The Star Citizen Thread V2.0

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I can't wait for the white knight spin boys to tell us the other side of the story.
My popcorn is all ready and salted.

Also I'm entirely shocked by that percentage of players who actually played AC.
I know many people had mentioned seeing the same people all the time in their multiplayer games but I never expected such a small percentage of people playing.
I guess the typical SC playerbase isn't exactly what some people thought it was.
 
I can't wait for the white knight spin boys to tell us the other side of the story.
My popcorn is all ready and salted.

Also I'm entirely shocked by that percentage of players who actually played AC.
I know many people had mentioned seeing the same people all the time in their multiplayer games but I never expected such a small percentage of people playing.
I guess the typical SC playerbase isn't exactly what some people thought it was.

Well, its been obvious for quite a long time now if you actually watched the official polls given out by CIG. Usually those polls had between 14-30,000 responses from the backers.



There are some pretty hilarious responses by Ben in the LTI Katamari thread for it.
 
So, according to CIG, access to lifetime insurance was available to early backers for a year, hence it is ok to reintroduce sales.

What??

Was there a secret PU release so i could've, you know, taken advantage of any kind of insurance?
 
How about a Jar-Jar Binks TV spin-off? hehehehe

Back on topic.

Going to try out the racing stuff today, to see for myself what it's all about.

OK, so after a perceived improved experience when 0.9 first droppped, I tried again today - applied the extra little patches, and decided to swap roll for yaw in the control bindings with some xml editing.

It must have borked the controls because it made everything ridiculously twitchy again, so switched back to standard Warthog defaults. Not fiddling again until we finally get in-game control binding.

Anyway, fired up the racing thing, and you do need to use yaw to help turn along with roll & pitch, so hit another issue, the Warthog does not have a stick twist function (and I do not have pedals), so yaw is on button binds for yaw left and yaw right. With the default setup on the warthog these are not just unintuiviely set up (wrong way around for my brain), the yaw lef/right on buttons is also stupidly twitchy and over sensitive - a quick press of the button will turn you about 10-15 degrees - far too much for just 'blipping' the yaw a little - absolutely awful :mad:.

Here's hoping in-game control bindings will make an improvement.

Really not impressed at the moment.
 
Anyway, fired up the racing thing, and you do need to use yaw to help turn along with roll & pitch, so hit another issue, the Warthog does not have a stick twist function (and I do not have pedals), so yaw is on button binds for yaw left and yaw right. With the default setup on the warthog these are not just unintuitive set up (wrong way around for my brain), the yaw left/right on buttons is also stupidly twitchy and over sensitive - a quick press of the button will turn you about 10-15 degrees - far too much for just 'blipping' the yaw a little - absolutely awful :mad:.

Here's hoping in-game control bindings will make an improvement.

Really not impressed at the moment.

You buy a 400$+ joystick with no yawn, neglect the pedals and complain? :D

My 20$ Microsoft Sidewinder Force Feedback 2 is looking a even better deal now :D although i still need to find a throttle to go with it and give me more options.

About racing, since the BMW ship aka 300i sense of speed while flying feels boring like this: https://www.youtube.com/watch?v=a9BTF93vDGM
I didn't found particularly enjoying flying around that huge map and feeling like a turtle.

But then something changed, i noticed that changing the Field of View would affect your view only when in 3rd Person (FOV is locked in FPS mode), i upped it to 90 and started flying and WOW and behold its a hole different game!

Check this out > http://youtu.be/FW251u3KYyg?t=7m15s
 
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You buy a 400$+ joystick with no yawn, neglect the pedals and complain? :D

My 20$ Microsoft Sidewinder Force Feedback 2 is looking a even better deal now :D although i still need to find a throttle to go with it and give me more options.

About racing, since the BMW ship aka 300i sense of speed while flying feels boring like this: https://www.youtube.com/watch?v=a9BTF93vDGM
I didn't found particularly enjoying flying around that huge map and feeling like a turtle.

But then something changed, i noticed that changing the Field of View would affect your view only when in 3rd Person (FOV is locked in FPS mode), i upped it to 90 and started flying and WOW and behold its a hole different game!

Check this out > http://youtu.be/FW251u3KYyg?t=7m15s

Looks ridiculous to me no matter what they do.
Maybe adding some more sense of speed and sounds will improve it, but when I see those ships yawing around the map...it's just fail.
 
