Coaster Smoothness

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I mean, that makes more sense... I'm at a stand still at the moment, each time I make a coaster it bothers me, but also I was doing some asian themeing and the roofs refuse to line up :/ the Worlds Shop Pack only has 2 windows :/

Each to his/her own, nothing wrong with that. I just can't understand why this is such a huge issue for some people. It is a GAME where you build coasters (and other things), not a real world true to life simulator. To expect that, you have to go to NoLimits and similar. You can build amazing coasters in Planet Coaster, especially for a game that has a cartoony graphical representation. But that is just me.
 
I havent even played the game for two years now.Im occasionally reminded of it,of course,and its frustrating.

This is a huge issue to some people [sic] because its a textbook "so close and yet so far" kind of thing.Its profoundly annoying to have a tool that would be perfect if it werent for that one thing.

Imagine that,say,you had an amazing rich text editor,but you couldnt put spaces after any form of punctuation and it didnt support apostrophes at all.It would drive you insane.It seems so easy to fix,and if the devs cant fix it then whats keeping them from at least explaining why its such an insurmountable obstacle?
 
Each to his/her own, nothing wrong with that. I just can't understand why this is such a huge issue for some people. It is a GAME where you build coasters (and other things), not a real world true to life simulator. To expect that, you have to go to NoLimits and similar. You can build amazing coasters in Planet Coaster, especially for a game that has a cartoony graphical representation. But that is just me.

it could have to do with the name of the game that some players (incl. myself) have expected that the main focus of the game are the rollercoasters - with the approach for the best possible experience for constructing and simulating the ride. no matter if the peeps look cartoonish or whatever. they could look like linerider boy and still i'd expect a better performance if a game gives me tools for smoothing the track.

don't get me wrong - i like the overall game design, other rides, the additional park features and the lovely audio tracks - but my main reason to buy this game was building coasters and additional scenery, the adrenalin part.
 
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it could have to do with the name of the game that some players (incl. myself) have expected that the main focus of the game are the rollercoasters - with the approach for the best possible experience for constructing and simulating the ride. no matter if the peeps look cartoonish or whatever. they could look like linerider boy and still i'd expect a better performance if a game gives me tools for smoothing the track.

don't get me wrong - i like the overall game design, other rides, the additional park features and the lovely audio tracks - but my main reason to buy this game was building coasters and additional scenery, the adrenalin part.

I think the expectations for some people are set at a level that the game never was intended to archive. This was never meant to be NoLimit 2 competitor. It sounds like that is the game/application you should be using instead. Did you have the same complaint for RCT 1-3? I am sure they "could have done more" for the coaster builder back then too.

Planet Coaster has a better builder than previous games and it works well. It is at NoLimits level? Not even close, but it was never intended to be either. You can build pretty amazing and complex attractions with what you have, something that wasn't possible in previous versions of games in this genera.
 
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I think the expectations for some people are set at a level that the game never was intended to archive. This was never meant to be NoLimit 2 competitor. It sounds like that is the game/application you should be using instead. Did you have the same complaint for RCT 1-3? I am sure they "could have done more" for the coaster builder back then too.

Planet Coaster has a better builder than previous games and it works well. It is at NoLimits level? Not even close, but it was never intended to be either. You can build pretty amazing and complex attractions with what you have, something that wasn't possible in previous versions of games in this genera.

never touched any of these RCT games (beside RCT World they look so dated that i don't bother at all - and back in the day they never attracted my curiosity because of the crappy isometric designs. never liked such games and any time i see a post comparing RCT with PC i could bite into my table). and never knew about No Limits before having Planet Coaster. I've checked some building videos, even if the outcome is better, the editor doesn't seem to be as intuitive and comfortable as the one Frontier has given to us.

But comparing wasn't my point. I just look at Planet Coaster and what it offers to me as a player. it offers so much greatness, but has its flaws on several important details which imho were avoidable in a game release of 2016. In a nutshell, smoothing is pure math. And as it was stated somewhere from official side, it's not the smoothing which has the flaw, it's "something" with the camera mode - which sounds even more strange, cause in this case we are straight back in the FPS/performance discussion.
 
