Richard Newbold
Frontier
We are speculating on the suggestions forum about the ability to get flat rides and attractions with a modular system build. Of course, it's amazing to get attractions with different themes but sometimes we would like to get the same basic ride to build it on different situations or scenarios. There's gonna be the option to change the theme of certain rides? Like fances, lights, colours or objects like the "central Statue"?
Hey everyone! Can I say that you’ve put together some fantastic questions but I won’t be able to get through all of them, but I’ll do the best I can!
1. Can you give us any details on the que lines in game? Will we see hour waits, and the ability to in any way micro manage the que lines?
2. What about the UI? What direction are you all going with the UI, will it be Metro, clean and simple or something else?
3. Like a few others above, can you shed some light on how we will be able to build things in general, do all things have a modular system that we can build and add too, to make things the way we want or are they going to be single items we just plop down?
Out of all the features of the game that have yet to be showcased, which one are you most excited to see shared with the community?
1) You are a simulation nerd? Great! We know you are aiming for us to be able to have 20k guests in our parks, but I was wondering: part of RCT 1/2/3's sim is that you don't have "that many" guests so they stay like 2-3 hours max in your park and wait for 1-5 minutes for a ride, but how will it work in PC, since there are many more guests? It may break the sim if we have them waiting 45 minutes for a ride, so how are you planning all these capacity/time sim thing? Will we have our games on 3x speed most of the time? I'm not sure it would be great for immersion... (but I'm loving the fact that we will have "true" guests numbers and not ridiculous ones!)
2) Are you planning to do some "interior rides"? I know you may not be able to announce Something thise early, but a lot of people are looking forward to build (and design?) big "interior" rides that aren't only dark rides: think of Toy Story Mania, Soarin', walkthroughs... and dark rides, obviously!
1. I know this is early on, but how do you expect the sharing of rides/coasters features to work? Or what be ideal in your mind?
2. What number are you aiming for in number of simulated guests in a park?
3. Any chance we will see rides or coasters that do not exist in the real world and are just 100% imagination. Or are you guys going for realism of following coasters/rides that already exist.
The question I have is one that's been speculated a lot around here - custom content, will we be able to make and integrate it into Planet Coaster? Over a decade after RCT3 was released, and the game continues to grow with custom scenery, rides and now even tracks. With the promise that PC will be a game to last, is this part of what was meant by that?
Hey buddy! That’s not just 1 question, nor 7, but 18! A bit cheeky! I’ll answer a couple and then move on so that I can get to the other people.Already thanks for the work that you guys are doing! We believe in you!
So some questions (made by a friend call ANGELIS^^):
Question 1 - Buildings like Restaurants, Shops and Hotels :
- 1-1 : Is it possible to have more information on how we can build our own buildings ?
- 1-2 : Will it bepossible to build a real restaurant or souvenir shop rather than "stalls" ?
- 1-3 : Will it be also possible to build hotels to create resorts like Disneyland ?
Question 2 - Modular building and sharing :
- 2-1 : Will it be possible to create modular structures (for buildings or rides) ?
- 2-2 : If so, can we share them with other players via a specific platform ?
- 2-3 : If so, will it be possible to build structures designed by other players in our games ?
Question 3 - Darkrides :
- 3-1 : The darkrides being the most present ride type in big theme parks. Will you have a special attention with the development of a tool which allows us to create them ?
- 3-2 : If so, would it be possible to add our own textures inside?
- 3-3 : If so, Did "animatronics" are elements you want to include ?
Question 4 - Transports :
- 4-1 : Are transports will be available like little trains, monorail, shuttle bus, tramway ?
- 4-2 : If so, will they be considered by visitors as a real transport, such as ride, or both ?
Question 5 - Around the world :
- 5-1 : The game is called "Planet Coaster". Will it be possible to build theme parks in several places on the planet ?
- 5-2 : If so, does the weather have a role to play ?
- 5-3 : If so, does the seasons will have a particular impact ?
Question 6 - Our suggestions and ideas :
- 6-1 : The forum has a category "Suggestions and Ideas" very active. Is suggestions were accepted and will be incorporated into the game ?
- 6-2 : If so, can we know which one(s) ?
Question 7 - Music :
- So no question about soundtrack of the game...
- So can you tell us something about music/sound in the game that we have to know?
Question 2 - Modular building and sharing :
- 2-1 : Will it be possible to create modular structures (for buildings or rides) ?
Question 5 - Around the world :
Yes, you’ll be able to build your theme parks in various places on the planet in different settings.- 5-1 : The game is called "Planet Coaster". Will it be possible to build theme parks in several places on the planet ?
A) Will there be a spline based coaster editor in the game?
B) Will User-Generated Content be incorporated into the game?
C) How many coaster types are going to be in the game?
D) Will there be restaurants and gift shops?
E) What is your favorite feature in Planet Coaster?
F) Will we be able to import custom music and pictures into the game similar to speakers and billboards in RCT3?
Thanks for all the hard work you and Frontier are doing on Planet Coaster!!!
Will Planet Coaster have any kind of particle editor? If so, will it have a mixmaster to help synchronize those effects to music? And if yes to that, will we have the ability to use ride triggers to synchronize a particle effect sequence using a tracked ride?
Hello Richard! As you are producer: can you say how big is the team working on Planet Coaster? How many animators and programmers are working on it? Are there other field of responsabilties for creating this game I didn´t mention, if yes, can you name them please [noob]
I ask something no asked before.
Can you say something about creating environment and water physics?
Can I just ask some more questions?
A) So far we've seen two types of rides customization: colors and moveset. Should we also expect different themings to apply to every single attraction?
B) Will the campaign mode be structured in different levels and scenarios, as we saw in the previous Frontier games? (RCT1, RCT2, RCT3)
C) Can we know something more about the piece by piece building system that Planet Coaster will use?
D) Could you tell us more about the whole coaster building mode in general?
Thanks Richard![squeeeeee]
Can we get one in game screenshot?
Have you had random people using your coaster editor tools, are they making good coasters using those tools? RCTW coaster builder was powerful but difficult learning curve.