If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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There is repetition and there is repetition,

if the original system was repetitive the new FSS system is the same level of repetitive at least to the power of 3. Adding mechanics to a repetitive activity does not fix repetition, often it only makes it worse.

IMO the original system was only repetitive for certain play styles, the FSS is repetitive for everyone essentially. It adds unjustifiable grind and is poorly implemented overall.

Original system was repetitive in every aspect of it. I prefer the new one far better. But each to their own.

How would you improve or do the job? Just stating that something adds grind or is poorly implemented doesn't really say anything at all. Much more constructive input is where one states how something would be improved.
 
If you want an example of how the new system is poorly implemented, the best proof you can find is in the recent ed lewis livestream... just watch Will use the fss in complete dismay he can't keep contained.

Course of offence to will, hes a great cm.

The fact that its been sold as something that can be glanced over and done quickly, from the makers themselves means they looped of shame on this one. If something is worth doing, its worth doing in detail... supporting using it carelessly and with disregard isn't a feature.

EDIT: Before you mention, i did try this myself. It doesn't work. There's no value in the zoomed in view over large sample. Its like saying zooming into bodies on the system map has value... the map isn't the game itself (and if it was would be require so much more to pass).

Lol that's what they've gone and done, isn't it? Exploration game is now play the map. Yay.
 
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If you want an example of how the new system is poorly implemented, the best proof you can find is in the recent ed lewis livestream... just watch Will use the fss in complete dismay he can't keep contained.

Course of offence to will, hes a great cm.

The fact that its been sold as something that can be glanced over and done quickly, from the makers themselves means they looped of shame on this one. If something is worth doing, its worth doing in detail... supporting using it carelessly and with disregard isn't a feature.
I've not seen the live stream you're referring to, but I have used the FSS. A lot. And it's pretty easy to use. Could it be improved? Yes. Is it the root of all evil? No, no it isn't.
 
Everyone I know thinks the FSS is the bestest thing in the whole world, ever!

Its not about you vs me.. well it shouldn't be.

- If you made your own way with the old system the fss only gets in your way, unless all you cared about was rewards or only value finding specific things (raxxla detector function).
- If you didn't have your heart in the old system the fss of course is a replacement from what was nothing or a placeholder.
- Everyone seems to like the dss.

Just look at frontiers assumptions, they put it in as a replacement for something they couldn't imagine people doing. The introduction stream its so absolute their assumption that exploration prior to the fss was nothing more than the credits, time efficiency and tagging. I will admit, they did build a system that answers that incorrect notion pretty well. Yeah again a consequence of reading reddit too much i think.

Its just a shame they put an unavoidable gate on prior experience via the fss, and the fss mechanic being so lame to fully wither over extended use is the problem.
 
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Its not about you vs me.. well it shouldn't be.

- If you made your own way with the old system the fss only gets in your way, unless all you cared about was rewards or only value finding specific things (raxxla detector function).

IMO FSS's effect is exactly the opposite. You don't need to guess by an image whether a planet X Ls afar is a terraformable HMC or a worthless rock that just happens to have same graphics.
 
How would you improve or do the job? Just stating that something adds grind or is poorly implemented doesn't really say anything at all. Much more constructive input is where one states how something would be improved.

Here you go.
An interactive exploration experience, unique in every system and providing a unified experience for solo, wing and multicrew exploration.

Initial Honk
Populates System Map (including orrery) and Nav Panel with locations of masses within the system. Masses are resolved into individual bodies as range reduces, based on the size/mass of the body - similar to the way the old DSS activated at different distances, depending on the size/mass of the body. So at 5,000 Ls you don't know if that blob is one big gas giant, or two smaller ones - whether it has moons is a mystery.

Secondary stars are identified only by class - the information is currently available from the GalMap - and again will require proximity for resolution and identification of orbital bodies.


Scanners
All scanning functions are shifted to sub-modules of the core scanner package. The size of the scanner package determines the number of sub-modules that can be fitted, and the class determines their range. This allows all ships to continue to be used for exploration, but it means that a Sidey will be less capable than a 'Conda.

