Hmmm.... is there a good home station away from the starter area that would work well for scrubs?
I just relocated, but my usual criteria are "has interstellar factors, a large orbital station, a not-too-far cruise back to the station, and preferably (not essential) a res-site in system or a short jump away so I can test weapons. Proximity to everything else (material traders, engineers, stations with good outfitting, etc) is secondary as I don't use those things every day. A new player might want outfitting more often, so you might want to check out LYR space, but you can do this pretty much anywhere.
I started by going to Inara and looking up the list of nearest interstellar factors here:
https://inara.cz/galaxy-nearest/18/
Picked out all the systems with a large orbital station to make a list.
Next, I went down and looked up which ones might be a high risk for people bothering me - high reported traffic, active player factions and so on - and moved them to the bottom of the list. Anarchies and long-supercruise distances for the primary station also got things bumped down the priority list - anarchies specifically because the IF could end up getting disabled if the system subsequently changes hands.
Hopped in game and checked out the system maps to see what the systems are like. I eliminated one for having an ammonia world (I don't fancy having thargoids moving in and pulling the rug out) and another 'cause it was a boring system with an M-class star and half a dozen iceballs as the planets. If I didn't have system maps, I took my DBX out to pay them a quick visit.
Eventually I had a shortlist of three systems that had a nice combination of short supercruise distance, IF, and no real downsides.
One was a tourist station that ended up on the shortlist purely because I thought it would be a nice pretty place to dock at every day, but it was an unremarkable system otherwise. It had a water world but it was a boring-looking one.
The second was an extremely short supercruise to the station, but otherwise the system was entirely meh, and there was a large player faction in control.
The third, the one I settled on, had a player faction present but not in control and apparently hadn't been active for years, which would therefore block any
other player groups from moving in, a ringed planet with a selection of res sites, a black market, the primary station orbits an earth-like world, "0-5" players so minimal traffic, in short striking range from a couple of engineers and my more regular hangouts when I feel like interacting with people, and while the outfitting ain't great I don't ever buy things in undiscounted systems if I can help it anyway. And most importantly of all, the thing that really settled its place on the shortlist out of the dozen or so on the longlist, it's a
pretty system to fly around. 10/10 would park a small private navy at.