How does the Lore Explain This?

OK, So the explosion of your ship, is so intense; you disappear up your own bottom; which is a Black hole. Now you have made your own black hole, you can manipulate time and space and so the rest is easy.

Haha manipulating time as well!?

I'd love to see the look on the 1950's doctor's face when a cosmic sphincter opens up and defecates the gooey molecular remains of CMDRs all over the operating theatre.
 
Haha manipulating time as well!?

I'd love to see the look on the 1950's doctor's face when a cosmic sphincter opens up and defecates the gooey molecular remains of CMDRs all over the operating theatre.
I have worked out how to go back to the last station, 10 minutes before I last left and so get no re-buys.
 
How does the lore explain that?

i could tell you but ...

red-pill-blue-pill.jpg
 
How about this idea?

The FSD can teleport humans exceptional distances. However, in order to do anything meaningful (and, in fact, to survive) said humans need life support, materials, resources and tools. This means vessels, which weigh a lot more than a human. As a result of this fact, the FSD has a massively reduced range (but usable as we can 'fly' ships with cargo, passengers and other materials). However, the FSD ALWAYS (even when 'destroyed') has the ability to teleport the pilot (of the vessel the FSD is fitted to) back to the last station the ship docked at (as the FSD systems will record the co-ordinates of that station as it docks there). The REMlock systems (which help the FSD to focus) will protect the pilot during this 'jump', holding them in stasis until the station medical bay shuts down the REMlock suit.

This may be reasonably possible. If we consider that an A Rated FSD can drive an Anaconda over 20LY (and this ship weighs over 1,000 tonnes when fully fitted out, not including the cargo) the same FSD ought to be able to propel a human (which, for the sake of arguement, weighs 100KG wearing the ship-suit) 200,000LY (OK, this has to rely upon the destination station rescuing the 'castaway' when they 'jump' into the vicinity.
 
How about this idea?

The FSD can teleport humans exceptional distances. However, in order to do anything meaningful (and, in fact, to survive) said humans need life support, materials, resources and tools. This means vessels, which weigh a lot more than a human. As a result of this fact, the FSD has a massively reduced range (but usable as we can 'fly' ships with cargo, passengers and other materials). However, the FSD ALWAYS (even when 'destroyed') has the ability to teleport the pilot (of the vessel the FSD is fitted to) back to the last station the ship docked at (as the FSD systems will record the co-ordinates of that station as it docks there). The REMlock systems (which help the FSD to focus) will protect the pilot during this 'jump', holding them in stasis until the station medical bay shuts down the REMlock suit.

This may be reasonably possible. If we consider that an A Rated FSD can drive an Anaconda over 20LY (and this ship weighs over 1,000 tonnes when fully fitted out, not including the cargo) the same FSD ought to be able to propel a human (which, for the sake of arguement, weighs 100KG wearing the ship-suit) 200,000LY (OK, this has to rely upon the destination station rescuing the 'castaway' when they 'jump' into the vicinity.
So can a ship, leave the station, without an FSD? Because if you could, you could test this, buy getting blown up, outside the station and see what happens.
 
NOTE: a lot - if not all of you will consider this a TROLL and maybe it is. But - instead of responding as would be normal to any almost blatant troll use your imaginations, have fun with it. Make us laugh or cry. Y'all can do it. This community is full of intelligent, clever and imaginative players. Give it a shot.

So - here's the situation:

You're an explorer.

You've made a long lonely trip to the rim of the galaxy. No, not the close rim the rim all the way on the other side.

Jump into a system with a Sirius size star with a high velocity ring system very close by. So close your ship does an emergency drop and within seconds - BAM!

Your ship is now one with the universe and you are floating in the black vacuum of space surrounded by spinning, high velocity asteroids and then...

You wake up on the last station you embarked from on your long journey.

One wonders - just how did your capsule travel the 100,000 light years back to that station. Teleport? Nah. Some crazy fast super faster than light speed special drive that only capsules have. Magic?

Come on guys. Help me out here. How does the lore explain that?

Game lore in general rarely touches the whole concept of player respawning, because it is, just that a game.
 
So can a ship, leave the station, without an FSD? Because if you could, you could test this, buy getting blown up, outside the station and see what happens.
The ship CAN leave the station, but (without an FSD) it cannot leave the star system (or even the vicinity, as it cannot enter Super Cruise).

The FSD 'focuses' on the 'container', which (in the case of a vessel) is the hull, or (in the case of the pilot) the REMlock suit. It then 'throws' the container towards the destination.
 
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The in game answer is:

Your chair (it's not even a pod. Look at the chair, it has multi-direction thrusters on it) has an emergency beacon and transmits your location. Like Holo-me, it does this instantly over any distance. There is some quantum entanglement handwavium here. Maybe chairs have some entangled data with a central node run by the Pilot's Federation.

Regardless, someone knows where you are and rescue are dispatched. Like the Fuel Rats, they can and will cover any distance to get to you, and can buckyball it in within a day and take you back to the nearest port.

