Coaster Smoothness

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For some people it can indeed be an immersion breaker. Personally I have no problem with the way how coasters currently work in the game, but that's my personal opinion which may not be shared by everyone.

There's no need to question the opinions of others, instead it would be great to respect them, even if you disagree with them.

Apologize if I stepped on anyone's toes or their opinions.

I still believe that this would be more true if it was No Limits 2 we are discussing, a real world roller-coaster simulator that aim to be as accurate as possible to the real world (their selling point), not this game that is very cartonish with no physics. Planet Coaster you simulate building and managing a them park, not real world replicas of roller-coasters. But that is just my opinion. I love playing this game and think it is great. It has its drawbacks and issues, but smoothness of coasters is not one of them. In my opinion, if you think the smoothing in this game is an immersion breaker, maybe you are playing the wrong game/software. No Limits 2 is probably better for you in that case.
 
I love playing this game and think it is great. It has its drawbacks and issues, but smoothness of coasters is not one of them. In my opinion, if you think the smoothing in this game is an immersion breaker, maybe you are playing the wrong game/software. No Limits 2 is probably better for you in that case.

If it wasn't an issue, people wouldn't be talking about it; smoothness 100% is an issue.

Also, people should stop using the "play NL2 instead" line. I could easily tell people with other issues "if you think this thing is an issue, why don't you play Parkitect (as an example. TBH you could list any game/program you wanted) instead?" Why don't you want people to have the best possible time playing Planet Coaster? Why do you want people to stop playing Planet Coaster? Smoothing is a GAME issue, it is not an "immersion" issue; it is a legitimate issue with the gameplay itself. Please stop trying to belittle the voices of others who have concerns on this problem.
 
Planet Coaster is more of a solid all in one themepark simulation game and probably the best one out there[wink]
I mean, both games are used for their sandbox ¯\_(ツ)_/¯ people aren't exactly talking about scenarios or the simulation aspect of the game are they? as for breaking the immersion, why would anybody want to play a game that is beautiful, but then can't make up for it with something thats been asked for since Alpha (almost 3 years ago)

Can we really still defend Frontier at this point? I'm not saying I can't appreciate the attention to detail (because my gosh some of the stuff they put out is incredibly beautiful) but we're 2 years and a bit in since release and yet, people are still asking for smooth coasters, we still don't have half walls, and sure... we finally got a Schwarzkopf coaster but when did people say they wanted that as part of a DLC? people asked for it because it was the first looping coaster you could build in RCT.

I was once called greedy by somebody for wanting more rides in game, but perhaps its Frontier that are greedy? people paid out for 3 mini DLC's in hope that it would support the games future, and then bought a lot of DLC's that a lot thought should already be in game, a perfect Planet Coaster would have had smooth coasters from the beginning, it would have had horror/spooky, security guards, custom music, glass, and I feel duped when we're asking to vote between 3/4 rides for "Festive" and then knowing full well that all of those rides would have had to have been developed by the end of the result, they slowly release them as part of free updates throughout the year (the smaller ferris wheel wasn't added until half a year later) I do think perhaps they're not fully honest when they say how long it takes to develop a ride for in game, nobody asked for a lot of the DLC's, and I feel like they could have listened to their community and made a better product. I don't understand why the game has changed a few times, we got security a year and a half later, then suddenly vendors are getting out of shops and going to a staff room, and then with hotels and restaurants, with how basic/simplistic they are, why weren't they there from the beginning... I don't think a lot of thought went into Planet Coaster's release (I mean, we can kinda tell by how different the original trailer looked)

I want smooth coasters man, its been long enough :/ and whether its a camera issue or not (well, I guess it is, I'm sure everyone loves the Knee cam when riding a log flume) its dumb.
Fix it, be proud of what you've done, have a bigger community, then you'll make more $$$'s when you make the next game, always outdo your previous product.

