No and you could have determined this by 20 seconds of editing the build I posted rather than making an untrue assumption.
I will quote "~doubles my raw shield, and ~quintuples my thermal resists [...]My DPS is boosted by much less than this". To be specific, my DPS is boosted by ~38.5%. Not "slightly more than double".
Every assumption you've made about my build so far has turned out to not be the case, so stop trying to quote me to support your point. I immediately concede, it is perfectly rational to avoid open and grinding just because you want to. There is no need to search for engineering / build related reasons, which is good, because there aren't any.
Regarding grind willingness, you did choose to grind out G5 DD thrusters - showing a willingness to grind for certain things that are useful in solo, but not for different things that are less useful in solo. That is a fair choice, but belies the assertion you made a (well guided) "try" of open.
The primary reason I would destroy your ship has nothing to do with shields and is in an edit to my quote. Choosing to downsize those highly engineered thrusters sacrificed the ability to keep distance and better evade my fsd reset dumbfires. This sacrifice saved you ~3% fewer jumps.
I believe without this downsizing choice, and with good piloting/situational awareness, you could probably survive an encounter with me even with modestly engineered defense.
I can't blame someone for avoiding the engineering grind and have been vocal about how much I hate the grindwall every time it comes up. However it is hard to support a claim of build imbalance when you choose to do one set of grinds, but not another.
I did say assume, and it was a bad assumption on my part, but that's ok. I like your thoughts on the thrusters. But it just highlights our differences. It's the metagame. I can barely work out my shopping bill, and you're firing off percentages and numbers , I don't even know half the abbreviations people use.
I just like flying my spaceship around. Once you start the pvp metagame, its a whole different ballgame, a whole different investment in gameplay and time played. I mean, your build is for close range, I have to be able figure that out on the fly, what if somebody else is built for long range sniping? That's the problem with this kind of metagame PvP. You have to intimately know all kinds of possibilities.
A lot of players just don't want that kind of gameplay, so there is never going to be any agreement.
You're smarter than me when it comes to that, and I just can't engage with it. You say numbers I hear blah blah blah.
Still, I have learned something and that's good.
When it comes to the I've tried bit, that's more about time. I've spent a week back in the bubble, playing around with the anaconda build. That also includes, making the money to buy and fit, I have enough for a couple of rebuys and all I want to do is get out of the bubble and back on the expedition.
So please, don't think that I'm trying to troll you or be a numpty, I was just trying to get a clearer picture on pvp builds compared to pve and non combat builds.
From all that, I know, even after a few years of playing ED, I'm not good enough for Open, maybe to pop in and out occasionally, but certainly not on a permanent basis.
If anything, in my mind, I'm now more keen on an Open PvE server, we are never going to force what is essentially two polarised groups of players into one gamestyle.
More power to PG admins or Open PvE. It's time to separate.