[Balancing]
There's some balancing work to be done here - probably necessary to allow a smaller core scanner to be fitted, since you currently only have the option of which class to fit. Allowing smaller scanners lets players make a trade off between mass number of sub-modules and range. 'Condas could drop a scanner size to improve their jump range, or to increase the range of the scanners, but at the cost of capability. This would likely need to be limited to dropping one size otherwise we'll have 'Condas fitting size 1 scanners and having a base jump of 200LY. Or just nerf the 'Conda ;)
[/Balancing]

Sub-module types (there are probably more, but this will do for starters)
USS detection
Universal Cartographics integration (allows previously explored systems to auto-resolve)
Detailed Surface Scanner
Biological anomaly detection
Guardian/Thargoid anomaly detection
Space pixie detection
KWS
Manifest Scanner
Wake Scanner
Mining stuff scanner - haven't kept up with the changes so I don't know the details


So, all of this is making exploration more challenging - strategy and fog-of-war will do that - and you wanted fun, so...


Probes

Deep Space
An optional new 'deep space' probe module that allows players to remotely explore the system.
Probes have limited fuel, but that fuel is only used for acceleration/maneuvering so they have infinite range, if you're prepared to wait long enough. The capabilities of the probe match the scanner sub-modules.
Probes are launched via the orrery and can be used to scan multiple bodies by using gravity slingshot techniques and their onboard fuel- like NASA does now. Probes are finite (but synthesizable), so you definitely want to be hitting multiple bodies with them, unless you like gathering mats.
DSP module size and class will determine the number of probes which can be launched simultaneously and their fuel reserves - same behavior as limpet controllers - and will be engineerable. Mass and power draw should probably be the same as limpet controllers.

Surface
Keep the existing surface probe gameplay but make them finite (but synthesizable), but the results will be hotspots showing probably locations, so that the player still has to explore the area (by ship or SRV) to locate the anomaly. SRV scanners will show the anomalies but ship scanners won't - so either eyeball the area or drive around. You're going to be driving around to gather mats anyway.


'Dedicated' Exploration Ship
It seems like people really want one of these, and this system allows for it - simply make the new ship have a larger scanner than every other ship, and be the only one that can fit all exploration modules. Then it can compete with the 'Conda without having to have a stupidly large jump range and the rest of the internals can be sized so that it doesn't also become the best multirole ship.
 
If we have defined signal sources recognised then surely we should be able to have presets we can select.

Beter still preprogram the signals you want to scan for and let it be automated.

It's not the 1940's so stop putting that vintage tech into ED.
 
If we have defined signal sources recognised then surely we should be able to have presets we can select.

Beter still preprogram the signals you want to scan for and let it be automated.

It's not the 1940's so stop putting that vintage tech into ED.
Ignoring the obvious "it's a game, duh"... well actually it all falls apart after that. But just appreciate that some of the radio signals are based on actual astronomical observations, and that at least you don't have to fly in a straight line for 5+ minutes to get the same info.
 
Ignoring the obvious "it's a game, duh"... well actually it all falls apart after that. But just appreciate that some of the radio signals are based on actual astronomical observations, and that at least you don't have to fly in a straight line for 5+ minutes to get the same info.

I liked flying my spaceship in order to get that info, and I'd like the option to go back to doing so.
 
I liked flying my spaceship in order to get that info, and I'd like the option to go back to doing so.

I grew so tired of that after flying many, many millions of Ls in total (or rather, in billion+) - often to find something completely uninteresting even tho it looked fancy after honk.
 
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I grew so tired of that after flying many, many millions of Ls in total (or rather, in billion+) - often to find something completely uninteresting even tho it looked fancy after honk.

I understand that. Everyone has things that they find tedious - I got bored out of my skull doing A-B-A trading.

This is why I'm asking FDev to reintroduce ADS-style functionality implemented as an optional module alongside the FSS. That way you don't get bored, and I get to explore systems in a fashion I enjoy.

Obviously I'd prefer them to implement my supercool exploration experience described previously, but I'm prepared to be patient with that ;)
 
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