ANNOUNCEMENT April Update - Coming 23 April 2019

All these arguments against auto docking/cruise are meaningless. To the ones against it: I dare you to explain how it affects your gameplay; I'll make it easy for you: it doesn't.

If you lack self control you've only got yourself to blame.

I'm perfectly able to manually dock and undock and I almost never miss the exit from supercruise, but this is a sci-fi game, and the computers on our ships should be able to do these basic operations.

I agree with the people who say that auto docking/undocking and auto pilot should be part of the ship instead of being functions enabled by modules.
Botting is my main reason. If players want to use it then fine, however botting is easy enough as it is AND goes largely unpunished (not gonna supply links but there are websites which detail such things). My concern is these new features will make it so easy to bot that even I could do it... And regardless of what you believe Bots DO affect the game for everyone. Now, if FD can categorically state that they have systems in place and that all botters can and will be dealt with then great bit I am not feeling it
That said TBH all the updates coming next are the least of concerns . IF FD can fix the elite ranking problem in trade and exploration in next patch then all is forgiven. I want to earn elite not get handed if for in bubble flying so can't really even play now and haven't since 3.3 came out of beta. I was hoping for a fix before I hope it is coming in this
 
But what does that mean? Is everyone who has the rank of Elite a hardcore player? Is a guy with 1000 hours but no Elite rank less hardcore than someone with 200 hours and double Elite? Why, exactly, should those players (who are also probably the game's most active players) be forced to eat crow? Does blocking long time players from content promote trust among newcomers that they will not be treated the same way? Will blocking hardcores from... something (?) change the game design?

So many questions!

Got lots of answers. :)

Rank and time are not the issues. Player retention is.

Hardcores, in my context here, are the forum cheerleaders for a level of difficulty of play that they think is required for this game.

Many combat flying simulators dwindle their playerbases down to a literally elite core, then just become seal club camps for those who enter unaware. The hardcores fit that description.

Frontier, at the end of the day, needs new sales.
 
Botting is my main reason. If players want to use it then fine, however botting is easy enough as it is AND goes largely unpunished (not gonna supply links but there are websites which detail such things). My concern is these new features will make it so easy to bot that even I could do it... And regardless of what you believe Bots DO affect the game for everyone. Now, if FD can categorically state that they have systems in place and that all botters can and will be dealt with then great bit I am not feeling it
That said TBH all the updates coming next are the least of concerns . IF FD can fix the elite ranking problem in trade and exploration in next patch then all is forgiven. I want to earn elite not get handed if for in bubble flying so can't really even play now and haven't since 3.3 came out of beta. I was hoping for a fix before I hope it is coming in this

Maybe Frontier is a bot... :)

Powerplay wont die from botting. Powerplay's bots bring in new sales.... :)
 
No, that's not what's going to happen. Your comment is the very defnition of a slippy slope fallacous argument (https://en.wikipedia.org/wiki/Slippery_slope ). Thanks for the excellent example, though.

127568
 
Soon all we have to do is log in and then go watch a movie while the game plays it's self , might as well have the ship Teleport the goods into your hold and just keep flying past the station lol . Soon the only learning curve left will be where's the switch
I just can't help feeling that there'll be a post like this in May/June from a new player.
It seems incredibly unlikely that the game will ever play itself and I doubt a single post from a new player would be enough to convince Frontier to remove docking from the game, so your fears seem a little unfounded, if I'm totally honest.

botting is easy enough as it is
Then there's no reason to worry about adding these features, is there? Unless we're now expected to be worried about an influx of mediocre bot-writers as well as mediocre players. :V

I wonder if it will be like the AP from the earlier games with maybe a 1 in 10 chance of destruction whilst docking?
I would imagine the docking part of things is going to work in a very similar way to the current docking computer as it exists in game. Just a hunch.
 
Got lots of answers. :)

Rank and time are not the issues. Player retention is.

Hardcores, in my context here, are the forum cheerleaders for a level of difficulty of play that they think is required for this game.

Many combat flying simulators dwindle their playerbases down to a literally elite core, then just become seal club camps for those who enter unaware. The hardcores fit that description.

Frontier, at the end of the day, needs new sales.
I have no idea what player retention in ED is. If you have data or a link, show!

