I mean, both games are used for their sandbox ¯\_(ツ)_/¯ people aren't exactly talking about scenarios or the simulation aspect of the game are they? as for breaking the immersion, why would anybody want to play a game that is beautiful, but then can't make up for it with something thats been asked for since Alpha (almost 3 years ago)
Can we really still defend Frontier at this point? I'm not saying I can't appreciate the attention to detail (because my gosh some of the stuff they put out is incredibly beautiful) but we're 2 years and a bit in since release and yet, people are still asking for smooth coasters, we still don't have half walls, and sure... we finally got a Schwarzkopf coaster but when did people say they wanted that as part of a DLC? people asked for it because it was the first looping coaster you could build in RCT.
I was once called greedy by somebody for wanting more rides in game, but perhaps its Frontier that are greedy? people paid out for 3 mini DLC's in hope that it would support the games future, and then bought a lot of DLC's that a lot thought should already be in game, a perfect Planet Coaster would have had smooth coasters from the beginning, it would have had horror/spooky, security guards, custom music, glass, and I feel duped when we're asking to vote between 3/4 rides for "Festive" and then knowing full well that all of those rides would have had to have been developed by the end of the result, they slowly release them as part of free updates throughout the year (the smaller ferris wheel wasn't added until half a year later) I do think perhaps they're not fully honest when they say how long it takes to develop a ride for in game, nobody asked for a lot of the DLC's, and I feel like they could have listened to their community and made a better product. I don't understand why the game has changed a few times, we got security a year and a half later, then suddenly vendors are getting out of shops and going to a staff room, and then with hotels and restaurants, with how basic/simplistic they are, why weren't they there from the beginning... I don't think a lot of thought went into Planet Coaster's release (I mean, we can kinda tell by how different the original trailer looked)
I want smooth coasters man, its been long enough :/ and whether its a camera issue or not (well, I guess it is, I'm sure everyone loves the Knee cam when riding a log flume) its dumb.
Fix it, be proud of what you've done, have a bigger community, then you'll make more $$$'s when you make the next game, always outdo your previous product.
(Seriously, the Worlds Shop pack felt so unfinished that a youtuber I didn't like so much has gone up in my books because he said the same thing in a guest video, that pack has 2 windows, 2 WINDOWS... and the only japanese scenery pieces were 3 haya sushi items, I come here and say this stuff because I want to be happy when I'm playing the game) Also, regarding the 4m technique, people use it to make more compact coasters, not everybody wants to make a 300ft tall coaster