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So with the new update, some things have changed for the tracks that have no banking offset.

Here's a video by BBP showing it.
https://www.youtube.com/watch?v=BkIAG4w1TJ4

I wouldn't go to the lengths of calling it continuous roll as all it does it sort-off emulate it, you can see it as the camera still nudges on every track piece transition (guess that's more of a camera issue still). But atleast they're working on it, now we just need it to work for tracks with banking off-set.

For now, I'll keep using my own methods as I'm not satisfied with it yet. I do recognize it as a pretty significant improvement for the casual player.
 
I haven't bothered with the newest pack because I know I won't get any enjoyment out of the SLV or the inverted one :/ usually I find Planco to be a quality over quantity type thing too but, with the restraints on the freefall towers not lifting... I guess the quality is lacking a bit.
 
This thread is still going?

Yeah, because coaster smoothing still hasn't been sorted.

Meanwhile, this is happening, whenever I go past 90 degrees with whatever coaster I'm using, it'll snap to a weird angle (if its got the snap ticked or not)
49079302_275105109842016_7633548488755642368_n.png


And I pointed this out when the game was released, has nothing to do with coasters but... I remember pointing it out to whoever looks at the bug reports, and they said they'd look into it, all I'm gonna say is I'd be scared to stick my legs out on a ride like this (as many do in rl)
48954585_2361325187274627_7383628576639156224_n.png


Its a shame really, I was streaming to a friend earlier on Discord and he said "its not your favourite game anymore is it?" and I sat and thought "no, no it isn't" :/
 
I just cant understand why this is till an issue when Frontioer are adding intricate stuff like flapping, flying books.

Ive always back and supported Frontier with this but were years down the line with the same issues a lot of us reported back during Alpha, yes the game is AMAZING, ive had my monies worth (Closing in on 2000 hours played) but im starting to falll out of love with it and thats a crying shame , it really is.
 
Well hopefully there will be a Planet Coaster 2 at some point which will fix the lag issues and coaster smoothness issues with this game. Then it would be amazing. And full Workshop mod support from the start like Cities Skylines has.
 
It is a GAME where you build coasters (and other things), not a real world true to life simulator. To expect that, you have to go to NoLimits and similar. You can build amazing coasters in Planet Coaster
If it isn't a "true to life" simulator, then they shouldn't include "true to life" coasters such as steel vengeance, or do their little documentaries where a guy goes to a park and records audio/telling people about wooden wild mouse experiences.

The only difference with No Limits is it doesn't have scenarios so people may not call it a "game" however, Planet Coaster is mainly used for its sandbox and nothing else, scenarios may as well be non existent at this point :/ still waiting for half walls and non branded/generic shops :( I'd actually like a refund on the "Worlds Shop" DLC as its that disappointing *sigh* its unfair that people had to wait SO LONG for any kind of asian themeing, and their roofs after 3 months still don't line up, it sucks that there are only 3 japanese scenery pieces and all 3 are for the shop ((gah sorry, a friend asked what I was doing and I said playing parkitect, he asked why I wasn't playing planco))
 
never touched any of these RCT games (beside RCT World they look so dated that i don't bother at all - and back in the day they never attracted my curiosity because of the crappy isometric designs. never liked such games and any time i see a post comparing RCT with PC i could bite into my table). and never knew about No Limits before having Planet Coaster. I've checked some building videos, even if the outcome is better, the editor doesn't seem to be as intuitive and comfortable as the one Frontier has given to us.

But comparing wasn't my point. I just look at Planet Coaster and what it offers to me as a player. it offers so much greatness, but has its flaws on several important details which imho were avoidable in a game release of 2016. In a nutshell, smoothing is pure math. And as it was stated somewhere from official side, it's not the smoothing which has the flaw, it's "something" with the camera mode - which sounds even more strange, cause in this case we are straight back in the FPS/performance discussion.

