FSS rework

The only change I would like to see with the FSS is the opportunity to see the map being created as I scan planets and moons.

I love the new mechanic I think if it had been in from the start everyone would like it and use it but it's suffering for being "change" and change is the devil!

I wonder if the freq could be moved to the top and a small system map be added at the bottom - not necessarily detailed but so you see where bodies are as you scan them.
 
I strongly suggest that you, please, allow the 'honk' to reveal all bodies in the system map - but only as pictures of the bodies on the map and add them, with distances, as "Unexplored", in the navigation panel.
Then one could use the FSS, if sufficiently interested by the system map/nav panel reveals, to use the FSS on the bodies to actually 'discover' them.
No, no, no, no. How many times do I need to tell you people,

The "Fog Of War" must remain!
I want to populate my own system map.

Now if you want an optional, separate, ADS-like module to do this for you, then fine, but do not mess with the FSS!
 
It would be fine by me if the optional module switched the FSS off completely. Of course ill accept the ADS back in whatever form but being able to play as if the FSS never existed would be so great. While im here lets take moment to remember all those explorers who put the effort in to tag those difficult bodies. Their work has been cheapened and devalued by the FSS which now hands out those tags with basicly no effort or even ship movement. Not nice.
 
While im here lets take moment to remember all those explorers who put the effort in to tag those difficult bodies. Their work has been cheapened and devalued by the FSS which now hands out those tags with basicly no effort or even ship movement. Not nice.

You mean in the exact same way introducing the ADS cheapened and devalued all the work those early explroers put in finding world using the paralax method? I'm sure you do, after all it's exactly the same thing, I expect you now to discard the FSS and the ADS and go back to the way those original explorers worked. Well I don't really that was just sarcasm. The fact is the game changes and improves and some people don't like the way it goes, for every argument for X where X = any game changes you can probably find as many arguments against X.

The FSS hasn't cheapened exploration, I remember literal days spent flying over planets searching for vulcanism, mapping all the sites on an entire planet, I can do the same thing in 20 seconds, and I for one welcome that change, I think as long as FDEV keep introducing new and interesting things to find improvements in exploration will never be a backward step. In fact I just wish they would abandon all this pesky PvP and CG stuff, give up on the BGS and PP and just concerate full time on exploration improvements and additions.

But then some people would be unhappy with that, I can't figure that out, I mean is just distracts from exploration really.
 
You mean in the exact same way introducing the ADS cheapened and devalued all the work those early explroers put in finding world using the paralax method? I'm sure you do, after all it's exactly the same thing, I expect you now to discard the FSS and the ADS and go back to the way those original explorers worked. Well I don't really that was just sarcasm. The fact is the game changes and improves and some people don't like the way it goes, for every argument for X where X = any game changes you can probably find as many arguments against X.

The FSS hasn't cheapened exploration, I remember literal days spent flying over planets searching for vulcanism, mapping all the sites on an entire planet, I can do the same thing in 20 seconds, and I for one welcome that change, I think as long as FDEV keep introducing new and interesting things to find improvements in exploration will never be a backward step. In fact I just wish they would abandon all this pesky PvP and CG stuff, give up on the BGS and PP and just concerate full time on exploration improvements and additions.

But then some people would be unhappy with that, I can't figure that out, I mean is just distracts from exploration really.

I bought ED version 1.0 and the BDS/IDS/ADS were in the game then. Are you talking about some early alpha version of the game? I don't think you are making a very good point, discovery via parallax is still possible.

Discovery of persistent POI locations is not done by the FSS and isn't really an issue (it's a bit easy but it was way too hard before).
 
Discovery of persistent POI locations is not done by the FSS and isn't really an issue (it's a bit easy but it was way too hard before).

Of course it is, what do you think all those surface signals are that you get when you scan a body with the FSS? Once you have determined the existence of the surface signals using the FSS then you can fly to the body and probulate the body to find the exact locations, but without the FSS you wouldn't even know they were there at that point, you needed to fly all the way to the body to scan it with the DSS just to find if it was volcanic, well unless you used the old method of analysing the rotational period and body composition to determine the likelihood of vulcanism being present. Then you would need to fly all over the place to find them, it wasn't really that hard though given a bit of experience. Oh look there's another mechanic that the FSS has replaced.

Now as to your other point, when the galaxy was expanded out of the original pill and suddenly provided billions of systems to explore the old method was no longer adequate, so they introduced the ADS method of finding stuff, but it appears to have been just a rush job that never got replaced and people got used to it. In a game that valued realistic exploration it was never a serious contender, I mean instantly detecting planets and moon that are in some cases an appreciable percentage of a ly away?

The current method is much more true to life, if anything could be in this game. You detect the location roughly using gravity waves and gravitational anomolies, point your sensors, telescope, spectral analyser etc at that point and in a few seconds you get data about whatever is there, seems to be the right idea to me.
 
Of course it is, what do you think all those surface signals are that you get when you scan a body with the FSS? Once you have determined the existence of the surface signals using the FSS then you can fly to the body and probulate the body to find the exact locations, but without the FSS you wouldn't even know they were there at that point, you needed to fly all the way to the body to scan it with the DSS just to find if it was volcanic, well unless you used the old method of analysing the rotational period and body composition to determine the likelihood of vulcanism being present. Then you would need to fly all over the place to find them, it wasn't really that hard though given a bit of experience. Oh look there's another mechanic that the FSS has replaced.

