add new module - Anti FSD Interdictor

Small ships are more maneuverable, they can land on any posts, the price for these ships and fines is much less than for big ones, and they can also jump further than big ones!
And all because they are small and have a smaller mass.

And I don’t understand how they have so much power in them that they can pull out a big ship from a super cruise.
Its a repurpoused warp feild that causes quantum friction with the existing warp field of the opposing ship to collapse their field and pull them out of supercruise. Smaller ships are more maneuverable and can stay centered through the interdiction tunnel easier than larger vessels can.

If the interdiction is successful, the ship's warp field collapses and drops out of supercruise. The interdicting vessel drops out with them thanks to the tunnel.
If it fails, the interdiction tunnel rebounds on the interdicting ship like a rubberband and their own warp field collapses immediately.

In a nutshell its like driving a car through a brick tunnel that twists and turns and gets narrower. And as the car grinds against the walls it looses its ability to retain its momentum.
 
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I had an idea a while back, which could be adapted.

FSDi mines.
Can be used both offensively, and defensively.
Hitting one distablises your wake and causes you to simply slow down. Hit another while you're "destabilised" and you do an emergency drop with a long cooldown.

When being Interdicted, you can drop these mines in your attackers flight path, and either they need to evade, which means you gain some blue, if you fly evasively, or they take the hit, and they immediately lose a load of red.
Enough hits causes the attacker to drop out.

And it takes up a hardpoint, larger hardpoints hold more ammo, but don't do any more than that.
 
I had an idea a while back, which could be adapted.

FSDi mines.
Can be used both offensively, and defensively.
Hitting one distablises your wake and causes you to simply slow down. Hit another while you're "destabilised" and you do an emergency drop with a long cooldown.

When being Interdicted, you can drop these mines in your attackers flight path, and either they need to evade, which means you gain some blue, if you fly evasively, or they take the hit, and they immediately lose a load of red.
Enough hits causes the attacker to drop out.

And it takes up a hardpoint, larger hardpoints hold more ammo, but don't do any more than that.

This is basically the same thing just applied in a different way.

Why do you need these gimmicky things when the game provides more than enough time, and means to find an escape route?
 
Anyone poo-pooing this idea ... how can I say this in a kid-friendly way as-per the forum's rules that won't get me slapped by the moderation team? .... if you poo-poo this idea, then you're not a good team player.

Why is an anti-frameshift-drive-interdictor needed? Because NPC's suck, that's why. There is no counter to the FSD Interdictor. I play in solo simply because I don't want to have to deal with other players who won't respect how I want to play the game, and in solo mode, if an NPC wants to try to stop me, I have to fight that stupid mini-game, and sometimes I've had to fight off a 2nd one immediately after the first (and I am talking that there is no delay at all between the two). I hate that mini-game and it's the first thing I'd remove from the game completely if I could. It's on a par with the highway mini-game in X-Rebirth, it's that hated, seriously.

"Git Gud" .... Get outta here. Don't ever tell players to "git gud" ... I don't need to "git gud" as I always win that stupid interdiction mini game (admittedly, as I play in solo, I've never fought off a player vs player interdiction, I assume they are a lot harder and I'd probably never win those.)
 
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... if you poo-poo this idea, then you're not a good team player.

Bad ideas aren't entitled to automatic validation for the sake of being a "team player".

Also, since you have preemptively railed against "git gud" (almost as though you knew that you'd be called out), might I offer a friend's alternative to the saying: stay rubbish.
 
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there's quite a good counter, winning. We interdicted a player 4 times today, he won 3 of those and then just submitted because he was getting tired of us.
 
Why are class 4 weapons better than 1st?
Why am I playing a lot of money playing for a long time and spending it on a ship and weapons and pumping my rank to access this ship I can’t safely get away from a player who didn’t spend enough time in the game?

Why is there a character pumping in RPG games?
 
Hello.

I want to offer a new module Anti Frame Shift Drive Interdictor (AFSDI). You can come up with many variations of its characteristics, for example, here is one example.

We have FSDI different classes from 1 to 8
We have AFSDI different classes from 1 to 8
If an FSDI of class 3 is installed on the ship, then it will never be able to intercept the ship from the class 4 AFSDI ship, since it will not have enough power for it.

Accordingly, class 8 FSDI and class 8 AFSDI will be equal in strength and the one who wins will decide in the fight as it is now.

Thank.

I like it. +Rep

Even playing in PG, I get a lot of nuisance interdictions which just waste time because I always beat them.

So having this module to effectively stop most of those from occurring would allow me to get to and shoot Thargoids faster.
 
I like it. +Rep

Even playing in PG, I get a lot of nuisance interdictions which just waste time because I always beat them.

So having this module to effectively stop most of those from occurring would allow me to get to and shoot Thargoids faster.

Or you can learn how to use the existing mechanics to avoid them.

Then again its not surprising coming from anyone that doesn't realize humans are the bad guys in the human/thargoid war
 
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Introducing a module specifically to tell other players "No, you can't use that module" is fruitless. An "anti-interdictor" module would only lead to people asking for an "anti-anti-interdictor-interdictor." It can get ludicrous very easily. I don't approve of adding a feature to the game and then putting in an answer that negates that feature completely. There are already answers to interdiction; it's only when you have a wing chaining interdictions that things get a bit unfair.
 
