Sad trombone for large ship fans

Mine's over 54, but I built it for speed as well as exploration, so not an exploration meta-build.

That's still not too shabby. I tend to also favor speed when outfitting a ship and am willing to take the small jump range hit that fitting A thrusters causes.

I asked because my main long-range explorer is currently an AspX. I'm definitely keeping the AspX forever, but am looking at adding a Large exploration ship to the fleet too and am not yet sold on the Anaconda, looking for other options.
 
I asked because my main long-range explorer is currently an AspX. I'm definitely keeping the AspX forever, but am looking at adding a Large exploration ship to the fleet too and am not yet sold on the Anaconda, looking for other options.

Horses for courses, really.

I have an AspX Explorer which I put a helluva lot of effort into but which, I fear, will be superceded by a Phantom.
Honestly not sure about this yet. With the extra slot, the AspX might still be viable, but I digress.

Anyway, point is that the Phantom, definitely, is all the ship I really need for exploring.
If I want to go exploring, that's what I'll take.

That means there's a "gap" in my fleet for a ship specialised for travelling, as opposed to exploring.
Which means I've got an excuse to have an exploration Annie as well as the AspX and the Phantom (and the DBX and the Sidey).

If you want to go exploring with "only" a 54Ly jump-range, you can do that in an AspX or a Phantom.
You don't really need all the slots an Orca has to go exploring, it's not providing you with any real advantages and, although it's more agile than an Annie, it's not as agile as an AspX or Phantom.
The Annie certainly has a couple of flaws but it does offer unbeatable jump-range, which is always nice.

FWIW, I think the need for SC agility is exaggerated.
Sure, the Annie is a slug in SC but I find you forget about that after a handful of jumps.
You just get used to doing things at a more sedate pace.
 
I Mine in my Imperial cutter and I have 3 om them for different tasks. And i also want bigger ships. Ive made all these credits from void opal mining and nowhere to spend them. :p
 
Okay, let's start with an easy one...

What does the Cobra Mk3 do better than any other ship in the game?
Whatever you want it to do... but as a starter, its a classic ship, affordable and pretty quick off the mark too.

But, alas, you are just nitpicking.

"all of them suit one role over another, some better than others" (I hate having to quote myself because people dont read or comprehend properly)

I'd say the Cobra mk3 is a nice allrounder with a lot of versatility. Thats a bit better than the other ships in its size and price range, comparable to the Viper mk3, and then that boils down to personal preference... I like the cobra over the viper.

so ner.
 
It is so hard to be a fan of the large ships right now in Elite Dangerous.

First they ruined large ships for mining by making the Imperial Clipper, Python, or Krait the meta for core mining. Don't get me wrong, mining in the Clipper is fun. But this was really disappointing as it was the one raison d'etre that sort of made sense for ships like the Type-10. What is the point of that ship being in the game now? Right, now it is just a cumbersome waste of time to mine in that ship.

Frontier still have NEVER made single player haulage missions for the large ships. Still, in 2019. All of the missions still max out at the Pyuthon 220t or so (most being 180t). There is no progression for haulage missions after the Python. Yeah you can try stacking the missions but then you deal with higher spawn rates for pirates, etc. Haulage missions stop being fun after you move up from the Python. Python! Python! Python! Ugh....

Now we come to today's news. They are excluding large ships altogether from the trade goal of the Interstellar Initiative. Small and medium ships only. Basically the Python is what everyone will use to maximize profits. I was actually looking forward to bringing my Type-9 out there but now there is no point. I hate having my hand forced like that. Play your own way as long as you like the Python and/or Krait!

Please Frontier, not all of us want to fly the Python or the Krait Mk II all the time. Please remember that some of your players really like the large ships and I think we are starting to feel neglected and excluded. I don't think we should have to wait until 2020 to have a little consideration shown for the large ships that some of us really love to fly.
In the "rebalancing" of ships' canopies, all of them (except the dBX) appear to have been maintained with overall strength (allowing for reduction in max strength minus adjusted degradation before it blows out), except the T-10 which, in this rebalance has actually been increased in strength. The T-10 is meant for something in the future ... maybe it will emerge in one of the Initiatives against Thargoids.
 
That's still not too shabby. I tend to also favor speed when outfitting a ship and am willing to take the small jump range hit that fitting A thrusters causes.

I asked because my main long-range explorer is currently an AspX. I'm definitely keeping the AspX forever, but am looking at adding a Large exploration ship to the fleet too and am not yet sold on the Anaconda, looking for other options.

Beluga, Cutter, T-10. All are great if you don't care about 60+ jump range, all have large canopies with great views, all can carry everything you could want, and all look great in screens while doing it.

