Allow use of pre 3.3 Advanced Discovery Scanner

I very much doubt so, if it really was a way to free up a slot, it was pretty terrible as it only benefited those who already had an ADS not to mention that there was no particular reason to have yet more slots. And I don't see the sense in your logic because we still have both a standard scanner on all ships and an optional scanner.

Everyone got an FSS to stop all the actual explorers already out in the black having to return and refit. FDEV avoided breaking the game for them by making it standard.
 
I very much doubt so, if it really was a way to free up a slot, it was pretty terrible as it only benefited those who already had an ADS not to mention that there was no particular reason to have yet more slots. And I don't see the sense in your logic because we still have both a standard scanner on all ships and an optional scanner.
It benefitted everyone. People that didn't have an ADS were likely hanging around the bubble, they needed it to find stuff, the people that had an ADS received a free slot to use as they wish.

Nothing wrong with that.
 
Errrr, nope.

The FSS was intended to be a straight replacement for the ADS, because FDev had failed to realize that tying the new USS location mechanism to the FSS meant that anybody hunting mats had to fit one. Naturally enough, non-explorers were quite upset about this, so FDev responded by making the FSS magically invisible and weightless.

Ironically, that actually made it EASIER for them to bring back the ADS as an optional module, since it could just go back into its original slot.

It's a classic example of rushed development leading to designs which don't meet customer requirements, which then have to be reworked at the last minute. The result of this is invariably badly written code which falls apart spectacularly when anyone tries to make a minor adjustment to it. April Update anyone?
The FSS is not magically invisible and weightless, it's built into every ship. The weight is part of the ships basic weight. It should have a power supply though, like any other module.

But you seem to not have an issue with the system map and galaxy map which is the same. The Nave computer doesn't have any weight either if we go by the same logic. What about the codex? Maybe that should weigh something too.
 
You either have an integrated scanner that's standard on all ships or you have an optional scanner that you can fit if you choose to do so.
Except there in lies the flaw in your argument, your assumption that they are (or should be) completely separate systems. The xDS could have been preserved but mutated in function in essence. Effectively changing them in function and name to Discovery Computers as opposed to scanners as such. Removing said module(s) mid-flight benefits very few people (just a small rebuy reduction) since the only time the free slot would be of value would be the next time they docked for a refit - at which point the CMDR in question could have chosen to remove the now optional module.

While this thread is referring to re-adding the legacy ADS we are more talking about allowing for the legacy mechanics as opposed to being pedantic about the module itself being called a discovery scanner.
 
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Except there in lies the flaw in your argument, your assumption that they are (or should be) completely separate systems. The xDS could have been preserved but mutated in function in essence. Effectively changing them in function and name to Discovery Computers as opposed to scanners as such. Removing said module(s) mid-flight benefits very few people (just a small rebuy reduction) since the only time the free slot would be of value would be the next time they docked for a refit - at which point they could have chosen to remove the now optional module.

While this thread is referring to re-adding the legacy ADS we are more talking about allowing for the legacy mechanics as opposed to being pedantic about the module itself being called a discovery scanner.

Sounds like an overcomplicated way of doing exactly what they've already done since all the ADS's functionality is already in the FSS.
 
Sounds like an overcomplicated way of doing exactly what they've already done since all the ADS's functionality is already in the FSS.
False, the xDS and FSS may have overlap in purpose but they are sufficiently different to debunk your claim - and no, FD did not do what they should have done (c/f what I described). You call it over-complicated, but it is not that complicated in actual fact.

Ultimately, what is done is done - what FD should or should not have done is rather moot - the proposal being put forward by this thread is pretty sound and has current precedent - essentially the addition of an optional module that allows the automatic population of the topological map in unexplored systems (no details, labels, discovery tags, nor in-game credit gains - just the level of data that is displayed in explored systems with the nominal FSS honk) thereby allowing for system scanning using the near body scan approach with FSS scanning being still an option with or without the unit fitted.
 
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I didn't say I was happy with it. I'm not going to express a personal opinion on how I feel about it because my feelings on the matter are irrelevant. This is the way it is whether I love it or hate it or care not one whit either way.



Yes. There was a reason to remove the ADS. To free up an optional internal slot. You can't have it both ways. You either have an integrated scanner that's standard on all ships or you have an optional scanner that you can fit if you choose to do so. Having both, or the provision for both, is just over engineering. Over engineering is almost always all around bad practice.
Really, the free slot is more likely a bonus to smooth the waters of dissension adding weight to the scales of acceptance.

As for your personal opinion, that should be a factor, your feelings are what drive you to play the game or drive you away, I have some 2000 hours logged and I thoroughly enjoyed that time, since the disruption to my game with the new 'Ronco/K-Tel' scanner I play far less, the enthusiasm has been drained from me and I cannot see myself investing in any expansions for a game I simply don't enjoy anywhere near as much as any investment would warrant... so yes, I'd say personal opinions matter very much, very much indeed.
 
False, the xDS and FSS may have overlap in purpose but they are sufficiently different to debunk your claim - and no, FD did not do what they should have done (c/f what I described). You call it over-complicated, but it is not that complicated in actual fact.

Ultimately, what is done is done - what FD should or should not have done is rather moot - the proposal being put forward by this thread is pretty sound and has current precedent - essentially the addition of an optional module that allows the automatic population of the topological map in unexplored systems (no details, labels, discovery tags, nor in-game credit gains - just the level of data that is displayed in explored systems with the nominal FSS honk) thereby allowing for system scanning using the near body scan approach with FSS scanning being still an option with or without the unit fitted.

They have their hands full with the roadmap moving forwards to the new DLC. No need to waste time and effort on players refusing to use the improved in game mechanics.
 
They have their hands full with the roadmap moving forwards to the new DLC. No need to waste time and effort on players refusing to use the improved in game mechanics.
There is no roadmap. At least no published one.
Second, they did find time to implement improved game mechanics of self-piloting ships right?
 
It benefitted everyone. People that didn't have an ADS were likely hanging around the bubble, they needed it to find stuff, the people that had an ADS received a free slot to use as they wish.

Nothing wrong with that.

No Max, that's factually incorrect because the designs that didn't have an ADS didn't lose a slot. Everone means everyone and not everyone wants to explore.
 
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No Max, that's factually incorrect because the designs that didn't have an ADS didn't lose a slot. Everone means everyone and not everyone wants to explore.
What has exploration got to do with it. Combat ships need the FSS to search for USS's to gather materials. People need the FSS to find scenarios for combat missions. People need the FSS to find mission objectives.

It's a benefit to everyone, some more then other and to say otherwise is factually incorrect and possibly dishonest.

Personally, I would still prefer it to be an optional module as it was originally intended. But as there was a bug that allowed people to use the FSS whether you had the ADS installed or not (it's was still called the ADS), I assume it was probably easier for them to just make it a built in module.
 
Cant you find USS the old way still? By just flying about?
Yes. The FSS reveals them all though, which makes finding a specific type easier. There is no downside to the way the USS discovery mechanism was implemented, in all cases (AFAIK) it is the same as or better than before.
 
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