I think my issue in relation to this is how its presented. Its kind of presented as like a cold war situation. Nobody is actually at war (except when things like warzones pop up - which kind of perhaps would be reported similarly to Falklands war, where for ages they refused to call it a war - it was a conflict, not a war). When powers raid each others ships for their goods, its presented more like how English and Spanish "privateers" would raid the cargo ships of the opposing nations.
So, looking at it from an in-universe point of view, there is no reason from my perspective why an attacking ship shouldn't get a bounty when attacking an opposing power's ship, unless in anarchy space. Yes, i understand, its a game mechanic, its how its designed to work. I'm just going off at a bit of a tangent here.
If the powers were in an outright state of war, then that would be understandable, but this then leads onto a major gripe of mine regarding powerplay.... how powers aligned to a superpower don't flip control of systems they control to the superpower (or independent) they represent.
I know there is only a loose connection between powers and factions, but this really really irks me. You have Hudson sat in control of an Imperial system (for example) but at the BGS level, its imperial, and if you ignore PP, well, actually, that's the point, you can totally ignore PP, making it largely irrelevant.... which really, i don't think it should be.
I mean, Torval says "I control 20 systems!" and anyone not playing PP can say "LOL, and what?"
I suppose this is even a supporting point for PP going OO, it should be trival to remove all traces of PP from PG/solo. It would largely just be removing some UI elements and NPC spawns. The only remaining annoyance for me would be PPers trying to flip a system to become more in line with their power's requirements. If they removed that element from PP, it could be totally ignored by BGS players as well.
Sorry, for the derail, but at least i did touch on OO a little bit