I'd have to say that is my own indulgence one part and feedback another. I like how that sound adds to the mix and cuts through nicely by emphasizing turns. I know it's not 100% realistic but it is a great piece of feedback on how you created your turns. In the current Alpha 2 version it triggers slightly later so it communicates that with more gradient. It's great you are all so passionate for the realism, but in this case I think the communication of what you build wins out form me. Having said that, I will take it down a little bit in the mix : )
Don't get me wrong, I very much like the pause aesthetic. It does have a dreamlike quality to it, and I guess 'unsettling' isn't really the right word for it (as it has negative connotations and that's not what I was going for). Let's just say that when I first experienced it, I found it very striking and that was a good thing.
Hey Croongetuige, alles goed?
We really loved working with them on the trailer and it was a blast seeing the images and music come together. No further plans though, we wanted a fun band to help transition and introduce you to our world. I think that worked wonderfully well but that is also the extend of that particular story : )
to me custom music and sfx is THE BIGGEST need and want in the audio category for games like these. Without customization sameness takes over and every park sounds just like every other park, and to me thats a slow game killer. I personally think they have their priorities all mixed up. Noone is going to know if all metal coasters sound alike, they basically do anyway, what people will notice is the custom music a creator puts in that coaster area.Thanks for adressing the custom music thing, its nice to see explained why it's so difficult.
Yet i still hope you find a way to solve the problem. As stated multiple times, you guys do an amazing job of creating music and sounds. But the creativity of the game allows us to have 1001 rides and atmospheres. As good as you people are, you can never supply a theme for evrything we can think of, so we really need the custom music i think.
Hopefully you will find a way to make it happen. Or at least give us the option to do it ourselfs even tough you stated it was "the hard way".
to me custom music and sfx is THE BIGGEST need and want in the audio category for games like these. Without customization sameness takes over and every park sounds just like every other park, and to me thats a slow game killer. I personally think they have their priorities all mixed up. Noone is going to know if all metal coasters sound alike, they basically do anyway, what people will notice is the custom music a creator puts in that coaster area.
At worst give us some sort of way to import, its better than nothing.
to me custom music and sfx is THE BIGGEST need and want in the audio category for games like these. Without customization sameness takes over and every park sounds just like every other park, and to me thats a slow game killer. I personally think they have their priorities all mixed up. Noone is going to know if all metal coasters sound alike, they basically do anyway, what people will notice is the custom music a creator puts in that coaster area.
At worst give us some sort of way to import, its better than nothing.
Ahahah ! I want to know that too now ... [big grin]Damn I missed the chance to ask a question I can ask! I wanted to ask what is the Planco for "I love Planet Coaster"?![]()
Damn I missed the chance to ask a question I can ask! I wanted to ask what is the Planco for "I love Planet Coaster"?![]()
Loveable | dorbali | dor-bal-ee |
Love | dor | dor |
Loved | doren | dor-en |
Lovely | dorzi | dor-zee |
Loves | dors | dors |
Loving | dorler | dor-la |
to me custom music and sfx is THE BIGGEST need and want in the audio category for games like these. Without customization sameness takes over and every park sounds just like every other park, and to me thats a slow game killer. I personally think they have their priorities all mixed up. Noone is going to know if all metal coasters sound alike, they basically do anyway, what people will notice is the custom music a creator puts in that coaster area.
At worst give us some sort of way to import, its better than nothing.
Not as simple as that. They have limited resource and a bunch of stuff that *has* to go into the game. Whenever a new feature is introduced (e.g. terrain, water, rollercoasters, flatrides, management, etc.) they come with requirements on multiple disciplines: engine, UI, animation, audio. All those things have to be complete before the feature can be released. So moving something that isn't seen as "core" like custom music up the priority list means moving an existing feature down it. Frontier won't release a feature without its finished audio, so planned features would necessarily be delayed.At least im glad Frontier is acknoledging we REALLY want this feature, but i really hope they will move this up the priority list.
Not as simple as that. They have limited resource and a bunch of stuff that *has* to go into the game. Whenever a new feature is introduced (e.g. terrain, water, rollercoasters, flatrides, management, etc.) they come with requirements on multiple disciplines: engine, UI, animation, audio. All those things have to be complete before the feature can be released. So moving something that isn't seen as "core" like custom music up the priority list means moving an existing feature down it. Frontier won't release a feature without its finished audio, so planned features would necessarily be delayed.
Well I am erring on custom music for the time being. Maybe its because I am much older than most of you guys on here, but don't get me wrong, I love music, but I am not into all this head banging stuff. My tastes are more for easy listening and sixties era, which I grew up with. I can see why most of you want custom music to be a priority, but it's not a definite must have as far as I am concerned.