Roadmap leaked??

You're all wrong.

Space legs refers to a drinking minigame. You take shots of Lavian Brandy whilst attempting to steer your craft through an obstacle course - the more you drink the more the flight model and your vision goes wonky. Top prizes if you can still complete the course 'Legless'.

Ever play "The Witcher"? In the first game, that's exactly what happened. Too much to drink, fuzzy eye sight, stumbling around, monsters all over the damned place all of a sudden.
 
Speaking of road maps...

Did anyone else notice Core Dynamics just bought out Vodel? Apparently the team that built the Scarab is still intact so we don't have to worry about parts and service for our current cough, 'range' of SRVs...

Of course, it was on Galnet, so it's probably a hoax. :p
 
Im genuinely curious as to what people who want legs expect it to be.

Are they looking for a fps or just more of the same with legs.

I saw this posted elsewhere. It's appropriate here.


I'm seeing this weird complex here where people believe that the "space legs" feature probably isn't going to happen, so to come to terms with it, they're trashing the feature as if they'd never wanted it to begin with. It's an interesting neurosis, to say the least. Very "nine-stages-of-grief."


Setting that aside for a second, the kickstarter sold the promise (and I quote) "everything is ready for you to walk around inside your ship," illustrating this with a screenshot of a nicely-detailed cockpit interior. This alone would be a fantastic promise to fulfill. All that "walking around a spaceport and stacking space crates" stuff in Star Citizen is just empty clutter. Walking around my ship, my home in space is not. It's a dream many, many space sim fans have had for years, fulfilling that fantasy of having your very own home in the stars. That's not "filler." That's more or less a required feature given the mood/feeling Elite Dangerous is trying to achieve.


Right now, the ships are just templates - utility slots and hardpoints. Don't get me wrong, I like the customization. However, if your ship has an interior, it becomes more than that, even if it's just part of the aesthetic. Like take my long grind for the FDL as an example: that ship was my penultimate objective from near-day one. I tooled around in my Adder with dreams of the Space Corvette flashing before my eyes. One day, it would be mine. So many months later, when I finally got the scratch for it, I bought it. The hardpoints, slots, and flight characteristics were kind of meh. But it was MY Fer-de-Lance.


My...Fer...wait, that Python has way better internals.


So if your ship is nothing more to you than a set of hardpoints, it's hard to get that connection. It's hard to have that feeling of ownership. Walkable interiors would add a lot to the feeling that you've worked hard to own something, especially if you've got something huge like an Anaconda. Walking around the interior of such a ship, thinking to yourself "this flying palace is mine" would be very satisfying. Now if you could customize that interior with credits-purchased items (and some "premium" variants purchaseable on the Frontier store), it would be even better.


Do you know WHY Star Citizen made its millions? Space legs. Nothing but Space legs. People really, really want the ability to walk around the interior of your ship. More complicated stuff can and should come later, but the very basic aspect of freely walking around the interior of your ship - maybe even the interior of someone else's ship, but even that's just icing on the cake - would do a lot for those of us wanting to enjoy the experience.


The actual internal structure of a ship doesn't have to be drawn unless it needs to be drawn. The sealed door you see at the end of every cockpit/bridge would do the trick perfectly. Amazingly (at least I'm impressed" you can steer your ship right over another player's cockpit and see right through their canopy into their interior, and even see the pilot inside sitting at the controls. It blows my mind. But the interior of the ship beyond that door could be blocked for anyone not actually inside the ship. Culling geometry is not "smoke and mirrors."


I specifically think that any Space Legs content should pointedly be limited to ship interiors for a very long time. There's nothing wrong with putting FPS gameplay on the backburner until the big fundaments are ironclad. I'd just like to see the ship interiors happen soon, as an isolated thing.


I'm totally cool with not seeing space station interiors and planetary EVA and stuff like that until way down the line. We shouldn't need or want to get the whole Space Legs package up front. It's - and I have to quote Shodan here - impractical and unnecessary to expect such a thing. Ship interiors can be the start, and the rest of that "package" can come in a big FPS update sometime in the future.