(Seriously, the Worlds Shop pack felt so unfinished that a youtuber I didn't like so much has gone up in my books because he said the same thing in a guest video, that pack has 2 windows, 2 WINDOWS... and the only japanese scenery pieces were 3 haya sushi items, I come here and say this stuff because I want to be happy when I'm playing the game) Also, regarding the 4m technique, people use it to make more compact coasters, not everybody wants to make a 300ft tall coaster
 
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I mean, both games are used for their sandbox ¯\_(ツ)_/¯ people aren't exactly talking about scenarios or the simulation aspect of the game are they? as for breaking the immersion, why would anybody want to play a game that is beautiful, but then can't make up for it with something thats been asked for since Alpha (almost 3 years ago)

Can we really still defend Frontier at this point? I'm not saying I can't appreciate the attention to detail (because my gosh some of the stuff they put out is incredibly beautiful) but we're 2 years and a bit in since release and yet, people are still asking for smooth coasters, we still don't have half walls, and sure... we finally got a Schwarzkopf coaster but when did people say they wanted that as part of a DLC? people asked for it because it was the first looping coaster you could build in RCT.

I was once called greedy by somebody for wanting more rides in game, but perhaps its Frontier that are greedy? people paid out for 3 mini DLC's in hope that it would support the games future, and then bought a lot of DLC's that a lot thought should already be in game, a perfect Planet Coaster would have had smooth coasters from the beginning, it would have had horror/spooky, security guards, custom music, glass, and I feel duped when we're asking to vote between 3/4 rides for "Festive" and then knowing full well that all of those rides would have had to have been developed by the end of the result, they slowly release them as part of free updates throughout the year (the smaller ferris wheel wasn't added until half a year later) I do think perhaps they're not fully honest when they say how long it takes to develop a ride for in game, nobody asked for a lot of the DLC's, and I feel like they could have listened to their community and made a better product. I don't understand why the game has changed a few times, we got security a year and a half later, then suddenly vendors are getting out of shops and going to a staff room, and then with hotels and restaurants, with how basic/simplistic they are, why weren't they there from the beginning... I don't think a lot of thought went into Planet Coaster's release (I mean, we can kinda tell by how different the original trailer looked)

I want smooth coasters man, its been long enough :/ and whether its a camera issue or not (well, I guess it is, I'm sure everyone loves the Knee cam when riding a log flume) its dumb.
Fix it, be proud of what you've done, have a bigger community, then you'll make more $$$'s when you make the next game, always outdo your previous product.

(Seriously, the Worlds Shop pack felt so unfinished that a youtuber I didn't like so much has gone up in my books because he said the same thing in a guest video, that pack has 2 windows, 2 WINDOWS... and the only japanese scenery pieces were 3 haya sushi items, I come here and say this stuff because I want to be happy when I'm playing the game) Also, regarding the 4m technique, people use it to make more compact coasters, not everybody wants to make a 300ft tall coaster

But planet coaster is NOT perfect and if Frontier doesn't drastically change the coaster builder it might never be. The coaster builder is a core feature of this game and i'm pretty sure that they can't change core features with the many updates and dlcs out now anymore. Changing a big important feature like the coaster builder might lead to huge bugs with other features. Who knows, it might destroy the game forever[sour]. Frontier is probably atleast trying to change it and if you looked closely they have changed some stuff to make it a little smoother,but it might never be perfect and we will have to live with it,if we want it or not. If you are looking for perfect smooth coasters and realistic graphics then go over to no limits 2[yesnod]. Me personally, i don't care! I like the simplicity of this coaster builder and don't care if my coaster has a heartline or is super smooth. I just want to build a decent theme park and planet coaster is the right game for it![wink]

PS: I hate the fireworks editor and have many problems with it,but i lived with them and still built decent shows. They will never be perfect,but atleast they look good.
 
Wanting the coaster builder to at least function like it should does not equal wanting it to be as complex as No Limits.

There is definitely room for improvement, like banking further than 90*, and trying to smoothen up transitions. I fully agree on that.