I think we don't share the definition of hardcore. There's always a niche of players who consider any change bad. If you consider them hardcores, well... OK I guess? The bitter vets (whom I, on the other hand, consider hardcore players) I know have thousands of hours logged into the game and have pretty much graduated to combat and BGS. They're very vocal about balancing issues inherent in the current game system and wouldn't mind scrapping immense parts of the game for exchange of several things, most of which would enhance gameplay. Hence, when you say something about "hardcore gamers" I take it to mean people who actually spend a lot of time in the game and hence know it inside out. Different meanings I guess.

WW2 sims are often only populated by experienced players, but many of them share a key difference to Elite: you can be new in the game, but if you're skilled, you have a fighting chance. In ED this is not possible due to timesink engineering etc. - you will lose, no matter your skill. This cannot be solved by limiting new and old player interactions, but requires actual, dramatic changes to how the ships are built and just what can be done with them. The current system does not satisfy any Open player and trickles to Solo as well.

Just aside, considering ED a niche game is also deceptive. Just two weeks ago I popped to Stem to check the 100 most played games of the moment, and ED was sitting there at #98 or so. For a five year old spaceship pew pew pew game that's a lot.
 
I just can't help feeling that there'll be a post like this in May/June from a new player.

"Hey, devs, what's with this waste of time watching my ship have to dock at a station or outpost? I just press the button and sit back doing ABSOLUTELY NOTHING for 2 minutes. Surely for the sake of gameplay couldn't we just go straight to the starport services screen? I could fit in an extra two missions an hour without having to sit through the 'docking video' every time. Can't we put in an option to switch it off altogether?"

Add pepper to taste....
:) Although I had the disk version so I can't vouch for this, I'm told the docking computer of the original BBC Micro Elite cassette version had exactly this 'feature' - as soon as you engaged the DC you were docked. The disk version was much more 'fun' - most of the time it splatted you into the front of the Dodo station.
 
It seems incredibly unlikely that the game will ever play itself and I doubt a single post from a new player would be enough to convince Frontier to remove docking from the game, so your fears seem a little unfounded, if I'm totally honest.


Then there's no reason to worry about adding these features, is there? Unless we're now expected to be worried about an influx of mediocre bot-writers as well as mediocre players. :V


I would imagine the docking part of things is going to work in a very similar way to the current docking computer as it exists in game. Just a hunch.
Yes I am sure docking will be the same as it is now, I was just trying to inject some humour, silly me.
As for, there are already some botters therefore no problem making it easier and getting some more.... I disagree. There is some logic to it , but I would rather FD made cheating harder not easier.
I don't do PP btw so whilst I am sure bots are a problem there that was not what I had in mind, I was more thinking about efforts against the BGS and game factions.
 
:) Although I had the disk version so I can't vouch for this, I'm told the docking computer of the original BBC Micro Elite cassette version had exactly this 'feature' - as soon as you engaged the DC you were docked. The disk version was much more 'fun' - most of the time it splatted you into the front of the Dodo station.

Yeah, I was just being a bit of a nose tweaker and railing against the consensus that this is a brilliant new feature. I believe its called trolling????
I'm just waiting for someone to post it so I can say 'told you so'. I promise not to create an Alt forum account and do it myself.....
In reality it would be unworkable as you'd hit the docking computer button and immediately disappear off the scanner.
 
Keeps ppl busy.

I for one cant wait for the new update to come and can try out the new features.

Also, the FSS, anyone notices something diferent about it? Seens to me they messed with it a bit.
 
I think the "idea" of the gankers is to create a new account that they'll always wipe after gaining first combat rank. Experienced gankers will still wreck havoc in these systems, even in low level, unengineered ships. That's what I've gathered, not that I get the mindset behind it...



...pssst, this update is sponsored by twitch tv :devilish:

At least the difference between gankers/griefers and proper PvPers will be more obvious. At the moment they can cruise around in engineered FdLs and blow stuff up, claiming they didn't realise they were hitting new players (in Eravate... oh well). Deliberately making a new CMDR and doing it in the starter area in a Sidewinder rather gives the game away. FD could even identify the behaviour using algorithms (e.g. detecting very combat-fitted Sidewinders) and hand out bans or other penalties.
 
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