The 'game' bit is not making you wait for eight hours for all this to happen. It is assumed however that it did.
 
I'd go with you have a clone system, your memory and experience is recorded regularly. But your ship's data, cargo etc will be lost. The ship itself is covered by insurance.
Only gap is the materials storage, not sure how you keep these.
 
The PF have a comprehensive agreement with a future version of today's delivery couriers. Also explains why you may not be sent back to the station you started from. Just be happy somone signed for your assorted remains and you're not on a shelf in the depot.
 
We're all 'living' in a simulation controlled by aliens. These aliens feed off our emotions, both positive and negative, the stronger the better. This explains why we have gankers, grind and simplistic Skinner Box gameplay loops - it's all designed specifically to maximize our emotional output. Having players idle after ship destruction, waiting for rescue or whatever, would lower their emotional output, hence we're thrown straight back into the meat-grinder. Explains everything.

"Simception"? :O
 
NOTE: a lot - if not all of you will consider this a TROLL and maybe it is. But - instead of responding as would be normal to any almost blatant troll use your imaginations, have fun with it. Make us laugh or cry. Y'all can do it. This community is full of intelligent, clever and imaginative players. Give it a shot.

So - here's the situation:

You're an explorer.

You've made a long lonely trip to the rim of the galaxy. No, not the close rim the rim all the way on the other side.

Jump into a system with a Sirius size star with a high velocity ring system very close by. So close your ship does an emergency drop and within seconds - BAM!

Your ship is now one with the universe and you are floating in the black vacuum of space surrounded by spinning, high velocity asteroids and then...

You wake up on the last station you embarked from on your long journey.

One wonders - just how did your capsule travel the 100,000 light years back to that station. Teleport? Nah. Some crazy fast super faster than light speed special drive that only capsules have. Magic?

Come on guys. Help me out here. How does the lore explain that?

You were never realy 100.000 lightyears away, just in telepresence.
When your ship exploded you woke up from cryo stasis at the nearest station.

Simple.
 
NOTE: a lot - if not all of you will consider this a TROLL and maybe it is. But - instead of responding as would be normal to any almost blatant troll use your imaginations, have fun with it. Make us laugh or cry. Y'all can do it. This community is full of intelligent, clever and imaginative players. Give it a shot.

So - here's the situation:

You're an explorer.

You've made a long lonely trip to the rim of the galaxy. No, not the close rim the rim all the way on the other side.

Jump into a system with a Sirius size star with a high velocity ring system very close by. So close your ship does an emergency drop and within seconds - BAM!

Your ship is now one with the universe and you are floating in the black vacuum of space surrounded by spinning, high velocity asteroids and then...

You wake up on the last station you embarked from on your long journey.

One wonders - just how did your capsule travel the 100,000 light years back to that station. Teleport? Nah. Some crazy fast super faster than light speed special drive that only capsules have. Magic?

Come on guys. Help me out here. How does the lore explain that?

You can reset your account, if you don't like it.

In effect you can imagine that you have ejected, sent a subspace distress call through hyperspace. Someone responded to it and came to get you. Your "ejection" pod is actually a stasis pod that keeps you alive until you are found and taken home.

Or...

It's just a game. Lore does not need to explain everything.
 
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Whenever I see a thread related to lore that is trying to hand wave away an in-game mechanic (faster than light travel, coming back from the dead etc) I am reminded of the movie Galaxy Quest where Tim Allen is asked an intricacy of a plot point shortly after hearing some mocking him: it's just a TV show.

I wish Frontier would say it' just a game occasionally rather than come up with nonsense like telepresence.
 
I wish Frontier would think things through and sacrifice a bit of convenience for the sake of consistency.

Exactly.

Obviously, we can always apply the whole "It's just a game" thing when it's absolutely necessary but that shouldn't be the go-to explanation for implementing features in the game.

I wouldn't mind betting that, given a bit of time to think about it, Michael Brookes and/or Drew Wagar could have come up with ways to implement multicrew in a way that doesn't completely shatter the existing canon in a multitude of ways.
 
I wouldn't mind betting that, given a bit of time to think about it, Michael Brookes and/or Drew Wagar could have come up with ways to implement multicrew in a way that doesn't completely shatter the existing canon in a multitude of ways.

See I think multicrew should have just been left as "it's a game" feature without any silly extra telemagic or any explanation. I currently have two CMDRs, one male and one female, and I jump back and forth between the two. I don't need to justify me (the guy behind a computer screen in 2019) "jumping between bodies" in ED Lore. That's just silly. Same goes with multicrew. In fact, all this telepresence nonsense, be it multicrew or SLF or whatever, was a big waste of developer time. Sometimes a game is just a game.

Now as for our ships exploding, I do wish there was a cutscene of the words "time passes" followed by a rescue ship picking up my body floating in my RemSuit waking from suspended animation. Though I suppose somebody would fret about "time passes" when it really doesn't in a live MMO, but as smart gal once said, sometimes a game is just a game ;)
 
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