Im genuinely curious as to what people who want legs expect it to be.
Are they looking for a fps or just more of the same with legs.
I saw this posted elsewhere. It's appropriate here.
I'm seeing this weird complex here where people believe that the "space legs" feature probably isn't going to happen, so to come to terms with it, they're trashing the feature as if they'd never wanted it to begin with. It's an interesting neurosis, to say the least. Very "nine-stages-of-grief."
Setting that aside for a second, the kickstarter sold the promise (and I quote) "everything is ready for you to walk around inside your ship," illustrating this with a screenshot of a nicely-detailed cockpit interior. This alone would be a fantastic promise to fulfill. All that "walking around a spaceport and stacking space crates" stuff in Star Citizen is just empty clutter. Walking around
my ship,
my home in space is
not. It's a dream many, many space sim fans have had for years, fulfilling that fantasy of having your very own home in the stars. That's not "filler." That's more or less a required feature given the mood/feeling Elite Dangerous is trying to achieve.
Right now, the ships are just templates - utility slots and hardpoints. Don't get me wrong, I like the customization. However, if your ship has an interior, it becomes more than that, even if it's just part of the aesthetic. Like take my long grind for the FDL as an example: that ship was my penultimate objective from near-day one. I tooled around in my Adder with dreams of the Space Corvette flashing before my eyes. One day, it would be mine. So many months later, when I finally got the scratch for it, I bought it. The hardpoints, slots, and flight characteristics were kind of meh. But it was MY Fer-de-Lance.
My...Fer...wait, that Python has
way better internals.
So if your ship is nothing more to you than a set of hardpoints, it's hard to get that connection. It's hard to have that feeling of ownership. Walkable interiors would add a lot to the feeling that you've worked hard to
own something, especially if you've got something huge like an Anaconda. Walking around the interior of such a ship, thinking to yourself "this flying palace is
mine" would be very satisfying. Now if you could
customize that interior with credits-purchased items (and some "premium" variants purchaseable on the Frontier store), it would be even better.
Do you know WHY Star Citizen made its millions? Space legs. Nothing but Space legs. People really, really want the ability to walk around the interior of your ship. More complicated stuff can and should come later, but the very basic aspect of freely walking around the interior of your ship - maybe even the interior of someone else's ship, but even that's just icing on the cake - would do a lot for those of us wanting to enjoy the experience.
The actual internal structure of a ship doesn't have to be drawn unless it needs to be drawn. The sealed door you see at the end of every cockpit/bridge would do the trick perfectly. Amazingly (at least I'm impressed" you can steer your ship right over another player's cockpit and see right through their canopy into their interior, and even see the pilot inside sitting at the controls. It blows my mind. But the interior of the ship beyond that door could be blocked for anyone not actually inside the ship. Culling geometry is not "smoke and mirrors."
I specifically think that any Space Legs content should pointedly be limited to ship interiors for a very long time. There's nothing wrong with putting FPS gameplay on the backburner until the big fundaments are ironclad. I'd just like to see the ship interiors happen soon, as an isolated thing.
I'm totally cool with not seeing space station interiors and planetary EVA and stuff like that until way down the line. We shouldn't need or want to get the whole Space Legs package up front. It's - and I have to quote Shodan here - impractical and unnecessary to expect such a thing. Ship interiors can be the start, and the rest of that "package" can come in a big FPS update sometime in the future.
I'd love to see FPS stuff, but I'm content to wait for it while "ship" stuff gets developed, which I can agree should be a priority (like atmospheric landings). That's the thing though - ship interiors
is ship stuff, which should be the single most important element of Elite. It's the polar opposite of Star Citizen, which seems to be more about making goofy-looking monkey humans out of wax and buying designer shirts for them.
shudder
So, to address: "Screw Space Legs! I want planetary laaaaaandings! My wants should be the priority!" Okay,
everybody wants atmospheric landings. However, what you're asking for is a million times more complicated to implement than simple ship interiors. We
all want it, and we
all hope it's coming. So chill. No one's saying we should ditch atmospheric landings in favor of anything.
But let's be realistic. Your opinion is that Space Legs add nothing special to the game, that it's aesthetic. Okay, what does atmospheric flight add to the game? Trees, plants, animals (maybe), water, and buildings. Cool. Basically ground props, all cosmetic. Lovely, delightful, immersion-building, but ultimately cosmetic. Unfortunately, that cosmetic effect is going to be very hard to implement to the standards of quality Frontier is committed to. That's not to say it won't happen - it's just saying that it's going to take time and effort, especially with the added pain of instance-based multiplayer.
So, basically, what you want is the aesthetic
you personally want and prefer over the aesthetic features other people want and prefer. There's no moral or logical "high ground" here. Saying you don't want Space Legs because you want atmospheric landings is silly - it's just two immersion-based aesthetic game elements, which everyone wants anyway.
Besides, what are
graphics in games if they're not cosmetic, aesethetic additions to the experience? We all know how important "graphics" are to people - important enough for some of you to completely tear a game apart because the "special effects" aren't appealing or attractive enough to suit your tastes. Many games today would be functionally the same if they were played entirely through a text interface, omitting graphical elements completely. So complaining that I'd like to enjoy the long-ago promised ability to walk around the modelled interior of my Fer-de-Lance just because that element of the experience is "cosmetic" is puerile.
"Oh, it doesn't add GAMEPLAY" someone said. Immersion IS gameplay. Those creaking and cracking sounds you hear in combat get your blood pumping. They add terror and nerves to the gameplay, ENHANCING the experience far more than your superduper def supersampling, 16 level antialiasing, and super ambient occulsion effects ever will. You could take a lot of those "cosmetic" enhancements from other games, and lose nothing. "You hit the orc. You hit the orc. You hit the orc. The orc dies. You loot the orc. Here's some leveled stuff. Yeah, 'bout what you expected." See, I just played Skyrim without the graphics.
If players view their ships as their home in space, which I'm sure many of us do (I know I'm not the only one), naturally we want it to feel like home. The cockpit just isn't enough, unless of course your argument is that in real life, you'd be comfortable living in a concrete prison cell with a bunk, a toilet, and a sink, because that's technically all you need.