The Star Citizen Thread V2.0

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Frontier have taken the usual (and easy) route to never missing a release date : Don't have one.

There's a reason most companies do it like this.

On the other hand if you can actually at least hit some of your internal targets then feel free to be open about it.

If you prefer having to waste time writing (multiple) excuses to your customers instead of working on the game, you can do it the CIG way.

How long do you think CR can write the same excuses every time they have delays (which they will as per software development) until he gets sick and tired of it?

Use some logic already:
Stop
Giving
Internal
Release
Dates
 
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I think they could have helped themselves on this one if they'd said - in addition to the go/no go Wednesday it's at least till the weekend before it's downloadable - assuming no show stoppers turn up.
 
I agree. Software tester by trade and I know from experience that bad things happen. You come across a severe bug that is a showstopper and have to follow certain procedures before you can move your project forward. No need for accusations or name calling.

Very true. The only issue is that CIG seem to constantly put out that everything is very rosy in the garden and going extremely well, they have a very optimistic and positive slant on the development progress, as such people feel a little let down when problems do occur, bugs appear, and more development is required. If they just toned down the 'this is awesome' stuff and were a bit more conservative with managing information out to the community, then this perception of them being a bunch of cowboys could be avoided.
 

psyron

Banned
Frontier have taken the usual (and easy) route to never missing a release date : Don't have one.

I guess you must be kidding!
You can not seriously claim this.

Obviously you know NOTHING about ED and its amazingly fast developement.

The only issue is that CIG seem to constantly put out that everything is very rosy in the garden and going extremely well, they have a very optimistic and positive slant on the development progress, as such people feel a little let down when problems do occur, bugs appear, and more development is required. If they just toned down the 'this is awesome' stuff and were a bit more conservative with managing information out to the community, then this perception of them being a bunch of cowboys could be avoided.

Exactly!
 
This. Anyone that has ever worked in software development knows that deadlines get missed! CIG just share their internal dates with backers (that decision was the result of a community vote I hear).

Frontier have taken the usual (and easy) route to never missing a release date : Don't have one.

Yes, holding back information about internal dates until you are absolutely sure you'll make it is usually the smart thing to do.

When FD have announced hard dates since production began they have always delivered so far. (Estimates that was made during the KS before the project was up and running doesn't count and that is true no matter what project.)

Premium Beta 1: 30th May - On time
Premium Beta 2: 24th June - On time
Beta 1: July 29th - On time (But they where pushing the limits there... :p)

So when (if) we get dates for Beta 2 I have confidence they will deliver as promised.

When it comes to Star Citizen I (sadly) add a week or two to any date they give and sometimes not even that works out... :(
 
CIG asked the community if they wanted alpha version release estimates, they said yes, so they do. Personally I think asking the community about development decisions like that is a stupid idea, but kudos for being brave...they're in a kind of unique position with the scale of a kickstarted project like theirs and the sense of entitlement backers have as a result.

FD has been hitting it's beta targets, good on em.
 
CIG asked the community if they wanted alpha version release estimates, they said yes, so they do. Personally I think asking the community about development decisions like that is a stupid idea, but kudos for being brave...they're in a kind of unique position with the scale of a kickstarted project like theirs and the sense of entitlement backers have as a result.

FD has been hitting it's beta targets, good on em.

But they are not estimates, CIG had a promotional event planed around the release of 0.9 by giving out free passes the week following the announced 0.9 release date. This shows that they are not in fact just internal dates.
 
But they are not estimates, CIG had a promotional event planed around the release of 0.9 by giving out free passes the week following the announced 0.9 release date. This shows that they are not in fact just internal dates.

Excuse me but what has the free DragonCon weekly pass aimed at giving people a try of 0.8 have to do with 0.9? Also they are just internal estimates. CIG clarified this a long time ago around.

Here is a video of Sandi talking about the DragonCon promo: http://youtu.be/GQ47k_PHEiA?t=8m22s

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Very interesting post.

