watched Gauss hit after Gauss hit doing absolutely nothing to the heart.

It's one thing when a Cyclops bugs out but then we try and take on bigger threats and get the same glitch. Like these dam things aren't hard enough.Was the intent to have a Basilisk heart occasionally take 26 or more gauss hits from less than 1.5K away?

I'm wondering if the swarm is behaving as intended as well. Cyclops used to have 5 swarms but now they have 10. Was this increased intentionally because they where too easy? Or is this another bug?
 
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