But like others said it I still feel the builder functions and handles a lot better than we ever had before in a theme park simulation game.
 
i don't care!
¯\_(ツ)_/¯ that says it all really doesn't it? A lot of people do care though, which is why this thread is still going. [up] People use to critique RCTW for not being realistic with the animations and such, but then a few still defend Planet Coaster when its comes to coasters and the way things are done [wacky]
 
Apologize if I stepped on anyone's toes or their opinions.

I still believe that this would be more true if it was No Limits 2 we are discussing, a real world roller-coaster simulator that aim to be as accurate as possible to the real world (their selling point), not this game that is very cartonish with no physics. Planet Coaster you simulate building and managing a them park, not real world replicas of roller-coasters. But that is just my opinion. I love playing this game and think it is great. It has its drawbacks and issues, but smoothness of coasters is not one of them. In my opinion, if you think the smoothing in this game is an immersion breaker, maybe you are playing the wrong game/software. No Limits 2 is probably better for you in that case.

You think that having the immersion break due to janky coasters is weird. I think that settling for something '❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎'(Half-ashed since censoring is a thing here) is weird. A game with 'Coaster' in the name, should strive to make rollercoasters the main focus of immersion and look/realism.

Just because No Limits is a Rollercoaster simulator, does not mean that anyone else can't strive for greatness, that's some sort of snicker's mentality imo. I can keep you up to speed if you want: The PC devs actually said at one point that the system isn't supposed to make those janky transitions between spinal pieces the way it does, and when they simulate it in the engine, it actually doesn't make them, which means, that this is a bug, from the way its handled in code, to the way it gets handled when you play the game. - This also means that there's a way to fix it, maybe they haven't found it yet, or maybe they don't care. But we are not talking about a complete overhaul, we are talking about quality of life, so that we can all feel immersed without spending 8 hours to create a coaster using a technique that breaks the function of the builder.

I literally see no reason for it to be out of order to want this. Especially not when this game works way better as a sandbox/creative game, than it does management-wise, to which it has been slammed at a couple of times.
Where my point actually comes in, with most people playing this as a sandbox/creative game, it isn't really that big of an ask to fix the ❤︎❤︎❤︎❤︎ spine system lmao. [rolleyes] If it was mainly about management to the bone like RCT1/2, Parkitect, i would be more lenient with this ask. But seeing as the beauty of this game lies in the creativity and imagination, rather than management of funds, this request seems more than fitting.
 
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Apologize if I stepped on anyone's toes or their opinions.

I still believe that this would be more true if it was No Limits 2 we are discussing, a real world roller-coaster simulator that aim to be as accurate as possible to the real world (their selling point), not this game that is very cartonish with no physics. Planet Coaster you simulate building and managing a them park, not real world replicas of roller-coasters. But that is just my opinion. I love playing this game and think it is great. It has its drawbacks and issues, but smoothness of coasters is not one of them. In my opinion, if you think the smoothing in this game is an immersion breaker, maybe you are playing the wrong game/software. No Limits 2 is probably better for you in that case.

thanks for apologizing and immediatly stepping on the other toe. great personality [up]

you stated planet coaster "is cartoonish with no physics", so please enlighten us why does Planet Coaster even bother to offer a "smoothing tool" at all? why 3 dimensions? why time with day and night? why gravity? why all these physic driven factors anywhere you look?

don't you think it's rather to gain an overall feel of realism than just having it just for the sake of adding some rules to the game?
 
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I just can´t understand this discussion. There are so many people (me included) that are asking for better smoothing options in PlanCo. They give arguments and ideas how to make the game better. This is one of the longest threads on the forum after all.

So what do you naysayers gain from telling us, that there is no need for better smoothing options?
Why would anyone do this?

I don´t care for fireworks and vandals. I don´t like the way hotels and restaurants are implemented.

But I would never post in any thread that these features should not be in the game! People are happy about these things and play with them...good for them.
I´m happy that I can switch them off!

The designers go out of their way to come up with beautiful and almost photo-realistic and true-to-life coasters.
They came up with a fantastic building tool that is super easy to use.
They implemented smoothing tools and "heartlining" simulation.
They apparantly "forgot" to implement continuous roll.