Why bans? Where is that written ? If YOU want to intercept ANY ships, just collect a lot of money, upgrade your rank and buy an Imperial Cutter, install an 8 class FSD interceptor and you can intercept any ship.
Is the game Elite is not important progress?
 
Why are class 4 weapons better than 1st?
Why am I playing a lot of money playing for a long time and spending it on a ship and weapons and pumping my rank to access this ship I can’t safely get away from a player who didn’t spend enough time in the game?

Why is there a character pumping in RPG games?

Bro. The best pilots this game dont fly big ships.

Anyone who PvPs typically uses a medium ship, because, they are the attck ships. Large vessels are SUPPORT ships.
Trying to fly them like fighters will get you a rebuy.
 
I understand that perfectly.

If you want a small ship to stand up to a big one, then the price of ships should not differ much. And to a large ship can be purchased without the proper level.
The module offered by me is not a weapon and a means of attack, this means of defense and if a player has reached a certain level it could not be intercepted by everyone!

Why do you think weapons of class 4 do not have a fine to damage?

Now the ship maneuverable in the SuperCruise always easily intercepts a large ship, as in this case it is practically impossible to win a mini game.
 
Why are class 4 weapons better than 1st?
Why am I playing a lot of money playing for a long time and spending it on a ship and weapons and pumping my rank to access this ship I can’t safely get away from a player who didn’t spend enough time in the game?

Why is there a character pumping in RPG games?

How do you know that the small ship interdicting you is flown by a CMDRs with less money and hours played than you?
I have about 2500h maybe 3000 in game, not sure...
I fly a vulture by choice, not because I can't afford anything bigger. But engaging a Conda is not what I would consider a problem.
As to weapon size, large ones have always a drawback, like power consumption, low firing rate, shorter ToT, large spread or whatever.
A big ship with big guns is not an "ez-win button"
 
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Hellfire is right, at one point in the game many players outfit a small ship to take out to combat. I have engineered a chieftain, an fdl, a krait phantom, a corvette and most recently a viper mk3 that i use for combat. With the right engineering small ships can become very maneuverable, and deal a lot of damage while being very hard to hit. In comparison a big ship is very easy to hit. Good engineering on big ships is very important for it to fulfill its role properly, especially if its used for combat. Its very easy to outmaneuver a big ship and since many use gimballed on those due to their handling a set of chaffs helps even more for the small ship.
 
How do you know that the small ship interdicting you is flown by a CMDRs with less money and hours played than you?
I have about 2500h maybe 3000 in game, not sure...
I fly a vulture by choice, not because I can't afford anything bigger. But engaging a Conda is not what I would consider a problem.
As to weapon size, large ones have always a drawback, like power consumption, low firing rate, shorter ToT, large spread or whatever.
A big ship with big guns is not an "ez-win button"

1. Yes, but the presence of a large ship always proves that the man has grown enough. In any RPG game, if you even attack a character with large armor with a large level, you can’t even pierce him with your weak weapon!
2. Repeat again. This module is not for victory and can not help to win. This module is for protection only!

P.S. Unfortunately, the weapons in the game are arranged in such a way that even the simplest and lowest can quickly destroy an over-protected ship!
 
1. Yes, but the presence of a large ship always proves that the man has grown enough. In any RPG game, if you even attack a character with large armor with a large level, you can’t even pierce him with your weak weapon!
2. Repeat again. This module is not for victory and can not help to win. This module is for protection only!

P.S. Unfortunately, the weapons in the game are arranged in such a way that even the simplest and lowest can quickly destroy an over-protected ship!

Yes, if you're stupid enough to try to stab him to death, you're going to loose, but if you use armour degrading attacks, you can typically remove that issue and kill them nonetheless, the difference here , is knowing the game mechanics.

A big ship is not a free pass to total invulnerability. Nor should it be quite frankly. They are SUPPORT vessels, not attack vessels. If you fly it like the latter, you are going to loose.

Also " Yes, but the presence of a large ship always proves that the man has grown enough" < This. This is fallacy. This proves you can grind. NOTHING else.
 
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1. Yes, but the presence of a large ship always proves that the man has grown enough. In any RPG game, if you even attack a character with large armor with a large level, you can’t even pierce him with your weak weapon!
2. Repeat again. This module is not for victory and can not help to win. This module is for protection only!

P.S. Unfortunately, the weapons in the game are arranged in such a way that even the simplest and lowest can quickly destroy an over-protected ship!

Lol... Large ship proves only you did the grind. ED is not an RPG.
In an RPG everything is largely stat based, in ED, skill and forward thinking plays a huge role.
A newbie with a Conda won't stand a chance against a vet in a small ship.
This is ED.
And an anti interdictor is an ez-win module as nobody will mount a massive interdictor just to counter this.
All it will do is cause even more chaos at star ports, because, if you can't interdict, then kill before it goes to SC...
 
Lol... Large ship proves only you did the grind. ED is not an RPG.
In an RPG everything is largely stat based, in ED, skill and forward thinking plays a huge role.
A newbie with a Conda won't stand a chance against a vet in a small ship.
This is ED.
And an anti interdictor is an ez-win module as nobody will mount a massive interdictor just to counter this.
All it will do is cause even more chaos at star ports, because, if you can't interdict, then kill before it goes to SC...

^This.

Elite is a twitch based game (Skill based).

You adapt, or you become prey for people like us.

If you are struggling with interdictions in a big ship, go down a class.
 
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