So, The Bubble Is Burning, And...

No, it would make it annoying. Not everyone plays every day or tracks everything obsessively.

Imagine you have all your ships at a single station, then through no fault of your own, just because of the hand of FD or RNG, you login one day to discover all your ships are gone.

That would be absoloutely terrible gameplay.

Good point. After all, life is fair and we all know that warfare doesn’t have any consequences!
 
You'd be forgiven for thinking one wasn't on... based on how the galaxy acts on a day to day basis.

Lets take the current amount of activity, the currently damaged & repairing systems & consider those not (yet) affected. What should they be doing?

I'd like to see more NPC trader activity and a significant change in trade route trends that reflects the high, specific demand this BGS change has.

I'd like to see persistent news articles in supplying stations that act as counterparts to the (very useful) pinned "Emergency Commodities Needed" message in damaged & repairing stations.

I'd like to be able to pre-empt a strike in a system I'm interested in by bolstering supplies, or reinforcing defences etc so that if it is attacked (or attacked again) the repair list won't be so high.


It may be that some or all of these things are already in place & I'm just not noticing. What change would you like to see in how the galaxy acts on a day-to-day basis?
 
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Let's not forget that this is a game, and the point of games is to have fun.

Thankfully FDev aren't armchair devs, unlike parts of their community.
 
I think the AX weaponry is one of the clever things about this. It means you must have purpose in building your ship and have compromises in mind.

And there's no need to fly your AX ship in Open, unless you want to take part in the RP with the "Far God" players.

That's part of the reasons why AX activities feels quite dead in open, especially when AXI is outside of the bubble (maybe they don't engage against thargoids in open either but that's that).

Any properly built AX ship will have no problem being in Open. True, fighting with AX weapons would be inadvisable, but AX ships have so much shield and/or hull strength that to actually blow one up would be a pain in the derriere. They are the very opposite of explorer ships.

Yes, it's advisable to just submit and wake to save time.

A lot of PvPers do Thargoid Interceptors as well and will recognize an AX build and not bother.

o7

I as a Far God cultist, have to use a specialized loadout if I want to take down an AX vessle before it escapes. And many of them did manage to escape. If a ship can survive a baslisk swarms kamikaze attack, it can survive most pvp encounter.
 
I tried to do some scout shooting yesterday
same
Threat 3-4 are rare nowadays. . . So I got just 12 scouts in two runs
I think it took me 6 runs but the Threat 3 only has two scouts. I tried one of the big ones in a Threat 5 but could finish him off.

Actually my biggest disappointment was seeing someone who I just can't stand from the forums in-game (pledged to an opposing power even), but I only had AX weapons.
"o7 to CMDR [Expletive Deleted]. Carry on"

. . . buy-n-large Commanders do not care. They will care when it is 'their' adopted system or station.
Yeah but even when you care, you can't realistically oppose.

I do hope . . . 'we' need to deal with our collective apathy.
When our sandcastles have been kicked over, it's because a group of someones has taken a personal thing against us.
And a punch up is a good thing.
But this is mechanical. No one is plotting against us specifically.

Good:
* Initial station pax mission - getting good support as people realise the rescue missions are good for ranking (and fun)
* AX CZ - fun, and the wave bonuses make them pay reasonably (plus the combat ranking is good)
* trading medicines to attacked stations is apparently worthwhile
* Eagle Eye (when it works) - decoding is fun, working out the patterns is nice science (though v.niche)

Bad:
* Repairing stations - the progress reporting makes it hard to care / work out where to go
* Infested systems - NHSS spawn rate is too low to be worthwhile, plus the way fdev hide them
* Wrecked megaship scenarios - appear to now be not even appearing.

What is an AX CZ and why hasn't it spawned in the system I care about?
 
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Lets take the current amount of activity, the currently damaged & repairing systems & consider those not (yet) affected. What should they be doing?

I'd like to see more NPC trader activity and a significant change in trade route trends that reflects the high, specific demand this BGS change has.

I'd like to see persistent news articles in supplying stations that act as counterparts to the (very useful) pinned "Emergency Commodities Needed" message in damaged & repairing stations.

I'd like to be able to pre-empt a strike in a system I'm interested in by bolstering supplies, or reinforcing defences etc so that if it is attacked (or attacked again) the repair list won't be so high.


It may be that some or all of these things are already in place & I'm just not noticing. What change would you like to see in how the galaxy acts on a day-to-day basis?

There should be an incentive to repair the starports, so that not only some samaritans do it, but a broad number of CMDRs.

Make missions count, make special "deliver repair commodities missions", make it more obvious what is needed and how much you affect it,
make it obvious if salvage missions make a difference, make it obvious in supercruise there is a starport under repair.
Make these nonsensical C&P shenanigans go away (seriously Mr. flight operator, I just rescued your wife and kids of this starport and you give me a fine for loitering? To the airlock...)

There are so many options to make this better with imho little effort, but none is made, not even the most glaring bug (loss of commodities) is fixed.

For me, that means FD

- doesn't care or
- doesn't want the starports repaired or
- isn't able to fix it

I'm not sure which one I'd chose if I had to...
 
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What is an AX CZ and why hasn't it spawned in the system I care about?
They only show up in Incursion states, so the Thargoids have to destroy a starport first.

You'd be forgiven for thinking one wasn't on... based on how the galaxy acts on a day to day basis.
On the scale of the galaxy, there's not a war on. I imagine to most people it's like hurricanes in Florida - if you don't live in Florida, it's something you read about on the news but you don't step up your own hurricane preparations in the UK, or Estonia, or South Africa.
 
This is how I would fix it...

INCURSION STATE:
System with incursion states can display in the mission board of the stations the status of the incursion so you are aware of your progress.
During the incursion state, the target station has few thargoids scouts attacking in real time both station and departing ships so you can support and defend.

ATTACKED STATION:
If players fail and the incursion succeeds the station gets attacked by Interceptors and you can see the attack in real time and eventually defend (wings of players could make the difference if enough interceptors are destroyed).

STATION EVACUATION:
If Thargoids win then the station takes fire and you help to evacuate (current attacked stations gameplay), plus a few number of scouts still hanging around the burning station and attacking the ships (a few number to make the show and to add some challenge, not a real threat).

REPAIR STATION:
This should be a chained mission available from the mission board. You are given a list of missions with a total of:
- Deliver 3000 tons of commodities
- Transport 1000 workers, 250 doctors and 250 soldiers
- Defend hauling vessels by destroying 100 Thargoid scouts in the system USS's.

The time it takes to repair the mission depends on the number of players that complete these missions:

0 players: it takes 6 months to repair the station
1-10 players: 1 month
11-100 players: 3 weeks
101-1000 players: 2 weeks
> 1000: 1 week

So the station in the end gets repaired anyway. Yes because the federation got thousands of NPC pilots and enterprises so it makes sense that things happens in the background anyway.
The players contribution helps to reduce the repair time.
 
What change would you like to see in how the galaxy acts on a day-to-day basis?

Since you asked :)

https://forums.frontier.co.uk/showt...ond-to-Thargoids-better?p=7477535#post7477535

tl;dr Treat pre-incursion/incursion/stations under repair just like any other BGS occurrance, and have systems within ~20Ly generate missions *which actually contribute to resolving the situation*. The BGS already does this for famine states (e.g agricultural economies within 20LY will have way more missions to deliver food to a faction in famine)

This takes the amount of populated systems with direct reaction to the Thargoids from 0.0025% up to 10% for 20Ly, or 25-33% for a 30LY radius.
 
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to the info: for some time there are apparently no systems with famine status.
so the bugs have managed to defeat the hunger.
 
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