To be honest the stations that are about 200KLs from arrival don't take an enormous amount of time to get to. The continual bemoaning of 90min travel time is why the previous poster flagged up the uniqueness of the Hutton Run - nothing else comes even close to that haul.
True, I avoid long sc journeys, but they are not terribly onerous if the payoff is worth it (it isn't usually in my opinion).
Wouldn't it diminish the game if every system could be transited in a short time? The variety adds a factor which you have to consider in determining your actions and I would not like to see this changed.
The fact that it’s not usually worth it is at the crux of the point. Fast travel mechanics are often maligned because they end up with players frequently bypassing a lot of the game world, which is a shame given how much work often goes into designing and generating it.
With the current supercruise mechanic, the long travel times that most players usually can’t justify to themselves results in the same problem of a lot of the game world being neglected.
We have 400 billion star systems. The feeling of vastness would remain even if players could instant travel to any coordinate, not that I’d ever suggest that. But I would gladly trade even 30+ minutes of staring at a screen with 5-10 minutes of engaging and challenging gameplay.
The 100k+ls trips that are usually avoided by players would then become opportunities for some real gameplay that players may look forward to rather than filter out.
There’s a good deal of 200k+ls locations in the game as well, which would still take a reasonable amount of time to reach with a new travel mechanic, but would also then be achievements in their own right for players with the skill to get there.
I checked EDDB again, and there are also a lot of 400k+ls systems up to even 650k as well, so there is definitely a case for this.