All we are asking for is the option to implement this option for the players who LOVE coasters and PlanCo and who get a kick out of designing and tweaking realistic track transitions in this game and NOT in the lifeless No Limits.

If players don´t want to do this, then don´t use it. But don´t come around and tell people that their ideas and arguments are superflous.
Don´t work against making the game better for players, just because you don´t see the value for yourself.
 
So what do you naysayers gain from telling us, that there is no need for better smoothing options?
Why would anyone do this?

Been asking about this for years. I really don't see the point of people coming to these forums inside threads and suggestions just to say "no its fine leave it".

We had the same exact problem with the performance issues we've been discussing here for years. Everytime you had people say "nah its only 20fps but playable" which caused Frontier to not bother fixing it.

I've never experienced anything like this on any other forum in my lifetime. If you don't think something needs fixing thats fine but don't come into threads to tell people there isn't an issue when there clearly is.
 
Been asking about this for years. I really don't see the point of people coming to these forums inside threads and suggestions just to say "no its fine leave it".
I can't remember which "master builder" it was on a youtube video recently, but they said the forums are a mess, and I agree. They should not make a suggestion forum if they aren't going to take suggestions.
 

Joël

Volunteer Moderator
Frontier does take in suggestions from the forums. To be honest, suggesting that they don’t take in suggestions is like ignoring all the improvements that we’ve got in the game thanks to valuable feedback and suggestions provided by the community on the forums.
 

HeatherG

Volunteer Moderator
I can't remember which "master builder" it was on a youtube video recently, but they said the forums are a mess, and I agree. They should not make a suggestion forum if they aren't going to take suggestions.

Unfortunately not every suggestion can make it into the game. Without the Suggestions Forum Frontier wouldn't have known that most people wanted the Chairlift and the coasters within the Magnificent Rides DLC. [up] So it's a good thing to talk about things that you want. [happy]
 
I can't remember which "master builder" it was on a youtube video recently, but they said the forums are a mess, and I agree. They should not make a suggestion forum if they aren't going to take suggestions.

you moved it into a context which wasn't given in that clip. yes they said it's a mess, but with no word they said it's a mess because Frontier wouldn't listen to suggestions. i didn't had the feel they tried to blame Frontier with that statement.
 
Unfortunately not every suggestion can make it into the game. Without the Suggestions Forum Frontier wouldn't have known that most people wanted the Chairlift and the coasters within the Magnificent Rides DLC. [up] So it's a good thing to talk about things that you want. [happy]
Again though, much like the schwarzkopf, I don't think people asked for those things as part of a DLC, they were requested because they had been in previous games, also... half walls have been requested since Alpha~


you moved it into a context which wasn't given in that clip. yes they said it's a mess, but with no word they said it's a mess because Frontier wouldn't listen to suggestions. i didn't had the feel they tried to blame Frontier with that statement.
I didn't necessarily say it was Frontier, I think they meant that the forum is a bit toxic, you have a lot who don't like things that Frontier are doing, and a lot that can't see anything wrong with the game, I've had a few heated discussions with one person, though I think he's a bit biased, I think a few are though tbh.
 
Again though, much like the schwarzkopf, I don't think people asked for those things as part of a DLC, they were requested because they had been in previous games, also... half walls have been requested since Alpha~

Free is nice, isn't it? The mistake some people do here is that this is not RCT or a successor to it. It is a separate game with a separate vision. Yes, they may be made by the same developer (although Frontier did not do RCT1 or RCT2) and Atari called the shots for RCT3 but that doesn't mean that everything that was in a game series owned and controlled by a company not remotely involved in Planet Coaster should be in this game. A lot of the "anger" here from some are because they have assumed that it should be in the game by default. Assumptions like that are always risky and dangerous to make and will make you upset. Only Frontier knows the game plan for Planet Coaster and unless you are working for them and on the PlanCo team, everything becomes a guess.

Frontier has listened more to its player base and made changes in their development plan than most other companies. To say that they don't listen and take feedback is just crazy when we have actual proof that they have done so. But as much as they, and we want to, every suggestion and request cannot make it into the game. Not enough resources and time for that to happen.