I'd love to see FPS stuff, but I'm content to wait for it while "ship" stuff gets developed, which I can agree should be a priority (like atmospheric landings). That's the thing though - ship interiors is ship stuff, which should be the single most important element of Elite. It's the polar opposite of Star Citizen, which seems to be more about making goofy-looking monkey humans out of wax and buying designer shirts for them. shudder


So, to address: "Screw Space Legs! I want planetary laaaaaandings! My wants should be the priority!" Okay, everybody wants atmospheric landings. However, what you're asking for is a million times more complicated to implement than simple ship interiors. We all want it, and we all hope it's coming. So chill. No one's saying we should ditch atmospheric landings in favor of anything.


But let's be realistic. Your opinion is that Space Legs add nothing special to the game, that it's aesthetic. Okay, what does atmospheric flight add to the game? Trees, plants, animals (maybe), water, and buildings. Cool. Basically ground props, all cosmetic. Lovely, delightful, immersion-building, but ultimately cosmetic. Unfortunately, that cosmetic effect is going to be very hard to implement to the standards of quality Frontier is committed to. That's not to say it won't happen - it's just saying that it's going to take time and effort, especially with the added pain of instance-based multiplayer.


So, basically, what you want is the aesthetic you personally want and prefer over the aesthetic features other people want and prefer. There's no moral or logical "high ground" here. Saying you don't want Space Legs because you want atmospheric landings is silly - it's just two immersion-based aesthetic game elements, which everyone wants anyway.


Besides, what are graphics in games if they're not cosmetic, aesethetic additions to the experience? We all know how important "graphics" are to people - important enough for some of you to completely tear a game apart because the "special effects" aren't appealing or attractive enough to suit your tastes. Many games today would be functionally the same if they were played entirely through a text interface, omitting graphical elements completely. So complaining that I'd like to enjoy the long-ago promised ability to walk around the modelled interior of my Fer-de-Lance just because that element of the experience is "cosmetic" is puerile.


"Oh, it doesn't add GAMEPLAY" someone said. Immersion IS gameplay. Those creaking and cracking sounds you hear in combat get your blood pumping. They add terror and nerves to the gameplay, ENHANCING the experience far more than your superduper def supersampling, 16 level antialiasing, and super ambient occulsion effects ever will. You could take a lot of those "cosmetic" enhancements from other games, and lose nothing. "You hit the orc. You hit the orc. You hit the orc. The orc dies. You loot the orc. Here's some leveled stuff. Yeah, 'bout what you expected." See, I just played Skyrim without the graphics.


If players view their ships as their home in space, which I'm sure many of us do (I know I'm not the only one), naturally we want it to feel like home. The cockpit just isn't enough, unless of course your argument is that in real life, you'd be comfortable living in a concrete prison cell with a bunk, a toilet, and a sink, because that's technically all you need.
 
I don't get the obsession people have with space legs. The game is about flying a ship.....space legs is a lot of development time going to "something entirely different than what most of the game is"..... I personally would prefer that time was invested in making what the game is actually about more engaging.

I backed SC and the obsession that game has with getting space legs right is one of the reasons it's not going to get released for like 10 more years at the rate it is going....I would gladly they scrap space legs entirely and finish the rest of the dam game.

For Elite Dangerous, I'd prefer they add OTHER people before worrying about letting my pilot walk around. I'd like to see little people moving about bases and inside the control towers, etc. That'd help my immersion more than letting me walk around and be a lot less development work to boot.
 
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It was also from well back in the past, back when frontier as us were much more innocent and also there was less reasons to hide. Frontier dared to provide a long term roadmap for elite that newsletter, and looking back to it in recent times (years later), every single thing on that roadmap was eventually built into elite.. except carriers (which we know were deferred) and... space legs. Given that bullet list remained completely accurate even years later, i personally thought it was a safe bet to think frontier were actually doing this.. also since frontier seem predictable in that way..

