CMON then BOY!!!!

Am I missing something here? I do not understand, what is the problem with getting attacked by another player?

Is that actually classed as griefing around here?

The problem is that there is no reason to attack other players unless one of three conditions are met.

1. Player has a bounty.

2. Player is a legitimate target in a warzone.

3. Player is a plump merchant carrying goodies that you want, and they need some gentle persuasion to lose some weight.

Shooting people up for no reason makes no sense, unless you want to gain a bounty.
 
The problem is that there is no reason to attack other players unless one of three conditions are met.

1. Player has a bounty.

2. Player is a legitimate target in a warzone.

3. Player is a plump merchant carrying goodies that you want, and they need some gentle persuasion to lose some weight.

Shooting people up for no reason makes no sense, unless you want to gain a bounty.

That sounds about right. Those are the 'rules' I would go by.

Someone needs to be aware that if they are entering a warzone, not everyone follows the same rules.

BUT On the other end.... "If you don't want to get wet... Avoid the water. "
 
As it happens, yes. It is my right. A few km from the active fighting, keeping an eye on what is going on. Good practice for escort, recon and bounty hunter gigs. If somebody decides to try and ambush me when I'm doing it, have no bounty and have my hard point undeployed one has to assume that is just a PK attempt for the hell of it.

Pretty weird behaviour if you ask me. Luckily the Elite Federation auto-bounty will apply, as I'm not a combatant in the warzone.

Yes, that is your right. But then it is also anyones right to blow you up simply for being a potential threat they won't have to deal with later when their back is turned. Or even just for you spending time in one of the very few combat related places where you can actually find pvp combat right now and them enjoying the challenge a human opponent will bring. You don't have to like it, but it's just as viable as your reason to stick around a combat zone not doing combat. As previously stated hard points deployed or undeployed mean very little as well since they are so fast to deploy once you've committed to fighting.

Imo, best solution would be, to disable your weapons-damage (ie. hits don't register) if you're either want to fire at a neutral player, or are a neutral player yourself.
Regardless of whether a target is locked or not.

Or - maybe less restrictive - a neutral player with retracted weapons is invunerable, but can become anyone's target once he deploys weapons.

You seriously want to put an arbitrary shield of invulnerability in the game? It wouldn't take very long for people to start to abuse this in order to get a good position on somebody while being untouchable while doing so and quickly deploying once they're in said advantageous position. Or simply never deploy and just get in your way. You'd basically be giving trolls the perfect tool.

Luckily from what I've picked up based on David Braben interviews and Q&A's he doesn't share your views on "features" such as this.
 
Am I missing something here? I do not understand, what is the problem with getting attacked by another player?

Is that actually classed as griefing around here?

People who are neutral in Conflict zones, opening firing on players, I believe is the situation.

Not PvP in general, but staying neutral in scenarios that have two opposing sides, and targeting only players, who themselves have picked a side.
 
Oh, no. Not at all. I want that guy in my universe. :)

:D but if you smack certain types of players around too much they'll start crying and take their toys home!

They just can't handle not being top-dog, or part of a group that likes to show off it's top-doggyness on some leaderboard or website or some other such nonsense.

The open game is going to be fun, but I do hope managing unpleasant players doesn't turn into a mini-game in and of itself.
 
Of course, this is trivially simple - at the moment.

I know technically how it is possible, just didn't know they were going to implement it.

Don't know if I would want that option.

To me, if we are going to simulate 'real life story line' situations, etc. then just like in, real life, You can't just 'ban' your enemies or hostiles you don't want to deal with.

I actually think it would be kind of fun to have to at times 'run' across the galaxy either chasing someone or being chased and trying to get away. Whichever the situation dictates.
 
I know technically how it is possible, just didn't know they were going to implement it.

Don't know if I would want that option.

To me, if we are going to simulate 'real life story line' situations, etc. then just like in, real life, You can't just 'ban' your enemies or hostiles you don't want to deal with.

I actually think it would be kind of fun to have to at times 'run' across the galaxy either chasing someone or being chased and trying to get away. Whichever the situation dictates.

Oh I am pretty sure the devs will not implement client-side ip banning for unwanted players. It's strictly a matter of the game using my equipment, and if someone else is causing me displeasure - I can make sure they are unable to use my equipment.

You can ban people in real life - that is what restraining orders are for, and that is effectively what you can do - if you are so inclined.

The idea though - is to not have to do that. PK'ers and the LulzB00mH34dsh0t guys will just have to play nice with others - it will be a new experience for many of them, I am sure!

As for designed in-game PvP missions / assassination jobs - done properly and with good in-game reasons, that would work beautifully. What it doesn't need is psychopathic players shooting other players for the lulz.
 
Imo, best solution would be, to disable your weapons-damage (ie. hits don't register) if you're either want to fire at a neutral player, or are a neutral player yourself.
Regardless of whether a target is locked or not.

Or - maybe less restrictive - a neutral player with retracted weapons is invunerable, but can become anyone's target once he deploys weapons.

Right, in a game were developers don't want to implement 3rd person view because it will be "immersion-breaking", let's have ships whose fire button arbitrarily doesn't work :rolleyes:

And who made you Space Justice? "MORTAL YOU ARE NOT CHOOSING A SIDE - PREPARE TO BE FIRED UPON".

Your beloved DB, the one that made me a ship, with guns, bullets, and a button to pull the trigger in your direction, cause I deemed you my target
 
Well I really don't care normally..... It was a rant because I was tired, and trying to replicate a bug (still not managed it) while recording for FD. I coasted in to replicate and someone nearly took me out.

May I apologise to all for the rant, it's not my thing. That's one of the reasons I like open play, It's so unpredictable, I should have been watching.

However I wished he/she hadn't fled, I've still only got 2 PC kills, because everyone runs off :p

Won't be caught out next time, I'll keep watching all stats. IF I can ever get logged in, takes ages.
 
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