Not in the patch notes - canopy integrity halved.

DeletedUser191218

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Before, canopy integrity was 30 across the board.
Now, its 15, EXCEPT for the type 10, where it is now 25(!).

So a few things come to mind with this.
  • This is an indirect buff to phasing, since it was the only 'module' that could be damaged with it while the shields are up.
  • ONE railgun shot is enough to break it
  • Thargoid interceptors seem to have a high rate of hitting this, so thats going to be even more of an embuggerance
  • Yet another nail in the hulltank coffin.
  • In quite a few ships, targeting the shield generator is an easy way to land hits on the canopy.
  • Hope you deepspace explorers have an AFMU, now you canopy goes in half the number of boops
  • Does FDev have a rogue programmer that just likes mucking around with random #DEFINEs in the code?
E : https://issues.frontierstore.net/issue-detail/1081

Ye this sucks. There was already a nerf/bug of my ax Krait canopy meaning i could no longer kill Medusas with it. This just makes it completely not worth even attempting.
 
It's fine for PVE yeah but try fighting Cmdrs for a few sessions in a one of the hulltanks and let me know how it goes.
Well I've learned that this argument is irrelevant. If you get destroyed you are flying the wrong ship, it's as simple as that. Sure, it would be fun if all builds are viable, this includes my shieldless, unengineered trader though. Guess what people tell you when you get destroyed on an exploration trip? Don't bring paperplanes. So why should this be different for PvP?
 
I bought an anaconda yesterday. First scrape testing it, I got overwhelmed by NPC enemy and thought screw this and jumped out. As I was jumping, my canopy was blown to smithereens and I ended up in supercruise with no canopy. Of course speed in supercruise with no canopy is a mere crawl and needless to say I couldn't make it back to the station in time. Boom, 11 mil re-buy down the drain.
 
I bought an anaconda yesterday. First scrape testing it, I got overwhelmed by NPC enemy and thought screw this and jumped out. As I was jumping, my canopy was blown to smithereens and I ended up in supercruise with no canopy. Of course speed in supercruise with no canopy is a mere crawl and needless to say I couldn't make it back to the station in time. Boom, 11 mil re-buy down the drain.
Get better life support. Also there is no speed difference with or without the canopy, 15 minutes are usually enough to get to a station and dock. If you don't want to set the thorttle to 75% immediately, the audio gives you some clues if you are too fast.
 
Well I've learned that this argument is irrelevant. If you get destroyed you are flying the wrong ship, it's as simple as that. Sure, it would be fun if all builds are viable, this includes my shieldless, unengineered trader though. Guess what people tell you when you get destroyed on an exploration trip? Don't bring paperplanes. So why should this be different for PvP?

Flying the wrong ship? It doesn't matter what ship it is. Unless your in a shield tank your gonna have canopy woes to contend with as it's objectively much weaker that the rest of the modules and is a critical component to be able to carry on fighting.
 
Flying the wrong ship? It doesn't matter what ship it is. Unless your in a shield tank your gonna have canopy woes to contend with as it's objectively much weaker that the rest of the modules and is a critical component to be able to carry on fighting.
In that case everyone faces the same challenge, which is good.
 
Flying the wrong ship? It doesn't matter what ship it is. Unless your in a shield tank your gonna have canopy woes to contend with as it's objectively much weaker that the rest of the modules and is a critical component to be able to carry on fighting.

What he said.

Any updates on this Will?
 
Get better life support. Also there is no speed difference with or without the canopy, 15 minutes are usually enough to get to a station and dock. If you don't want to set the thorttle to 75% immediately, the audio gives you some clues if you are too fast.

Mhh, that's really odd then. I'm only back playing a couple of weeks and still in that readjustment phase and trying to remember everything I've forgotten. Maybe you guys can shed some light on what happened so I don't repeat it?

Basically, as I said, I took damage, hull was down to about 50%, canopy gone. I jumped out the zone. I nav marked the station, aligned, set throttle to full, but ship was in slow mo. Sadly I didn't record the cockpit shenanigans, but maybe you'll here the engines in the last few seconds. Maybe engines were damaged?

Source: https://youtu.be/Nikf9PFJQn0
 
In that case everyone faces the same challenge, which is good.