Now as to your other point, when the galaxy was expanded out of the original pill and suddenly provided billions of systems to explore the old method was no longer adequate, so they introduced the ADS method of finding stuff, but it appears to have been just a rush job that never got replaced and people got used to it. In a game that valued realistic exploration it was never a serious contender, I mean instantly detecting planets and moon that are in some cases an appreciable percentage of a ly away?

The current method is much more true to life, if anything could be in this game. You detect the location roughly using gravity waves and gravitational anomolies, point your sensors, telescope, spectral analyser etc at that point and in a few seconds you get data about whatever is there, seems to be the right idea to me.

The presence of Geological activity is revealed when the body is fully scanned in either mechanism & not part of this proposal. It isn't relevant because it is a straight upgrade - nothing is removed by the mapping process and it is optional. Like parallax searching, looking for POIs manually is still a feature supported by the game, it has not been masked by a mini-game.

Which method is more true to life is entirely subjective in the context of the game, but I never gave a though to how realistic or unrealistic the old 'show what it looks like & where it is' format was, it just made sense that in a game so focused on visuals, the player would be presented with what the system looks like and the player would discover more detail about the body as they focused on it. The same basic mechanism is in the new one, but instead the detail of what it is is known first and what it looks like & where it is are revealed after.

It is just a choice, one no better or worse than the other apart from subjective preference. The new process is fine (imo), but the old one was fine too & some (including the OP) preferred the old way. If someone wants to locate bodies by parallax they still can, if someone wants to locate persistent POIs manually they still can, if someone wants to start to explore a system by looking at a pretty picture instead of a chart in unexplored systems they cannot. The OP is suggesting a way to rectify this oversight.
 
The FSS hasn't cheapened exploration, I remember literal days spent flying over planets searching for vulcanism, mapping all the sites on an entire planet, I can do the same thing in 20 seconds, and I for one welcome that change

Actually i enjoyed the fact that it took some experience and determination to find those sites. I was talking about it cheapening the effort put in to tag far out bodies. Its cheapend the discovery of fumeroles etc a hundred times more. Now any old noob wonders into a system and has their hand held all the way to the site. Im sure you are aware of the locations thread in the exploration forum? It was like being elite, it was an exclusive thing, you could either do it or you could not. As somebody who made an effort to learn how and enjoyed very much the thrill of finally locating a site, i feel very much that its detracted from the game. It was more than i could manage to ever find more than one site on a planet so you are a better player than me, but i seem to remember even back in beta disgruntled comments about how they were all over the place now.

I think as long as FDEV keep introducing new and interesting things to find improvements in exploration will never be a backward step.

Do you really think they will? I wouldnt hold your breath.
 
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Finding a volcanic site after hours or even days of flying. What a rush! Seriously. Probably the best reward mechanic in this game. Take a picture, put it in the locations thread with coordinates. Its was great, absolutly fantastic. All gone now thx FSS.
 
Finding a volcanic site after hours or even days of flying. What a rush! Seriously. Probably the best reward mechanic in this game. Take a picture, put it in the locations thread with coordinates. Its was great, absolutly fantastic. All gone now thx FSS.

I spent 18 months doing that (and other things) on a grand tour of the galaxy, I like to set myself big challenges and work towards achieving them (I'm currently repairing damaged stations).

However after the initial tremendous satisfaction of finding one there was very little to actually do there other than gather a few mats & take some screenshots/take in the views. I had hoped that in making them routine to find there would be more POIs with some gameplay. I like the Guardian ruins, they look cool, have a puzzle with a nice reward and together with the guardian module unlocks provide motivation to look for more sites & repeat the puzzles. In January I visited so many persistent geo & bio POIs I'm bored of them.

But I have seen them. I'm looking at you Burke ;)
 
It would be fine by me if the optional module switched the FSS off completely. Of course ill accept the ADS back in whatever form but being able to play as if the FSS never existed would be so great. While im here lets take moment to remember all those explorers who put the effort in to tag those difficult bodies. Their work has been cheapened and devalued by the FSS which now hands out those tags with basicly no effort or even ship movement. Not nice.
I doubt they care. I don't. And if they care about such frivolous stuff such as that I suggest they get a life.
 
Sounds boring, but each to their own (I know it's boring after doing exactly that for four years).
It might be. It's a matter of Your playstyle more than anything. Some people would visit more systems but only stay in one dictated by whether the system map indicated something intriguing around. Others enjoy scanning everything with FSS.
I think that You would agree with me that there are players who seek different things from the game. This thread is about allowing everyone to do just that - choose their playstyle in regards of exploration. Nothing more. Should it be an optional method by means of optional module / engineering effect / experimental effect noone gets hurt in the process.
 
So have you tried the FSS out now, or are you still basing your opinion on that one OA video you once watched ?.

ED's on sale in the steam store if youd like to join the playerbase ;)(y). I can recommend it, great game.

Join the playerbase? Iv owned the game for a while. Calm down. Youtube is a perfectly acceptable way to judge a game. Furthermore i can tell what i like and dont like without having to torment myself with it. There are any number of games that im certain i dont want to play without having to play them first. You keep on about this but its not a very good point.
 
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