The biggest change to weapons is that they no longer auto fire on the predicted hit location of a target when the aim cursor is hovering over said target. Instead, the player will have to focus fire on lead target indicators. These lead target indicators use the best DPS weapon ( projectile speed, etc ) within each weapon group, with a vastly improved targeting prediction algorithm, to find the just the right spot to tickle your foes. To hit a target, players will now have to align up his or her aim crosshair over the lead indicator and wait for crosshair to turn into a green diamond. The green diamond indicates a weapon has moved into position and is ready to fire on the converged point.

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Star Citizen News - DFM v0.9 + Hanger v12.7 patch released this weekend, don't know if its official.

Arena Commander v0.9 is Patch 13. Never heard anything of a 12.7 before. (I still didn't watch ATV today)
 
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Hm..here is the history.

When SC and sq42 were in very early conceptual design, the process of making the game maps (or grids if you may) was different. Essentially, the game would use single precision to render the maps, and utilize Cryengines3.6 Shattered Worlds approach to populate a star system with a number of grids centered around the actual point of interest (an asteroid field, a station etc). Maps would have no boundaries per se, but it would be impossible to render the object outside a SFPP barrier, so texture LoDs would be used for faraway objects.

As the game moved on in development, two things changed.

1. It was decided that the actual grids would be centered around the entity of reference (player ship), and that the grid boundaries would dynamically move together with the player. This solved the entity popping and rendering problems.

2. It was decided to move CRYENGINE to DFPP which would allow enough accuracy to render and interact with larger or further objects.

So now, the plan is to have a seamless star system (with scaled distances and sizes, CIG does not need or want 1:1) in which there are no separate set rooms or grids (all objects are anchored to the same star system map), just instances or "player bubbles". To do this, CIG needs DFPP so they are going for it.

Technically, the change in tech and mechanics is about the same as FDEVs approach change to the FSD concept. We are going from rooms in space connected via obfuscated loading screens (warp in SC, jumps in ED) to a seamless playing field encompassing everything. ;)

Which is really cool btw, for both games.

Hi Dante, so why was this decision necessary? Couldn't CR finish the game under the original plan and avoid costly time-delay and put this off until later? How much cost over-run will it cause? What advantage does it give? Should this have been decided after a year of developing with CryEngine and before the Kickstarter?

I disagree that this is equivalent to FD changing POI mini-jumps to FSD. FSD just changed the way the player gets to experience the scale that was already there. Once the design decision was made it was locked and FD moved on. FD had to allow the ships to travel through space at a much faster rate and probably work with instancing net-code. But that is not equivalent to re-writing the whole game engine!
 
Can a regular on SC forums let us more Elite-types that are still interested in SC know what chatter, if any, that CR talking about buying PG experts in order to make the game has caused?

I know on YouTube and multiple forums the more raving SC fans have down-talked ED for ages because the fully hand-crafted SC worlds were going to be so much better.

Now CR clearly stating that SC must use PG to have any hope of building 100 full star systems with planet surfaces, asteroid belts, cities, large landing zones, etc. Let alone have anywhere near enough content for an exploration mechanic. With 500,000 players 100 systems will have 5,000 players each within a day or two just on averages alone. So obviously there cannot be enough exploration to satisfy that many players without a much bigger PG galaxy.

Any comments at all? Positive or negative?

Anyone? Did I miss a post?
 
Excuse me but what has the free DragonCon weekly pass aimed at giving people a try of 0.8 have to do with 0.9? Also they are just internal estimates. CIG clarified this a long time ago around.

Here is a video of Sandi talking about the DragonCon promo: http://youtu.be/GQ47k_PHEiA?t=8m22s

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Very interesting post.



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Arena Commander v0.9 is Patch 13. Never heard anything of a 12.7 before. (I still didn't watch ATV today)

LOL no, it was planed for after 0.9 release and it was clearly supposed to be for 0.9. What did that video have to do with anything?
 
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