If only there was a way, in game, to increase your jump range by over 100%.
Ah. Yeah.
Ah. Yeah.
I am beginning to think this game just isn't for you. Because you clearly don't seem to understand it.Ah ok, I have 24ly unloaded... Because I forgot to re-add my C5 Guardian booster when starting this jaunt it seems
Which could lead to a derail on outfitting templates (totally need :/)...
But I'm gonna annoy people by saying it's kinda academic. 34ly range is still a slog (subjectively, to me), when criss-crossing the bubble to reach POI (that CG, that base where my mate is, that Tharg hotspot etc - juggling loadouts along the way to your 'get me to the fun' build, so you can change back to your 'actually have some fun' build. And back again...). It's the tedium wall in this game.
And it's resolvable, with no great inconvenience to those who enjoy it![]()
Make Jump gates a community goal. Development breakthrough! We discovered jump gates. Haul tons of goods and mats and let's make that gate happen. Let's build a network of it.The pitch I'm slinging out features:
- Jump gates, focusing communities into busy hubs, hence alternate pirating & security risks and possibilites
- Piloting skills to navigate the jump gates, with bifurcating paths and increasing difficulty the longer the jaunt. Y'know, FLYING stuff
Except that "the grind" is the single most often cited reason that people burn out on the game. Yes engineering has made certain things accessible that were not previously accessible. That doesn't mean they're "easy". Look at how many have stuck with the latest distant worlds expeditions. A record number signed up, but a record number probably also dropped out after the first couple weeks. Travel is not easy, and none of the solutions I've heard proposed would make it easy. It would make it more accessible to those who know what they're doing and have skill and/or resources to make it happen. However, it would still be a challenge, and keep the scale and awe of the size of the Galaxy intact. It would also lively up the game by creating some new dynamics for those who want to see the game progress in a new and interesting direction. You will be free to travel the old way to your heart's content.No to jump gates, no to any kind of fast travel that diminishes the awe-inspring scale of the real galaxy that this game provides.
The engineers have already done enough damage to core game design by making the Abyss a triviality.
There will always be a clamour to make this or that easier and it is the game designer's responsibility to resist it.
This.No to jump gates, no to any kind of fast travel that diminishes the awe-inspring scale of the real galaxy that this game provides.
The engineers have already done enough damage to core game design by making the Abyss a triviality.
There will always be a clamour to make this or that easier and it is the game designer's responsibility to resist it.
Why?No to jump gates, no to any kind of fast travel that diminishes the awe-inspring scale of the real galaxy that this game provides.
It's not about instant gratification, but about removing the repetitive gameplay. If you take the classic route to Colonia, no Neutron Highway, at say 75 LY per jump, 22000 LY distance, for about 293 jump. 1 jump takes about 1 minute, from arriving, scooping, aligning, getting out of the heat area, charging FSD and jumping. So that's 293 minutes, or just shy of 5 hours of doing the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.For some.
Instant gratification isn't fast enough.
I see in many games. Mounts, wings to fly, fast travel nodes.
I prefer to play the game.
Never understood the mentality to waste time playing a video game, then want to get thru it as fast as possible.
In bubble fast travel, never going to happen. Give it a rest.
...or just shy of 5 hours of doing the same thing over and over ...
Some might not have that much time at hand, or the patience to repeat this procedure 300 times.
Actually, that is a problem with the game. Repeating the same task with little to no variance for 5 hours is not gameplay. That's just time wasting.That's a personal problem. Not a problem with the game.
Agreed. I liked most of the beyond series of updates, so in my view it's already heading in the right direction. Hopefully it will continue so.Fair enough.
Plenty of blame to go around for the gradual degradation of this game's setting all around, I guess.
Here's hoping that the current team can turn this beast around, and that the last update wasn't a fluke.![]()
The game never forces that on you. You choose to do that. Just because the games allows you to do that is not the games fault.Actually, that is a problem with the game. Repeating the same task with little to no variance for 5 hours is not gameplay. That's just time wasting.
If I want to do something tedious and not entertaining for 5 hours, I'd get a 2nd job.
Yep. Space is big.
That's a personal problem. Not a problem with the game. No one put a gun to your head and made you go to Colonia.
Uhm, that IS one of the game mechanics. Scoop fuel, align to next destination, charge FSD, jump.The game never forces that on you. You choose to do that. Just because the games allows you to do that is not the games fault.
The game does not force you to do that continuously for 5 hours. That's your choice.Uhm, that IS one of the game mechanics. Scoop fuel, align to next destination, charge FSD, jump.
So yes, it is the game's fault, as it is forced on you to do that. Doing it a few times, because it's the game's mechanism is one thing - but forcing you to do it close to 300 times is bad game design.
Why can't we build a jump gate? For those who have done it a few times already and been to colonia and SagA* before? They can take the shortcut, as a reward for previous work.
It would make it more accessible to those who know what they're doing and have skill and/or resources to make it happen.
It's already accessible to those that have the skill and/or resources to make it happen, so problem solved.
I am beginning to think this game just isn't for you. Because you clearly don't seem to understand it.