Good thread and I agree with a lot of the comments. Personally, I would like to see four aspects of the game change:
System Security States: These currently are virtually meaningless. To begin with, if a system is unpopulated, it shouldn't be termed Anarchy, it should be termed Unpopulated. Anarchy should be left to systems that are in an Anarchic state, ie, no central government and no security. High Sec systems should be just that, instant death to anyone who has a bounty, who has notoriety. They should even contemplate entering a High Sec system because they know they would be killed just about immediately. I would go even further and if a system is High Sec and permit locked, then anyone with a bounty or notoriety has that permit withdrawn. And at the other end of the scale, Anarchy systems should be a death trap for anyone who isn't set up for combat, isn't prepared to be pirated. For those who don't want combat, Anarchy systems should be avoided like the plague.
Factions: I am currently fully allied with every faction in my home station. Yet I regularly go to a neighbouring system and blown up ships of those factions. Sure I might lose a minor percentage, but all I have to do is one mission for those factions and all is forgiven. To me this is wrong, especially since there seems to be a civil war amongst these factions every couple of weeks. If I am that well known to these factions, that trusted that they offer me all the high paid missions, they should like it if I work for the opposition. In fact if two factions are at war, and I start supporting one, I should immediately lose my allied status with the other. Yes I know, we are just independent pilots blah blah, but playing both sides just doesn't seem right.
Thargoids: I have only seen one Thargoid ship, never fired on one, never been attacked by one. Yet there are burning stations all around the bit of space I call home. I should be terrified of leaving my station, but the threat of the Thargoid menace is non-existent. Thargoids should be like normal NPCs, not hidden in NHUSSs, I should be able to look on my radar and see a Thargoid ship bearing down on me when in SC. They should be pulling players out of witchspace, they should be present in the game, not as some afterthought. (On a side note, if this ever did eventuate, it would be interesting to see how some players would react. Talking about those that have been telling the community that they have to build their ship to meet the threat (in there case, PvP in Open). Would be interesting to see if they followed their own advice and build their ships for Thargoids - kind of doubt it lol)
Consequences. This is the biggest bugbear I have with the game, there are no consequences for player actions. You can murder dozens of clean ships belonging to a faction that controls a station, yet said station will still allow you to dock with open arms. It just doesn't make sense. And this isn't just about combat and being a naughty commander. If I start to flood a station with a certain commodity, I should expect to see the price I am getting fall, hell I am saturating the market, yet there is no change. A good example is Void Opals. With the amount of tonnage that has been mined, Void Opals should be worthless now, not the most expensive mineral. But nothing changes, it is like reality doesn't exist in certain aspects of the game.
System Security States: These currently are virtually meaningless. To begin with, if a system is unpopulated, it shouldn't be termed Anarchy, it should be termed Unpopulated. Anarchy should be left to systems that are in an Anarchic state, ie, no central government and no security. High Sec systems should be just that, instant death to anyone who has a bounty, who has notoriety. They should even contemplate entering a High Sec system because they know they would be killed just about immediately. I would go even further and if a system is High Sec and permit locked, then anyone with a bounty or notoriety has that permit withdrawn. And at the other end of the scale, Anarchy systems should be a death trap for anyone who isn't set up for combat, isn't prepared to be pirated. For those who don't want combat, Anarchy systems should be avoided like the plague.
Factions: I am currently fully allied with every faction in my home station. Yet I regularly go to a neighbouring system and blown up ships of those factions. Sure I might lose a minor percentage, but all I have to do is one mission for those factions and all is forgiven. To me this is wrong, especially since there seems to be a civil war amongst these factions every couple of weeks. If I am that well known to these factions, that trusted that they offer me all the high paid missions, they should like it if I work for the opposition. In fact if two factions are at war, and I start supporting one, I should immediately lose my allied status with the other. Yes I know, we are just independent pilots blah blah, but playing both sides just doesn't seem right.
Thargoids: I have only seen one Thargoid ship, never fired on one, never been attacked by one. Yet there are burning stations all around the bit of space I call home. I should be terrified of leaving my station, but the threat of the Thargoid menace is non-existent. Thargoids should be like normal NPCs, not hidden in NHUSSs, I should be able to look on my radar and see a Thargoid ship bearing down on me when in SC. They should be pulling players out of witchspace, they should be present in the game, not as some afterthought. (On a side note, if this ever did eventuate, it would be interesting to see how some players would react. Talking about those that have been telling the community that they have to build their ship to meet the threat (in there case, PvP in Open). Would be interesting to see if they followed their own advice and build their ships for Thargoids - kind of doubt it lol)
Consequences. This is the biggest bugbear I have with the game, there are no consequences for player actions. You can murder dozens of clean ships belonging to a faction that controls a station, yet said station will still allow you to dock with open arms. It just doesn't make sense. And this isn't just about combat and being a naughty commander. If I start to flood a station with a certain commodity, I should expect to see the price I am getting fall, hell I am saturating the market, yet there is no change. A good example is Void Opals. With the amount of tonnage that has been mined, Void Opals should be worthless now, not the most expensive mineral. But nothing changes, it is like reality doesn't exist in certain aspects of the game.