While I agree with almost everying you said, I think ED has something special that makes you feel proud when you can actually see you are making progress, taking steps on the road to Elite CMDR.
That lets even the worst of ragequitters accept failures which can be explained, after the initial rage, as player's error.
But while failures can be compensated, continuously being ganked as soon as you start and lack of meaningful interaction with other players cannot.
You don't get it.
First of all, how many new players are actually 'continuously being ganked'? Where's the data on that, because I'm in and out of Eravate quite frequently looking for new players to recruit to 0th Fleet and I'm just not seeing it. I see lots of new players. I'm not seeing the gankers.
Secondly, as soon as a player makes their first jump, they're able to head into open. They still have a CHOICE to stay in solo whilst they learn. Despite that choice, some people are going to quit.
Because they were ALWAYS going to quit, whether they got ganked, by a player or NPC, or they just don't like the game. Believe it or not, there are a lot of people out there trying all kinds of games that just aren't for them, and the majority of people who try most games won't play them for very long. Elite is a particularly niche title, as well, which means an even lower proportion of people trying it out are going to stick around. That's not because there's anything wrong with the game.
It's because they'd rather be playing chess, but Elite is offering checkers.
Do you understand?
Players don't lack the opportunity to make progress. They have solo mode, and private groups, to avoid other players. Always have, always will, and now, with chat spanning all modes (solo, private, and open), it's even less restrictive, because no one is being barricaded out of the social experience because if you meet new people, you can friend them and organise to fly with them in any mode you want to, and any part of the galaxy you choose.
Giving the game 'safe spots' achieves nothing. Literally nothing. As soon as you jump out of the safe spots, you're open season, and regardless of progress, people who were always going to quit the moment someone shoots at them are still going to quit. And even in the safe zones, the NPCs are still going to shoot at them too, AFAIK.
It achieves nothing, but it also bars nothing, so as far as I'm concerned, it's like swapping a lunch box for a lunch bag. Nothing has changed.