Interesting. That must mean that, effectively, the T-10 and dBX canopies have been strengthened, since they are at 25 and 30 respectively ?Hello everyone,
Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.
Therefore, to maintain the canopy’s current functionality, we halved its integrity. This means that the canopy should be reacting in the same way as before the April Update.
We’ve tested internally and found this to be the case, however, if there are any instances where you are seeing an issue, please let us know.
How do you continue fighting with the broken front window? Serious questions.
I put decent life support on all my combat ships as well, but once the window breaks the HUD is gone. And without the aiming indicators I can just stay around a little and play a bullet sponge, I'm not hitting anything.
So employers that have people working on Saturdays, are not decent people, even if they pay the extras right?
I ll try to remember that, the next time i buy my coffee from the 24-hour stop.
Tbh, I am to 99% sure that the canopy on my vulture breaks sooner than before that change.
Why not make the integrity scale with numbers of MRPs? As many have said, the canopies have always been a huge problem when it comes to survivability.
make canopies a core internal with options like "lightweight glass" (standard), "reinforced glass" (tougher), "shielded" (even tougher, but takes a damage multiplier when unpowered) and finally just have one that encases the cockpit in plating and projects a holographic view onto it for the toughest protection of all - but you go blind if your sensors pack in.That would be great, especially for pilots of hull tanks and shield-less builds.
#MakeNotShieldTanksAtLeastOKAgain
Maybe that's just confirmation bias. How often have you lost the canopy of your Vulture since the update?
The Vulture has always been notorious for canopy breaches.
That would make sense. On the other hand, the Anaconda 1% bug exists since the release of the game...My guess is that canopy damage was originally intended to have blowout be the midpoint of the damage possible and that canopy health could degrade further, maybe with loss of ship at 0%. Later they decided to make blowout the worst that could happen and have damage stop there at 50%. So the lower half of the range was never used. This change resets the range so the percentage can run down to 0% instead of stopping at 50%.
My guess is that canopy damage was originally intended to have blowout be the midpoint of the damage possible and that canopy health could degrade further, maybe with loss of ship at 0%. Later they decided to make blowout the worst that could happen and have damage stop there at 50%. So the lower half of the range was never used. This change resets the range so the percentage can run down to 0% instead of stopping at 50%.
Thanks Will!
Is there any chance that this could become a engineered item in the future?
As much as I hate grinding for yet even more materials, I'd get behind either one or both of these ideas.Tbh, I am to 99% sure that the canopy on my vulture breaks sooner than before that change.
Why not make the integrity scale with numbers of MRPs? As many have said, the canopies have always been a huge problem when it comes to survivability.
Canopy. Transparency. I like it.This is why we need transparency in patch notes much like other companies. Also, for the love of god do an open beta.
Uh, I'm guessing "no"?I wonder if NPCs are also halved.
Hello everyone,
Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.
Therefore, to maintain the canopy’s current functionality, we halved its integrity. This means that the canopy should be reacting in the same way as before the April Update.
We’ve tested internally and found this to be the case, however, if there are any instances where you are seeing an issue, please let us know.
No one will ever buy Lakon ships again.Was it possible to repair a canopy that still had integrity before, even if the integrity had fallen below 50%?
Regardless, even if behavior is the same as before, please pass a long a suggestion to scale canopy in some fashion.
It's absurd that ships with larger/more exposed canopies, that are also intended for combat can only withstand the same damage as much smaller or less combat oriented vessels with proportionally less exposed canopies. An Eagle with a 15 integrity canopy makes sense. An Assault ship or Corvette bridge with the same does not.
Simply scaling canopy integrity to hull rating/hardness, or some fraction thereof, should be a quick and effective fix, for example. Canopy size and location still matter, as how often it gets hit wouldn't change, but ships that are built to take hull hits would also be able to take more hits to the canopy.
A little math; The armour value is 100 with an integrity of 100. It is supposed to break at 0, but actually breaks at 50. So they changed the 100 to 50 so it now breaks at 0. Now, if there are any equations in their code that use both armour and integrity as a breaking point (which it should), the armour has been effectively reduced by 50%.