Hey red, thanks for the response! Obviously your the OP here, but are you simply playing devils advocate? I'm not sure which side your debating against, but I'm assuming you prefer the small DLCs but wish they were a little bigger? I would say that is fair, and I am from a similar perspective, but I am also hoping for a sequel/expansion to go alongside the current DLCs.
The first point is the notion of *supporting the game*.
Again, I feel as though your simply acting as a mediator in the middle ground. I mean, I understand your saying it as though that is how "some" people feel. But isnt that why a lot of people pre-ordered, paid extra for less features during alpha, and paid extra for VIP? If people want to "support" frontier, cant they simply donate, or buy a t-shirt? I think that when a game is good, it should stand on that ground alone to become a global mass hit.
new players paying for the current state of the game, including all updates we've received to date. Keep in mind that the support I mentioned above *feeds in* to a strong product that attracts new players. It's a snowballing effect where everyone plays their part.
Theres games I enjoy from the 90s that I consider better than todays games, and they still sell on digital marketplaces and theres even situations where people(including myself) purchase games multiple times for whatever reason. But its up to the game to be strong for that to happen. In the case of PlanCo its like they are just squeezing players for every penny. Im not trying to say Im going poor or anything, but compared to other games, its very difficult to get my friends/family to play PlanCo as they would prefer something more like RCT3, and thats just the experience I continue to have with this game for the past 2 years.
Will PlanCo still be a "playable" game in 15-20 years? Will something better come along? Will PlanCo2/3/4 be backward-compatible with our current workshop creations? Or will a game like RCT3 Remastered in HD be more successful/popular?
In return, in theory, the game gives you satisfaction and even secondary fuel for your social media or youtube popularity - which some consider currency.
this is tough because IMO its a different topic of discussion. Many people get angry about the fact that a handful of people have essentially "cornered" the market of making profitable youtube videos, I mean my primary source of Ride PoVs comes from Jonny5Alive. However, I am not trying to get into that discussion, because I honestly dont care. But it does happen with a lot of games these days.
But I'm pretty sure that *support* is a reasonable factor when deciding whether DLC is worth it. After all, the game is not a public utility like electricity. You don't *need* Planet Coaster!, and nobody *needs* to make it either.
Well personally, Im a hardcore gamer. Ive played thousands of games and theres a few dozen that I play at a highly skilled level (not this one, I suck at this one) but I still enjoy PlanCo from more of a spectators perspective. I enjoy seeing other peoples creations, and luckily for me I can do that without paying. So, my perspective and stance on the game around here, is to speak for those who dont play the game, casuals.
Whether all DLC combined are worth more than the base game, is really reducing things down to dollars and cents, even more so that my reduction of things down to scenery quantity.
Fair point, but I'm surprised you as the OP would say this.
The *value* of the base game can't be too high because that's a barrier for new players. All I can say is, for dedicated players spending 100s of hours in the game, buying all main DLCs is a must. For casual players, it's worth buying at least one DLC according to what theme you like. Good luck.
Now, I understand and agree with what you just said, but at the same time its not a valid argument here, as many sequels to games have been made and were very successful without requiring any worry of "bridging the barrier to introducing new players". Like with JWE there was no conern for bringing in new players.
Infact, I could argue that small addons limit the number of sales rather than drawing in new players. It comes down to who is buying, because new players dont look at the DLC and think "wow the game is so much bigger/better now" they think "oh its more of the same" so the DLCs really mainly sell to those who already are looking for more of the same. New players dont buy all the DLCs at once (usually unless maybe its on sale) its like going to a Lego store you pick out a few pieces to start and then either you fall in love or you get bored.
Look at JWE that game is receiving bad reviews but is selling on name alone, similar to RCTW. But imagine if JWE had been an expansion to PlanCo. IMO the primary focus of concern here is whether or not the devs can release content that is backward-compatible with the steam work shop, ie. can they make a full sequel such as PlanCo2 or Planet Safari without restarting the workshop? And until I get an answer to that question, I wont buy any small DLCs
Thank you