Maybe we should also have 50% lower integrity on thrusters, power distributors and powerplant? More goodness I say!!! Let them all run for their lives once the shields are down. Also, 51 integrity on weapons? Pfff.. Too much! Why should anyone need to spend more than one missile volley in order to disable weapons? No, no, INSTANT eradication is the only logical way.
 
Maybe we should also have 50% lower integrity on thrusters, power distributors and powerplant? More goodness I say!!! Let them all run for their lives once the shields are down. Also, 51 integrity on weapons? Pfff.. Too much! Why should anyone need to spend more than one missile volley in order to disable weapons? No, no, INSTANT eradication is the only logical way.
You do realise that basically nothing was changed regarding cockpit integrity?
 
There is something wrong with the canopy. During a fight yesterday, I heard messages about my canopy being critical and the one after that, and went to the right panel to check. It was at 75% and my MRP still up. Either they need to correct the audio messages, or just tell if something is off or not.
 
How do you continue fighting with the broken front window? Serious questions.
I put decent life support on all my combat ships as well, but once the window breaks the HUD is gone. And without the aiming indicators I can just stay around a little and play a bullet sponge, I'm not hitting anything.
I fly in VR, so I was able to lean over to see out of a piece that wasn't broken to get back to the station. I would be less concerned with fighting than getting it home.
 
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Hello everyone,

Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.

Therefore, to maintain the canopy’s current functionality, we halved its integrity. This means that the canopy should be reacting in the same way as before the April Update.
We’ve tested internally and found this to be the case, however, if there are any instances where you are seeing an issue, please let us know.

This is not acting the same way as before the April update, I would say you need to take a look at your testing methods if you think it is. I have nearly 2000hrs and have never had a canopy break, was grinding thargoid scouts heavily in a challenger before the April update dropped. Since then it is consistently cracking up and I have lost the canopy twice.
"As a developer I would like to not constantly meddle and mess with the game outside of any patch notes, so that I don't upset my customer" - try putting that on your Jira cards.
 
This is not acting the same way as before the April update, I would say you need to take a look at your testing methods if you think it is. I have nearly 2000hrs and have never had a canopy break, was grinding thargoid scouts heavily in a challenger before the April update dropped. Since then it is consistently cracking up and I have lost the canopy twice.
"As a developer I would like to not constantly meddle and mess with the game outside of any patch notes, so that I don't upset my customer" - try putting that on your Jira cards.


There's definitely something off. I did a few tests and posted about it in the other thread here https://forums.frontier.co.uk/threads/canopy-integrity.510847/
Hopefully Will catches it and lets us know his thoughts after seeing the video.

Here's the post from the other thread if you want to take a look;

I've done a few tests now using a C2 rail gun (non-engineered) against the chieftain canopy without module protection and have had varying results. It's not predictable how many shots it will take to break the canopy so seems like there is probably some RNG in there somewhere. I've had it take anywhere between 12 shots to 4 shots but what is consistent is that the displayed health of the canopy doesn't show a decrease at all until breach at which point it shows 0.

Here's the capture from the test when it took 4 shots to breach and you can clearly see it goes straight from 100% health with no visable cracks, to breached and 0% health within the space of one shot. This doesn't quite seem right to me. What do you guys think?

Source: https://youtu.be/2zZrRAUJLr0
 
Well I've learned that this argument is irrelevant. If you get destroyed you are flying the wrong ship, it's as simple as that. Sure, it would be fun if all builds are viable, this includes my shieldless, unengineered trader though. Guess what people tell you when you get destroyed on an exploration trip? Don't bring paperplanes. So why should this be different for PvP?
Flying the wrong ship? I'm offended. I don't know if that was your intention (to insult people who lose their canopies in pvp), but I am. I fly almost exclusively hybrids, in PvP, and I can assure you that canopy integrity is a total joke and always has been for us. I have 20-30% hull left when my canopy goes, that's over 1000 effective health stil to go (and shows I am flying the right ship). This is one of the biggest ongoing problems with the balance between shield and hull based builds.

Now, on the original topic, I still cannot 'feel' a difference after many more PvP sessions, between pre-April patch and post, I think FD are telling the truth that they only changed a number and not an actual reality. That doesn't change the fact that canopies need buffing across the board and have done for a long time, and FD's missing the opportunity for a buff is yet another epic fail. Why the holy hell didn't they actually make them 30 integrity across the board!?
 
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