How to install ED on Linux using Wine [EXPERIMENTAL, NOT OFFICIALLY SUPPORTED]

Yes I too have encountered that last one. Although less frequently (actually not at all in the last 4 or 5 times I've started the game) since wine-staging 4.0. The solution to that was to exit the game (or kill the process if pressing escape doesn't work) and restart and controls work again. A strange one that.

More or less the same problem here on OpenSuSE Leap 15.0 with wine-staging-4.0~rc2-lp150.577.1.x86_64.
Sometimes it works right after booting the system and starting the game with wine64 EDLauncher.
Sometimes, my joystick is not responding in the Main Menu (though the mouse still operates and I can go through the Main Menu) and then I need not go further as it is useless. In that case, I must leave the game and try again. Sometimes it then works after having logged out as linux user and logging in again. But there seems to be not fixed pattern in this.
 
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Hello,
I have the same bugs here with the controls.

Finaly got EDMC working !!
Now i just need my track IR and VR headset and i will be satisfied. Any have try VR headset or Track IR ?
 
Hello,
I have the same bugs here with the controls.

Finaly got EDMC working !!
Now i just need my track IR and VR headset and i will be satisfied. Any have try VR headset or Track IR ?

I make the Track IR working with linuxtrack: https://github.com/uglyDwarf/linuxtrack

The explanation are quite good if you go to the wiki page.

I then run the Controller.exe (installed in the wine prefix) with the following command to have the key to pause and center working in the game:

Code:
env WINEPREFIX=$HOME/$STEAM_FOLDER/steamapps/compatdata/359320/pfx /tmp/proton_$USERNAME/run $HOME/$STEAM_FOLDER//steamapps/compatdata/359320/pfx/drive_c/Program\ Files\ \(x86\)/Linuxtrack/Controller.exe
 
In response to the 2 threads above -- I doubt Sony has any kind of blockade on Linux releases. It probably boils down to the simple fact that a PS4 is a known quantity. Every PS4 is manufactured with the same hardware and uses the same software. Contrast that to personal computers running Linux that can have any combination of hardware and software (there are countless distros).

A lot of games released on Steam that support Linux only officially support one distro, and playing the game using a different one is at-your-own-risk. But even then, with multiple distros not taken into account, there are infinite hardware configurations available for the one distro that you do support and thus you are drastically increasing the workload of the support staff.

The reality is that Frontier just doesn't want to provide technical support for such a potential diversity of configurations. They have to do with with Windows PCs, but that's because they have to sell their game to someone and it just makes business sense that they would choose the operating system with the largest potential customer base.

You could say "just don't provide tech support for Linux client," but from their position, I'm sure it's much more reasonable for them to completely sidestep any potential legal pitfalls by not even going down that road to begin with.
 
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You might want to check this https://rebel-galaxy.com/faq/ and look at the response regarding Linux for an answer.

Q: What platforms?

A: PC, PS4, Switch so far...
Q: Mac?

A: Nuh uh. Sorry, just numbers. And who knows what's happening with OpenGL there.
Q: LINUX?

A: See previous answer and divide those numbers by a lot.
 
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I'll repeat what I said earlier in this thread...

If I might politely suggest - this thread is about "How to install ED on Linux using WINE" - i.e. getting ED running on Linux. Probably a good idea to start your own thread about whether you approve of running Linux to play games, on some other thread, leaving this one to the technical effort and reports it's meant to be :)

Thanks. Lest I start hitting the report button. :)
 

Jenner

I wish I was English like my hero Tj.
Please stick to the original topic of running Elite under Linux. This isn't a thread to debate the merits of doing so.
Thanks.
 
Tried the latest nvidia driver 418.30 (new one which includes freesync for Linux) and terrain issue persists. As the pictures below show bug can be reproduced in Bakers Prospect (Horizons starter system).

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I'm really hoping more people can make some noise here about this issue: https://devtalk.nvidia.com/default/...rendering-issues-in-415-branch-up-to-415-25-/
 
A little performance tip, Volumetric Effects on Ultra seems to be the thing tanking fps on Linux in some locations especially stations & rings. Bumping it down to high can literally double your FPS in these situations, downside is you don't get that godray effect through the fog in rings however other differences are subtle.

