I'm not sure how this will sound but what if there was a way that we could do this:
1) completely finish your project or ride (or even your entire park).
2) select everything you want to save.
3) click some sort of button that will "merge" everything together as one single piece.
4) after this is done, it will save over the selected things in-game; making it all one single piece.
Unfortunately, this would make it to where you cannot edit your piece anymore. But it would "possibly" save frame-rate? But theoretically, would this make everything you selected act as one single piece of scenery that cannot be edited? The reason it wouldn't be able to be edited is this:
1) it merges all of your selection together.
2) So all scenery and building pieces are merged together as one scenery piece: basically "melted" together, if you will.
3) So it's basically as if all 60k (or even 200,000k) pieces act as one singular piece; like the shape pieces in the scenery tab.
I'm not sure of the technicalities of this, but it's an idea? I'm not a tech genius, but it's something. I'm not sure if doing this would even remotely have an effect on fps or not, but maybe it would? Since everything that you merge together would then act as one singular scenery piece that cannot be edited, because all pieces were merged together as one. The only computing power that would then be needed is just the power to render it all. So again, still not sure if this would have any effect on fps or not.
Someone who's more tech savvy than me. Any thoughts?
1) completely finish your project or ride (or even your entire park).
2) select everything you want to save.
3) click some sort of button that will "merge" everything together as one single piece.
4) after this is done, it will save over the selected things in-game; making it all one single piece.
Unfortunately, this would make it to where you cannot edit your piece anymore. But it would "possibly" save frame-rate? But theoretically, would this make everything you selected act as one single piece of scenery that cannot be edited? The reason it wouldn't be able to be edited is this:
1) it merges all of your selection together.
2) So all scenery and building pieces are merged together as one scenery piece: basically "melted" together, if you will.
3) So it's basically as if all 60k (or even 200,000k) pieces act as one singular piece; like the shape pieces in the scenery tab.
I'm not sure of the technicalities of this, but it's an idea? I'm not a tech genius, but it's something. I'm not sure if doing this would even remotely have an effect on fps or not, but maybe it would? Since everything that you merge together would then act as one singular scenery piece that cannot be edited, because all pieces were merged together as one. The only computing power that would then be needed is just the power to render it all. So again, still not sure if this would have any effect on fps or not.
Someone who's more tech savvy than me. Any thoughts?
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