For the leak, another reason why i suspect its genuine is that pcgamesn did an article on it. These guys in the past have been seemingly friendly with frontier, they had exclusive ship skin codes eg, and it doesn't seem to make sense why publication would risk cutting off a relationship with a developer like that for some minor clickbait which could turn out to be false/misleading Also the article is still up.

Another random bit of trivial for you all.. all the ships from the concept art book apart from the panther clipper have now been released.. interesting because the kickstarter art book was another one of those prophetic sources over time.

Gotta wonder why they don't just tell us. I don't look at all the cloak and dagger secrecy as positive. They need to shut down the forums, get away from reddit and just close up if they want to be so secret.
It wouldn't surprise me if they deliberately leaked it themselves to see what people whinged about the most since, lets face it, the vocal minority of squeaky wheels tend to get the grease, even if it's only to shut them up for a few minu... "Ooohhh, shiney!" Hopefully FDev will ignore them and stick to plan.

Excellent feedback CMDR! On that advice it seems the dev diaries are still relevant too.
 
It wouldn't surprise me if they deliberately leaked it themselves to see what people whinged about the most since, lets face it, the vocal minority of squeaky wheels tend to get the grease, even if it's only to shut them up for a few minu... "Ooohhh, shiney!" Hopefully FDev will ignore them and stick to plan.

Excellent feedback CMDR! On that advice it seems the dev diaries are still relevant too.

Well maybe there's lots of reasons.. frontier are a listed company, and if they doubt for whatever reason they can deliver, an official statement may get them in trouble. Not sure though. Lack of confidence in delivery + listed company could do it. One of the youtubers (think it was oa) in passing dropped the suggestion that fronter have indeed failed to get stuff working (star citizen style trying and dieing) so maybe. Actually we know this for a fact.. they formally announced ice planets and carriers so it must have hurt not to get those out.

Yeah recently from the lack of info i've been watching those dev diary video's. They definitely seem exciting. The david braben one is the only one thats predicting the future, but we haven't heard anything even close to atmospherics come out of any dev so im a bit skeptical, at least before space legs.
 
I don't get the obsession people have with space legs. The game is about flying a ship.....space legs is a lot of development time going to "something entirely different than what most of the game is"..... I personally would prefer that time was invested in making what the game is actually about more engaging.

I backed SC and the obsession that game has with getting space legs right is one of the reasons it's not going to get released for like 10 more years at the rate it is going....I would gladly they scrap space legs entirely and finish the rest of the dam game.

For Elite Dangerous, I'd prefer they add OTHER people before worrying about letting my pilot walk around. I'd like to see little people moving about bases and inside the control towers, etc. That'd help my immersion more than letting me walk around and be a lot less development work to boot.

Isn’t Star Citizen’s success in making millions mostly because of its space legs and ship interiors? I would love if they added small people walking around our ships but as for scrapping space legs entirely? 😨. I’m super glad your not in any way shape or form developing for this game. I for one am super excited for space legs and have been since day one. I don’t know anything about game development but I’m asuming space legs and ship interiors would be alot easier to implement than a galaxy of atmospheric planets. Besides if you watch some of the early dev diarys most of the developers were very excited about implementing space legs.
 
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Lol. Yeah - listed companies often leak news via unofficial channels to avoid getting in trouble. U still in kindergarten bro?

That's how apple do it. There's one analyst in asia which has been leaking their upcoming product releases for years. Not a peep officially.

Not sure what you mean about kindergarten mate.

Even EA did something similar in the last few months when they were fishing for feedback on the microtransaction prices for anthem. /shrug
 
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Software companies rarely make five year roadmaps these days (unless it's a SW team at NASA). Even one year plans will be after the first three months, the world just moves too fast these days. Five year up-front planning is on the level of "we'll aim for X revenue by 2024 (and we'll figure out how somewhere along the way)". Even in highly regulated safety-critical SW dev (my exp is from medical), the aim is for Lean and Agile and all that, trying to shorten the roadmaps. The name of the game is quick increments, building the next short term plan on top of the results of the previous iteration. If high level roadmaps exist they are a few oneliners, not odd details that just happen to match fanboi wishlists.
 