I didn't necessarily say it was Frontier, I think they meant that the forum is a bit toxic, you have a lot who don't like things that Frontier are doing, and a lot that can't see anything wrong with the game, I've had a few heated discussions with one person, though I think he's a bit biased, I think a few are though tbh.

As discussed over and over before here, the forum's should not be used as a metric for what the whole player base likes. The game as sold over 2 million copies and of those, maybe a few 100 are on these forums, an even lower number are active or very active here. Always the same few people that discuss the same topics over and over.
 
I just can´t understand this discussion. There are so many people (me included) that are asking for better smoothing options in PlanCo. They give arguments and ideas how to make the game better. This is one of the longest threads on the forum after all.

So what do you naysayers gain from telling us, that there is no need for better smoothing options?
Why would anyone do this?

I don´t care for fireworks and vandals. I don´t like the way hotels and restaurants are implemented.

But I would never post in any thread that these features should not be in the game! People are happy about these things and play with them...good for them.
I´m happy that I can switch them off!

The designers go out of their way to come up with beautiful and almost photo-realistic and true-to-life coasters.
They came up with a fantastic building tool that is super easy to use.
They implemented smoothing tools and "heartlining" simulation.
They apparantly "forgot" to implement continuous roll.

All we are asking for is the option to implement this option for the players who LOVE coasters and PlanCo and who get a kick out of designing and tweaking realistic track transitions in this game and NOT in the lifeless No Limits.

If players don´t want to do this, then don´t use it. But don´t come around and tell people that their ideas and arguments are superflous.
Don´t work against making the game better for players, just because you don´t see the value for yourself.

I don't think I have seen anyone saying that they want Frontier to stop working on improving any aspect f the game,including smoothing. If I have missed that, please point me to a post saying so. What a lot of people are saying is that calling the game unplayable because of how the smoothing is right now is ludicrous. That doesn't mean that more work on the tools can't be done. Please learn the differences between the two.

Ever thought why NoLimits are so lifeless? It is much easier to do a lot of heavy calculations for smoothing, physics, realistic graphics etc. when you don't have to worry about the whole simulation model that also need resources. The millions of objects that can be placed and need to be accounted for. The day and night cycle everyone wanted that was included. The list can go on. NoLimits was built with ride realism as the end goal and the engine was designed for that, Planet Coaster had different, broader goals. Planet Coaster was never intended to be even close to what you can do with NoLimits. But again, don't confuse this with that people don't want improvements because one doesn't have to exclude the other but the argument that the game currently is completely unplayable due to the smoothness is silly. Yes, improvements can, should and probably will, happen. Even so, I think for some (not pointing a finger towards anyone here) they will never be satisfied as they have painted up unrealistic goals in their minds that will never be fulfilled with this game.
 
thanks for apologizing and immediatly stepping on the other toe. great personality [up]

you stated planet coaster "is cartoonish with no physics", so please enlighten us why does Planet Coaster even bother to offer a "smoothing tool" at all? why 3 dimensions? why time with day and night? why gravity? why all these physic driven factors anywhere you look?

don't you think it's rather to gain an overall feel of realism than just having it just for the sake of adding some rules to the game?

Why? Maybe because it was part of Frontier's goals for the game they designed. They wanted to make a game that took place in a 3D world (check), with day/night cycle (requested by players) (check) and with "simulated physics". There are no real physics in this game. Animations of rides etc. are all pre-rendered to look realistic, but physics doesn't play a role during game play. Coasters using mathematical formulas to behave "realistic enough" but there are a ton of factors not included in those (has been discussed in other threads in the past, especially during the alpha phase). They put in smoothing tool to make the coaster run smooth, and they do, especially compared to any past game in the genera. But, they are not as good in coaster realism as NoLimits, and that is by choice. There are only so much resources available, so much the engine can handle without sacrificing something else. It is all design choices. This does not mean improvements can't be done. I think everyone always welcomes any improvement in any area. But that should not be confused with some people thinking it is crazy to call the game unplayable in its current state because of how soothing works.
 
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