I can confirm this.Simply lowering the FX Quality setting has no effect with the FPS extreme drop problem. In order to get the FPS back to where it was on your system before yesterday's update, you need to set the FX Quality to: OFF
I can confirm this.Simply lowering the FX Quality setting has no effect with the FPS extreme drop problem. In order to get the FPS back to where it was on your system before yesterday's update, you need to set the FX Quality to: OFF
@Will Flanagan i noticed change in the graphicsConfiguration.xml now all the volumetric quality settings have <TwoPassBlur>true</TwoPassBlur>We believe the cause of this is down to the 'FX Quality' setting in the graphics options. We're currently investigating a fix for the issue, but would recommend lowering your graphics settings in the meantime.
Hello Commanders,
We have been monitoring the feedback you've been making here on the forums, across social media and on the Issue Tracker. We wanted to give you an update on some of the concerns and bugs that have been raised.
We are not able to give you an exact date on when the patch with these fixes will be deployed, but aim to release it next week. As mentioned, investigations for these fixes are ongoing so times are subject to change.
- Drag Munitions
- Based on your feedback, we will revert the change that we made to Drag Munitions, changing them back to how they worked prior to the April Update. However, this is something we may look to revisit in the future.
- Frame Rate Issues
- We believe the cause of this is down to the 'FX Quality' setting in the graphics options. We're currently investigating a fix for the issue, but would recommend lowering your graphics settings in the meantime.
- We are also investigating fixes for these known issues:
- SRV damage multiplying when in multiplayer sessions
- Module priorities resetting
- Shield module turning on (after previously being deactivated)
- ‘Restock All’ quick option not functioning
- Buying/selling commodities is now faster – whilst using a mouse it will incrementally speed up, and when selling it will default to the maximum amount you have in your hold
Thank you for your understanding and patience.
why just the mouse? apart from that, thanks
- Buying/selling commodities is now faster – whilst using a mouse it will incrementally speed up, and when selling it will default to the maximum amount you have in your hold
Not sure what u want to say here, but as many covered here, Drag buff. as proposed. would not defend u from fast moving griefers as u put it ... that would be the case only in one scenario. where "fast moving griefers" dont have drag wep, and u have them .. which is total fiction .. if this drag stayed in game ALL ships would be "forced" to have drag wep .. and u would still be much slower then "fast moving griefers", just on Minimum Engine Output levels whit out boost ... we covered this several times now ... dont rage just because u dont understand how things work .. and if i misinterpreted something i apologies, like i sad in beginning. ur message is not really clear to meThat sucks. Probably gonna put the game on the shelf now. Oh well. That was fun for the 5 minutes it lasted. No defense against fast moving griefers now thanks to shortsighted PvE merchants who refuse to better themselves, now everyone who engages in PvP in open gets punished. Well done guys ruining other peoples fun as per usual.
Jeesh, you really can't please everyone can you? Props to the Frontier devs who have to put up with internet-rage cynicism on both sides of every argument over every single decision they make.That sucks. Probably gonna put the game on the shelf now. Oh well. That was fun for the 5 minutes it lasted. No defense against fast moving griefers now thanks to shortsighted PvE merchants who refuse to better themselves, now everyone who engages in PvP in open gets punished. Well done guys ruining other peoples fun as per usual.