I don't get the obsession people have with space legs. The game is about flying a ship.....space legs is a lot of development time going to "something entirely different than what most of the game is"..... I personally would prefer that time was invested in making what the game is actually about more engaging.

I backed SC and the obsession that game has with getting space legs right is one of the reasons it's not going to get released for like 10 more years at the rate it is going....I would gladly they scrap space legs entirely and finish the rest of the dam game.

For Elite Dangerous, I'd prefer they add OTHER people before worrying about letting my pilot walk around. I'd like to see little people moving about bases and inside the control towers, etc. That'd help my immersion more than letting me walk around and be a lot less development work to boot.

It's not an obsession, it's just an interest in an ambitious roadmapped feature (copious sources here).

I was interested to see how they'd do the first stupidly-ambitious roadmap expansion too ;)
 
Even in highly regulated safety-critical SW dev (my exp is from medical), the aim is for Lean and Agile and all that, trying to shorten the roadmaps. The name of the game is quick increments, building the next short term plan on top of the results of the previous iteration. If high level roadmaps exist they are a few oneliners, not odd details that just happen to match fanboi wishlists.

Wait... there are medical software fanboys?
 
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Software companies rarely make five year roadmaps these days (unless it's a SW team at NASA). Even one year plans will be after the first three months, the world just moves too fast these days. Five year up-front planning is on the level of "we'll aim for X revenue by 2024 (and we'll figure out how somewhere along the way)". Even in highly regulated safety-critical SW dev (my exp is from medical), the aim is for Lean and Agile and all that, trying to shorten the roadmaps. The name of the game is quick increments, building the next short term plan on top of the results of the previous iteration. If high level roadmaps exist they are a few oneliners, not odd details that just happen to match fanboi wishlists.

Sure, but FDev do seem to have a franchise-stacking plan to expand their launch as a self-publisher. (See the background image here for example)

That could be far more orders of vague than a dev roadmap.
 
Well we already know Fleet Carriers are coming because they we're shelved for whatever reason. It's logical to assume they will bring them out at some stage, no point wasting all that time work.
 
I’m sure it’s fake.

That said — I really wanted space legs until I saw Star Citizen. It’s hard to make a spaceship game. It’s even harder to make a FPS game. To combine both? On the elite scale? Seems impossible. And actually, walking to the hanger to find your ship could get repetitive really quickly.

I’d much rather have atmospheric landings — and even, at this point, more than one ground vehicle. I love the spaceships part of elite. The driving game really could do with some improvement, IMHO.
 
Isn’t Star Citizen’s success in making millions mostly because of its space legs and ship interiors? I would love if they added small people walking around our ships but as for scrapping space legs entirely? 😨. I’m super glad your not in any way shape or form developing for this game. I for one am super excited for space legs and have been since day one. I don’t know anything about game development but I’m asuming space legs and ship interiors would be alot easier to implement than a galaxy of atmospheric planets. Besides if you watch some of the early dev diarys most of the developers were very excited about implementing space legs.
interesting, you say you don't know anything about coding and game development but you do know it's alot easier to create space legs, ships and station interiors, human and alien AI forms, animations of those, EVA and mechanics related to FPS gameplay (which presented and still do most bugs and complexity in SC)....etc than few kinds of atmos with adjusted FM.
 
I hope it is fake. Turning Elite into just another FPS sounds terrible. There are already enough games in that genre thanks.

Just because they add first person mechanics to the game doesn’t automatically turn the entire game into a call of duty fragfest!

Besides, this is such a weak argument against first person mode because in a sense, we already have it. It’s just that instead of walking on legs, you’re flying a ship and instead of firing a gun from your hand, you’re firing a gun from your ship.

The current mechanic for PvP is already established as FPSS already (First Person Ship Shooter), therefore it seems perfectly reasonable that FPS (First Person Shooter) mode also fits perfectly well into the spirit of this game.
 
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