I love mining in my T10, lumbering beast that it is, but also have a Python set up too, I also like variety(but know which ship I prefer)
+1
With a good set up this is a 'meta' miner.
MP
I love mining in my T10, lumbering beast that it is, but also have a Python set up too, I also like variety(but know which ship I prefer)
Mine's over 54, but I built it for speed as well as exploration, so not an exploration meta-build.
I asked because my main long-range explorer is currently an AspX. I'm definitely keeping the AspX forever, but am looking at adding a Large exploration ship to the fleet too and am not yet sold on the Anaconda, looking for other options.
Or 50-60 foot 18 wheeler.... as a customer.A station not having large landing pads is similar to a grocery store not having a parking space for your 40ft lorry![]()
I want scenarios tailored for my Cobra 4.![]()
Whatever you want it to do... but as a starter, its a classic ship, affordable and pretty quick off the mark too.Okay, let's start with an easy one...
What does the Cobra Mk3 do better than any other ship in the game?
In the "rebalancing" of ships' canopies, all of them (except the dBX) appear to have been maintained with overall strength (allowing for reduction in max strength minus adjusted degradation before it blows out), except the T-10 which, in this rebalance has actually been increased in strength. The T-10 is meant for something in the future ... maybe it will emerge in one of the Initiatives against Thargoids.It is so hard to be a fan of the large ships right now in Elite Dangerous.
First they ruined large ships for mining by making the Imperial Clipper, Python, or Krait the meta for core mining. Don't get me wrong, mining in the Clipper is fun. But this was really disappointing as it was the one raison d'etre that sort of made sense for ships like the Type-10. What is the point of that ship being in the game now? Right, now it is just a cumbersome waste of time to mine in that ship.
Frontier still have NEVER made single player haulage missions for the large ships. Still, in 2019. All of the missions still max out at the Pyuthon 220t or so (most being 180t). There is no progression for haulage missions after the Python. Yeah you can try stacking the missions but then you deal with higher spawn rates for pirates, etc. Haulage missions stop being fun after you move up from the Python. Python! Python! Python! Ugh....
Now we come to today's news. They are excluding large ships altogether from the trade goal of the Interstellar Initiative. Small and medium ships only. Basically the Python is what everyone will use to maximize profits. I was actually looking forward to bringing my Type-9 out there but now there is no point. I hate having my hand forced like that. Play your own way as long as you like the Python and/or Krait!
Please Frontier, not all of us want to fly the Python or the Krait Mk II all the time. Please remember that some of your players really like the large ships and I think we are starting to feel neglected and excluded. I don't think we should have to wait until 2020 to have a little consideration shown for the large ships that some of us really love to fly.
That's still not too shabby. I tend to also favor speed when outfitting a ship and am willing to take the small jump range hit that fitting A thrusters causes.
I asked because my main long-range explorer is currently an AspX. I'm definitely keeping the AspX forever, but am looking at adding a Large exploration ship to the fleet too and am not yet sold on the Anaconda, looking for other options.
If you are referring to the Interstellar Initiative then I respectfully disagree. I do think it was a mistake to totally exclude large ships from such a large major in-game event, but I acknowledge that I may be in the minority there which is fine. Hopefully they will be included next time.
I want all the cake and biscuits too...Hey that would be great too. I have no problem with some parts of the game being more focused on small and mediums as long as the large ships still get viable roles too.
Incorrect.
1) The smaller the ship, the less likely it is to get scanned. So helps with small groups of wanted passengers or small smuggling operations.
2) Speed. Only small ships can fit the enhanced performance thrusters. This makes them great for courier missions where cargo space is not an issue or racing around.
Also small ships can often be more of a challenge and more fun to fly. Challenge and fun are both valid reasons to use small ships, depending no your preference.
It's one thing to use certain ships cos we like to.
The fact remains that (most of the time) the only objective reason not to fly a big ship is when you think there might not be a large landing pad available and there's no objective reason, at all, to fly a small ship.
Course, there are little things that do differentiate between different classes of ship, such as the ability to land on rough terrain favouring small ships, but it doesn't seem like a lot of thought has gone into providing roles for different ships.
As I said, there's a heap of reasons why, in real-life, we don't all drive 40ft lorries and if FDev could manage to translate some of those reasons into ED I reckon it'd add a lot to the gameplay.![]()
Lots of incentive, for all the ships, its not anybody elses fault if you dont quite understand the nuances between ships, loadouts and engineering.
I for one, especially with the new class 1 slots have turned my taxi DBX into a deep space explorer, completely self sufficient and flys way much better than a Fattaconda.
And yes the Fattaconda, still has its uses as a support ship for deep space exploring in fleets in mining, ship repar, or combat.
The ONLY incentive that PREVENTS players from flying different ships, for different things, in different ways is your choice and that invariably comes down to -
MIN MAX FOR ALL THE CAKES AND BISCUITS
or
OR FLY SPACESHIPS IN A SPACESHIPS FLYING SPACESHIPS GAME BECAUSE I LIKES FLYING SPACESHIPS
In the "rebalancing" of ships' canopies, all of them (except the dBX) appear to have been maintained with overall strength (allowing for reduction in max strength minus adjusted degradation before it blows out), except the T-10 which, in this rebalance has actually been increased in strength. The T-10 is meant for something in the future ... maybe it will emerge in one of the Initiatives against Thargoids.
You started off by saying that all ships "suit one role over another" and now you're attempting to justify that by saying "just fly what you want".
Sorry but, just 'cos I want to fly a Keelback, that doesn't make it a more suited to combat than an FdL, more suited to hauling cargo than a Cutter, more suited to mining than a Python or more suitable for exploration than an Anaconda.
You deliberately missed out the word mostly, Ships suit one role over another 'mostly'.You started off by saying that all ships "suit one role over another" and now you're attempting to justify that by saying "just fly what you want".
Sorry but, just 'cos I want to fly a Keelback, that doesn't make it a more suited to combat than an FdL, more suited to hauling cargo than a Cutter, more suited to mining than a Python or more suitable for exploration than an Anaconda.