Yes, it has its flaws, but its advantages are more flawed
 
Problem with comparing this to NoLimits is that that game's only purpose is to make coasters. If it failed on that part it would be a pointless piece of software. The editor is also pretty complex for the average player. My guess is that the development time for NoLimits and Planet Coaster is fairly even but one of the "games (NoLimit is not really a game) spent all that time on just the coaster editor and nothing else and the other built a whole theme park world with the simulation behind the economics, movements etc. of everything. Expecting the editor to be as powerful as the one in NoLimits is to have somewhat unrealistic expectations.

That doesn't mean that Planet Coaster's editor can't/shouldn't be improved upon. It would be nice to make it easier to build certain elements, but we should not expect a full CAD software to come with the game to design the layout, support etc. Pnr Status TextNow VPN Probably better chance that the NoLimits crew add what is missing compared to Planet Coaster to their software and make it a game
.

yes exactly the team of NoLimits must add what is missing compared to Planet Coaster but how and what are the ideas?
 
Was this issue ever dealt with in any way? or spoken about even.

Because it's actually the only thing keeping me from enjoying, and playing the game. My immersion breaks every time i see the neck-break transitions.

I had hoped this would have been tackled by now. [shocked][uhh]

- Yes coaster smoothness is important in a theme park game that works around a spine system, and not 'piece selection' system - To some it might not matter, but lets be real, it's not all people who play planet coaster who strives for realism, and some might not even have the patience and imagination for realism either. However if you do care, it is a really huge immersion breaker, and an even more tedious task to do the 4m trick, to trick the game into something which should be possible in the first place.
 
Was this issue ever dealt with in any way? or spoken about even.

Because it's actually the only thing keeping me from enjoying, and playing the game. My immersion breaks every time i see the neck-break transitions.

I had hoped this would have been tackled by now. [shocked][uhh]

- Yes coaster smoothness is important in a theme park game that works around a spine system, and not 'piece selection' system - To some it might not matter, but lets be real, it's not all people who play planet coaster who strives for realism, and some might not even have the patience and imagination for realism either. However if you do care, it is a really huge immersion breaker, and an even more tedious task to do the 4m trick, to trick the game into something which should be possible in the first place.

I love this game, but I'm agree with peoples who's saying that it's a immersion breaker.
Also, taking hours to build a coaster and then see that it is still jerky, even after hours of smoothing.....not only immersion breaker, it is easy to get bored of the game after that. =(
 
Ride an old Vekoma or Arrows coaster, and the immersion is spot on.

No, in all seriousness, I like smoother coasters too, but saying it breaks immersion? That's got to be either a joke, or you guys build the worst coasters out there and blame the game. (edit: to add, no offense meant here, it's something that just sounds a bit silly in my ears)

The 4 mtr solution for instance, is one of the most jerky solutions there is. Having longer sections and less banking variations between sections of track works a whole lot better than shorter sections and having every section shift in banking.

If you have corners that don't exceed the maximum allowable banking for a single track piece (90*), why would somebody use the 4 mtr technique?

Custom inversions could benefit from smoother options though. Althought I think having coaster bank further than the current 90* would help alleviate this problem.
 
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Joël

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THIS!!! [up]

Immersion breaker? Really?

For some people it can indeed be an immersion breaker. Personally I have no problem with the way how coasters currently work in the game, but that's my personal opinion which may not be shared by everyone.

There's no need to question the opinions of others, instead it would be great to respect them, even if you disagree with them.
 
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For some people it can indeed be an immersion breaker. Personally I have no problem with the way how coasters currently work in the game, but that's my personal opinion which may not be shared by everyone.

There's no need to question the opinions of others, instead it would be great to respect them, even if you disagree with them.

I don't have problems with the way coasters work in this game too. I'm not looking for a hyperrealistic game. If you are looking for that, i would suggest no limits 2. Planet Coaster is more of a solid all in one themepark simulation game and probably the best one out there[wink]
 
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