Wish I could say that. But Volumetric Effects are already set on 'High'. Still, mostly when I have been playing for some time, the game gets sluggish. Irregularities show up in the movement of (for example) a Coriolis Station when I approach it. It gets shaky. The problem persists when I continue inside a harbour and do nothing else than buying commodities, look at the Galaxy Map or have some outfitting done. Sometimes I must press the left mouse a few times before my choice is acknowledged. Or does that have nothing to do with my graphics card (Geforce GT 1030) and the drivers (NVIDIA-Linux-x86_64-415.22.01.run) ?
 
Why an NVidia under linux ? that's pure heresy ! proprietary drivers sucks so much...
This brand is all the contrary of the open spirit. They just know to make closed technologies to extract more money from the customers.....
 
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Why an NVidia under linux ? that's pure heresy ! proprietary drivers sucks so much...
This brand is all the contrary of the open spirit. They just know to make closed technologies to extract more money from the customers.....

Since I have this NVidia card, what suggestion can you give me? The Nouveau drivers?
 
Wish I could say that. But Volumetric Effects are already set on 'High'. Still, mostly when I have been playing for some time, the game gets sluggish. Irregularities show up in the movement of (for example) a Coriolis Station when I approach it. It gets shaky. The problem persists when I continue inside a harbour and do nothing else than buying commodities, look at the Galaxy Map or have some outfitting done. Sometimes I must press the left mouse a few times before my choice is acknowledged. Or does that have nothing to do with my graphics card (Geforce GT 1030) and the drivers (NVIDIA-Linux-x86_64-415.22.01.run) ?

A GTX 1030 is probably pushing it a bit with anything higher than "medium", in my opinion. My Asus ROG 750jw has a GTX 750m and I have to bump the quality settings down a bit (on Windows) to get decent performance with ED.

Try bumping the quality down even more. It doesn't matter if it's Windows or Linux, performance will be equally affected on both OS's by GPU type, CPU type/speed, amount of RAM etc. etc.
 
Why an NVidia under linux ? that's pure heresy ! proprietary drivers sucks so much...
This brand is all the contrary of the open spirit. They just know to make closed technologies to extract more money from the customers.....

That might be so but Nvidia do provide high performance drivers for for distributions like FreeBSD, Open{Solaris,Indiana} etc when there's nothing to be found from AMD.
 
A GTX 1030 is probably pushing it a bit with anything higher than "medium", in my opinion. My Asus ROG 750jw has a GTX 750m and I have to bump the quality settings down a bit (on Windows) to get decent performance with ED.

Try bumping the quality down even more. It doesn't matter if it's Windows or Linux, performance will be equally affected on both OS's by GPU type, CPU type/speed, amount of RAM etc. etc.
What I do not understand why card performance should be an issue when one is simply pressing buttons while buying commodities, look at the Galaxy Map or have some outfitting done.
 
What I do not understand why card performance should be an issue when one is simply pressing buttons while buying commodities, look at the Galaxy Map or have some outfitting done.

Since I've not seen any information on how the game client works, I can only guess at some things via observation..

From observation, I've noticed that the higher your frames per second, the better the game performs UI-wise - as if certain in-game operations are tied to the graphics refresh rate (for example, during FSS scanning, calculating volcanic PoI's of a landable planet in the background seems to go much faster the higher your FPS).

This is also the case for your CPU - the ED game client is constantly performing a number of operations in parallel in the background, for example, at starports; keeping track of NPC ships (spawning them, 'flying' them in and out of the airlock, landing at pads, taking off from pads. Maintaining communication with game server backend. Updating the game graphics. Serving information when needed during UI/HUD requests. Peer-to-peer communications if you're in the Open or Private Group client connectivity modes. And a whole host of other things.

So, it's not just gpu performance. It's a combination of GPU performance, GPU video ram, CPU performance/speed/cores, How much RAM your system has, even how many other programs are running on your system at the same time, as each thing running on your PC demands use of a CPU core when required. The quality of your internet connection is another factor.

And each of the above is the same whether you're running the game on Windows or Linux.

Given the above, which isn't even everything the game client has to do, it's somewhat of a small miracle that the game even works the way it does, and is a testament to the brilliant FDEV coders :)
 
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