The Star Citizen Thread V10

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Goose4291

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I'm surprised but also really pleased at how many people think the times are ridiculous Source: https://old.reddit.com/r/starcitizen/comments/betxrf/approximate_quantum_travel_times_350/

I take it my future beloved Argo can't Quantum?
 
I mean, “quantum travel” sure sounds like it's a movement so small it can only be detected as a statistical change over an immensely large population — you can't really expect that to be fast, now can you?

It rather raises the question, though: why not just walk?
 

Goose4291

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I'm not sure why we're being so snippy about in system journey times with an average time in minutes, I mean we're all E-D players.....

looks at thread title
Ah, my apologies.
 

Goose4291

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Because of the tiny tiny distances involved.

Look, I'll be honest as usual I'm not massively invested into this game either way.

But right now aren't we all declaring doom because star citizens in system 'supercruise' times are akin to E-D's?
 

Goose4291

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Also because the distances apparently vary with what ship you're in. :D

Replying to your edit

I'm not seeing how the 'distances' are different, more the performance output from the engine is varying depending on chassis (assuming it's the same engine)

Unless your suggesting it's not realistic that a Vauxhall Nova and a MAN truck would both both take different times to cover 20 miles if fitted with the same engine.
 
But right now aren't we all declaring doom because star citizens in system 'supercruise' times are akin to E-D's?
They're not, though. That's the point. It doesn't take a quarter of an hour to travel half-way from Sol to Mercury.

They're ridiculously long to begin with, and they're that long before the game world has even expanded beyond a couple of very close-by bodies. Imagine what those numbers will look like when they start creating an actual star system — never mind multiple systems, if by chance they ever get around to doing that.

It's not really declaring doom — it's reiterating design incompetence (because the ridiculous travel times over small distances is hardly some new revelation).
I'm not seeing how the 'distances' are different, more the performance output from the engine is varying depending on chassis (assuming it's the same engine)

Unless your suggesting it's not realistic that a Vauxhall Nova and a MAN truck would both both take different times to cover 20 miles if fitted with the same engine.
I'm suggesting that it's not realistic that a Vauxhall Nova has to travel 25 miles to cover the same 20 mile stretch of road the MAN truck is driving on. Distances do not change because of engine performance. Oh, and also that if competently designed, the road would actually just be 200m long.
 
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Because of the tiny tiny distances involved.

Also because the distances apparently vary with what ship you're in. :D

Just to highlight this using the "Rush" QT drives.

42,250,000km is the distance travelled in 16 minutes, which is just 141 light seconds.

What happens when a mission sends you to a POI in the same system that is (only) 5000 light seconds away? Does anyone really want to be travelling in a straight line with the same screen effects for 9 1/2 hours, each way?
What about jump points? What if they are a considerable distance from your entry point each time?

What is the point of small interdictors if larger ships are travelling 3x faster than you?
 
Travel times definitely needs to be adjusted. And I believe they will be, as the community actually has a say in SC’s development. Unlike most games out there.

Image how power play,CQC, and engineers might have been if they listened to the community.

I would imagine that it’s hard for a company to separate out whining versus legitimate constructive feedback.
 
Image how power play,CQC, and engineers might have been if they listened to the community.
Horrible. Community input is one of the things you absolutely cannot just “listen” to without some heavy filtering, as SC so completely demonstrates. In anything. FDev has a tendency to be far too accommodating to community wishes as it is,
 
Horrible. Community input is one of the things you absolutely cannot just “listen” to without some heavy filtering, as SC so completely demonstrates. In anything. FDev has a tendency to be far too accommodating to community wishes as it is,

Hence the bottom on my post. But, I disagree about your statement. Player involvement is key. They are a very important stakeholder in the project.

Just look at all the games coming out and the backlash they are receiving.

Today’s gaming industry:

Player: I really want a game that does X
Industry: No you really want Y
Player: buys Y, and complains that it’s not X
 
But, I disagree about your statement. Player involvement is key.
So you agree with me then.

Today’s gaming industry:

Player: I really want a game that does X
Industry: No you really want Y
Player: buys Y, and complains that it’s not X
Eh, no. That's not actually how the game industry works these days — it's simply the wholly ignorant perception of the industry that Chris is trying to sell the backers, because it's the strawman his whole attempt at obfuscating his own incompetence relies on.

In reality, if you really want Y, your problem isn't that it doesn't exist — it's that there are so many of them that you can't easily figure out which one is good, or how to find it in the immense flood of other games vying for your attention.
 
Look, I'll be honest as usual I'm not massively invested into this game either way.

But right now aren't we all declaring doom because star citizens in system 'supercruise' times are akin to E-D's?
It's also not free-flight like ED (where some interesting point of interest might pop up, or you can have a bit of fun flying around, or you can alter your angle of attack, etc.). In SC, you can walk around your ship but you are stuck in the flight path waiting for it to end.
 
I'm not sure why we're being so snippy about in system journey times with an average time in minutes, I mean we're all E-D players.....

looks at thread title
Ah, my apologies.

Thats exactly the point. I dont think ANYBODY likes the travel times in ED, they are acceptable and probably needed from a balance point of view but we learned to live with it altho I m pretty sure no "love" is being lost on this. And here comes CI-G who could ve learned from its competitors and adjust the existing model or implement a groundbreaking one (as advertised) yet their own take on the subject is as bad if not worse then EDs.

As for the "doom crying" people simply express their displeasure with the current implementation and I think its needed if backers want CI-G to change it. Just assume people would sit on their hands and keep their mouth shut "trusting" in CI-Gs capabilities to eventually come up with a great design.....who is to blame when in the end its going to be a horrible mess?

Star Citizen absolutely NEEDS criticism and harsh one to change the direction or give it one. The last 7 years have demonstrated clearly whats going to happen when we leave Cash Roberts to his own view and "trust" that they ll pull through.

Surely....there is criticism that borders on trolling but many many posts are valid criticism and feedback yet all are attempted to shut down by the yes-men. Fat good it did them so far.
 
Look, I'll be honest as usual I'm not massively invested into this game either way.

But right now aren't we all declaring doom because star citizens in system 'supercruise' times are akin to E-D's?

They are not.

To travel the same distance in ED takes a fraction of the time it does in SC.

If CIG ever added something the distance of Hutton in game the player planning on travelling that distance better write their will before setting off.
 
I'm not sure why we're being so snippy about in system journey times with an average time in minutes, I mean we're all E-D players.....

looks at thread title
Ah, my apologies.

try to sit in front of a monitor looking at a psychedelic immage, doing nothing for about 10 minutes even to travel from a planet to another, and you will know it is much more different than ED.
damn it is the longest loading screen in game history.
 
damn it is the longest loading screen in game history.

But, but - it's never been done before to this level of fidelity and immersion. When you've invented the largest gaming environment that has ever existed that has more gameplay than Skyrim in a single pixel - you need inventive game mechanics that punch above their weight.

Gameplay that consists purely of passive elements where the only input required is the occasional mouse nudge to prevent the inactivity logout is going to save PC gaming!
 
I find this funny* that the ships with the less potential of out of pilot's seat activities during QT, are those that will have the longest travel times.

*So utterly stupid my mind is stuck between rolling on the floor laughing, smashing my palm against my forehead and staring desperately into the void that CIG masterminds get me used to since years.
 
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