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Hahaha i knew this would make the 'sim`ers' cringe :D

For me its flashbacks to the 90's Wipeout all over !

Yawning its imperative atm with some of the turns or else you blackout and lose control .

Flying in 1st person will always be more viable in terms of performance cause its much more accurate. 3rd Person view is better for broadcasting to an audience of people that don't know the game for example or to showcase the gfx and ship destruction.

Also i wondered about the possibility of having a arcade machine on the PU bars. And players could spend some coins and relax after a day's work while other folks watch and talk about it....

Also this kind of game play would fit consoles pretty good, CR could sell it as a racing game ala GT/Forza in space, the destructive ship parts, tweaking And tuning the engines, including race modes with weapons allowed and make some bucks to finance the real game in PC upgrading the PU and SP parts if needed, all while catering the console players to the PC side, it would be the perfect peasant bait :D
 
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Yawning its imperative atm..

I agree, yawning is imperative whilst playing the racing, as a matter of fact it's a primary side effect of the gameplay.

Plus, likening the gameplay to Wipeout and asking if the 'sim' people here are cringing, really? Is that what this game has become? From the promised WW2 dogfighting sim in space to 3D asteroids and Wipeout? I am no 'sim' head, but I know when something I am playing feels fundamentally wrong and quite simply, not fun. Plus, just for the record, I really like Wipeout, it's a good arcade racer; this however is not and it shouldn't be trying to be Wipeout imho.

With regards to the LTI debacle, don't get me started. I mean, is anyone here really that surprised? Like other posters have already clearly stated, it is nothing more than a money grab. :(
 
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I agree, yawning is imperative whilst playing the racing, as a matter of fact it's a primary side effect of the gameplay.

Plus, likening the gameplay to Wipeout and asking if the 'sim' people here are cringing, really? Is that what this game has become? From the promised WW2 dogfighting sim in space to 3D asteroids and Wipeout? I am no 'sim' head, but I know when something I am playing feels fundamentally wrong and quite simply, not fun. Plus, just for the record, I really like Wipeout, it's a good arcade racer; this however is not and it shouldn't be trying to be Wipeout imho.

Well i didn't asked if they were cringing, i knew they would, and "the game its not becoming/trying to be like this", it was me that decided to change the FOV trough a console comand and play it like this, no one else is racing like this and broadcasting it on youtube cause its harder and less practical cause you have to mess with console settings.

Star Citizen flight mode is complex and has multiple tweak possibilities in the future to cater to different game genders and respective player bases.

Look at this wonderfull use of couple/decoupled mode > https://www.youtube.com/watch?v=orwfYadiRcE

This is really very fun to do and really hard to master.
 
I agree, yawning is imperative whilst playing the racing, as a matter of fact it's a primary side effect of the gameplay.

:D

Plus, likening the gameplay to Wipeout and asking if the 'sim' people here are cringing, really? Is that what this game has become? From the promised WW2 dogfighting sim in space to 3D asteroids and Wipeout? I am no 'sim' head, but I know when something I am playing feels fundamentally wrong and quite simply, not fun.

Thank God there's more people with common sense :)
Look at this wonderfull use of couple/decoupled mode > https://www.youtube.com/watch?v=orwfYadiRcE

This is really very fun to do and really hard to master.

Drifting and yawing in atmosphere? Physics and logic at its best.

EDIT: I don't wanna be misunderstood, I'm really trying to find something fun and captivating about SC, but currently can't.
 
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Star Citizen flight mode is complex and has multiple tweak possibilities in the future to cater to different game genders and respective player bases.

Don't attribute something that is fundamentally unplayable as complexity, there is nothing that feels complex about the flight model, it just feels cumbersome, sluggish and inaccurate with far too heavy an emphasis on yaw. Of course, others have differing opinions and like the model but what we currently have is in direct contrast with what CR initially promised and the videos they continue to release.

What do you mean about tweak possibilities to cater for different game genres? You mean we may get a Motorstorm ATV equivalent on a dusty planet? Or maybe a platforming level that our characters can jump around? This game shouldn't try to be many different things, it should concentrate on being what was initially promised instead of all of this 'fluff'.

I mean, look at how much further forward the FD team have progressed in the space of time it has taken AC to crawl its way towards a v1.0 release. These side modules aren't even what we the backers want, we want the PU.

What FD have shown is just what can be achieved when you have your ducks in a row and know exactly what you are doing with a well designed dev plan, CIG however, they appear to be flying by the seat of their pants.
 
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