If this thread did something well it was highlighting the fundamental schism in the player base. There are people who approach the game as something to be mastered and a challenge to be overcome, and there are people who approach the game as an opportunity for escapism and relaxation. If you think about it, pretty much every issue that divides the player base runs down these lines. Frontier has to balance the game around these different playing styles.
"Oh but people won't master the system if we give them tools to automate things!"
Well the only one who is concerned about other people mastering the system is you. They certainly don't care if they "mastered" the system or not, it's not why they play.
The same applies to concerns of making the game "too accessible" or "too noob friendly". If these are all things that people can opt-in, then in what way does it affect your game? My working theory is because you're not concerned about the game itself, but rather how people outside perceive the game, and by extension, you. You want people to believe you mastered a hardcore simulator where nothing comes easy, and making the game more accessible dilutes that perception.