Not in the patch notes - canopy integrity halved.

Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.

Therefore, to maintain the canopy’s current functionality, we halved its integrity.

A size-1 Module Reinforcement Package has an integrity of 70 and provides 60%, i.e. 42 integrity protection to the canopy. I believe that the original stats for the canopy (integrity at 30, breaks at 0%) are actually what was intended, and your decision to halve it to 15 is ridiculous. So anyway, [sarcasm] thank you for the free size-1 slots on all ships [/sarcasm], I guess the Lord giveth and the Lord taketh away, we'll now have to put a MRP in the slot, pretty much required.

EDIT: Not that I ever went without an MRP; the canopy's always been ridiculously weak. Pretty sure you remember all the flaming on Reddit when you guys introduced the Chieftain with its nice big canopy right in front.
 
Last edited:
A size-1 Module Reinforcement Package has an integrity of 70 and provides 60%, i.e. 42 integrity protection to the canopy. I believe that the original stats for the canopy (integrity at 30, breaks at 0%) are actually what was intended, and your decision to halve it to 15 is ridiculous. So anyway, [sarcasm] thank you for the free size-1 slots on all ships [/sarcasm], I guess the Lord giveth and the Lord taketh away, we'll now have to put a MRP in the slot, pretty much required.

EDIT: Not that I ever went without an MRP; the canopy's always been ridiculously weak. Pretty sure you remember all the flaming on Reddit when you guys introduced the Chieftain with its nice big canopy right in front.

The MRPs never had any effect on the canopy integrity.
 
Yeah MRPs only protect modules you can buy/swap out yourself, in a self-sacrifice way, i.e they take so much damage before letting it through.
Armour Reinforcement Modules and Armour Plating changes will help increase total ship integrity to protect everything else.
 
How was the 50% determined though?
Was it when the module hit 15 health?
Or did it break at 50% of the modifier increased health?

30 + 60% = 48
48 -15 = 33 hit points
48 / 2 = 24 hit points

15 + 60% = 24 hit points

If it used the modified value reaching 15 method then it was previously stronger. Significantly more so if multiple modifiers were stacked.
 
I've always been under the impression, both due to some rather sloppy personal testing, and the following statement, that MRPs do indeed protect the canopy.


If this information is outdated, could someone link me to a recent test or dev statement?

Or did it break at 50% of the modifier increased health?

Damage resistances don't alter fundamental integrity, they apply to the incoming damage.
 
Have you seen this thread?

https://forums.frontier.co.uk/threads/module-reinforcement-packages-and-your-canopy.362027/

I could be wrong here but looking at that info it seems that the canopy can receive a certain percentage of damage (looks like it's done by the dreaded RNG) that bypasses all MRP so that 15 integrity won't last half a second when the dice don't roll in your favour. Even if they change it back to 30 and have it break at 0% it will still be too weak and out of balance with the durability of the rest of the ship because other modules don't have a chance of receiving direct damage.
 
Last edited:
When i initially started hunting Cyclops’ (well over a year ago) i would loose my canopy regularly. After fitting MRP’s it became rare to loose the canopy.
This leads me to believe that MRP did/do affect canopys.
Last time out (post update)i heard the dreaded “creeeeak” noise, i don’t think this is unrelated...

o7
 
When i initially started hunting Cyclops’ (well over a year ago) i would loose my canopy regularly. After fitting MRP’s it became rare to loose the canopy.
This leads me to believe that MRP did/do affect canopys.
Last time out (post update)i heard the dreaded “creeeeak” noise, i don’t think this is unrelated...

o7

See thread above. ^^ Sandro clarifies how MRP works to protect canopy.
 
Hello everyone,

Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.

Therefore, to maintain the canopy’s current functionality, we halved its integrity. This means that the canopy should be reacting in the same way as before the April Update.
We’ve tested internally and found this to be the case, however, if there are any instances where you are seeing an issue, please let us know.

The canopy used to break at 0% integrity, not 50% as you have stated above.

Canopy integrity needs a slight buff in order to bring that module integrity inline with existing modules. Give canopy's across the board a 25% integrity buff and you'll make the vast majority of players happy.
 
Before, canopy integrity was 30 across the board.
Now, its 15, EXCEPT for the type 10, where it is now 25(!).

So a few things come to mind with this.
  • This is an indirect buff to phasing, since it was the only 'module' that could be damaged with it while the shields are up.
  • ONE railgun shot is enough to break it
  • Thargoid interceptors seem to have a high rate of hitting this, so thats going to be even more of an embuggerance
  • Yet another nail in the hulltank coffin.
  • In quite a few ships, targeting the shield generator is an easy way to land hits on the canopy.
  • Hope you deepspace explorers have an AFMU, now you canopy goes in half the number of boops
  • Does FDev have a rogue programmer that just likes mucking around with random #DEFINEs in the code?
E : https://issues.frontierstore.net/issue-detail/1081
The "rogue" dev is actually the one who doesn't!

Last night my canopy cracked literally a second after my shield went down...at 98% hull! Have Frontier acknowledged this or is it as intended? Can't we sue the screen manufacturers under criteria such as 'fitness for purpose' or 'merchantable quality'?

Btw is that you, Disco Stu?
 
Why have you forsaken me, forum & refused to answer my question...it's because I referred to you all as dorks in those other threads, isn't it?! I knew I shouldn't have burnt my bridges! Curse you, vengeful dorks (sorry force of habit, I didn't mean it)...woe is me!...what am I going to do now?...boohoohoo!

...anyway, what's for lunch?
 
I've always been under the impression, both due to some rather sloppy personal testing, and the following statement, that MRPs do indeed protect the canopy.


If this information is outdated, could someone link me to a recent test or dev statement?

Damage resistances don't alter fundamental integrity, they apply to the incoming damage.

Just noticed that the thread you linked is the same thread that's linked in the thread I linked 😬 My bad.
 
The MRPs never had any effect on the canopy integrity.
This is incorrect. I've done extensive tests using railguns point blank to the canopy of a chieftain. 1 shot without mrp was instant breach. The more mrp were added, the more shots it took to breach.

Edit: also, for science, we tested shielded life support vs lightweight life support. The results yielded zero difference.
 
Last edited:
I could never really tell when it went as it always happened in one go. The fact that the canopy can be completely destroyed with one shot you'd think was enough for Fdev to do something about it but alas they seem to think it's perfectly fine.
 
I could never really tell when it went as it always happened in one go. The fact that the canopy can be completely destroyed with one shot you'd think was enough for Fdev to do something about it but alas they seem to think it's perfectly fine.
I think it's perfectly fine as well.
 
Back
Top Bottom