Riôt
 
If you are referring to the Interstellar Initiative then I respectfully disagree. I do think it was a mistake to totally exclude large ships from such a large major in-game event, but I acknowledge that I may be in the minority there which is fine. Hopefully they will be included next time.
Hey that would be great too. I have no problem with some parts of the game being more focused on small and mediums as long as the large ships still get viable roles too.
I want all the cake and biscuits too...

Not all players grind the hell out of the game to minmax their way into large ships. But if you do, you should have a large fleet of ships ready to go for whatever comes up (so whats the problem, nobody is excluding you, but, you, yourself), some people only have limited or even one ship that they like to multi role, lots of players, lots of player choice, lots of player agency.

Instead of complaining because you want all the cakes, why dont you push an ingame effort, using a bit of RP, like the Distant World 2 community have done and rally the commanders to contribute on a massive scale and build an ingame, lore based, RP reason to get a full size station built, instead of just an outpost... Or an outpost and a planetary base.

I mean, explorers united and created an ingame event that snowballed and all kinds of different players and playstyles got involved with (regardless of all the politics and stupid tribalism) and got a station built in the centre of the galaxy through a number of ingame events, backed and supported by FD.

For all of FDs 'foilables', they are really quite good at getting behind players who engage in the game in a way that promotes in game RP gameplay that builds on current lore.

Or... just let FD run the game, and let players in smaller/medium ships have their day for a change, and maybe the next intiative will expand on whats going on.

Carry on Cmdrs.
 
Incorrect.

1) The smaller the ship, the less likely it is to get scanned. So helps with small groups of wanted passengers or small smuggling operations.

2) Speed. Only small ships can fit the enhanced performance thrusters. This makes them great for courier missions where cargo space is not an issue or racing around.

Also small ships can often be more of a challenge and more fun to fly. Challenge and fun are both valid reasons to use small ships, depending no your preference.

It's one thing to use certain ships cos we like to.
The fact remains that (most of the time) the only objective reason not to fly a big ship is when you think there might not be a large landing pad available and there's no objective reason, at all, to fly a small ship.

Course, there are little things that do differentiate between different classes of ship, such as the ability to land on rough terrain favouring small ships, but it doesn't seem like a lot of thought has gone into providing roles for different ships.

As I said, there's a heap of reasons why, in real-life, we don't all drive 40ft lorries and if FDev could manage to translate some of those reasons into ED I reckon it'd add a lot to the gameplay. (y)

Lots of incentive, for all the ships, its not anybody elses fault if you dont quite understand the nuances between ships, loadouts and engineering.

I for one, especially with the new class 1 slots have turned my taxi DBX into a deep space explorer, completely self sufficient and flys way much better than a Fattaconda.
And yes the Fattaconda, still has its uses as a support ship for deep space exploring in fleets in mining, ship repar, or combat.

The ONLY incentive that PREVENTS players from flying different ships, for different things, in different ways is your choice and that invariably comes down to -

MIN MAX FOR ALL THE CAKES AND BISCUITS

or

OR FLY SPACESHIPS IN A SPACESHIPS FLYING SPACESHIPS GAME BECAUSE I LIKES FLYING SPACESHIPS
 
Lots of incentive, for all the ships, its not anybody elses fault if you dont quite understand the nuances between ships, loadouts and engineering.

I for one, especially with the new class 1 slots have turned my taxi DBX into a deep space explorer, completely self sufficient and flys way much better than a Fattaconda.
And yes the Fattaconda, still has its uses as a support ship for deep space exploring in fleets in mining, ship repar, or combat.

The ONLY incentive that PREVENTS players from flying different ships, for different things, in different ways is your choice and that invariably comes down to -

MIN MAX FOR ALL THE CAKES AND BISCUITS

or

OR FLY SPACESHIPS IN A SPACESHIPS FLYING SPACESHIPS GAME BECAUSE I LIKES FLYING SPACESHIPS

You started off by saying that all ships "suit one role over another" and now you're attempting to justify that by saying "just fly what you want".

Sorry but, just 'cos I want to fly a Keelback, that doesn't make it a more suited to combat than an FdL, more suited to hauling cargo than a Cutter, more suited to mining than a Python or more suitable for exploration than an Anaconda.
 
In the "rebalancing" of ships' canopies, all of them (except the dBX) appear to have been maintained with overall strength (allowing for reduction in max strength minus adjusted degradation before it blows out), except the T-10 which, in this rebalance has actually been increased in strength. The T-10 is meant for something in the future ... maybe it will emerge in one of the Initiatives against Thargoids.

Ah, the mandatory Class A Life Support Act.

I would like the A-10, instead.
 
You started off by saying that all ships "suit one role over another" and now you're attempting to justify that by saying "just fly what you want".

Sorry but, just 'cos I want to fly a Keelback, that doesn't make it a more suited to combat than an FdL, more suited to hauling cargo than a Cutter, more suited to mining than a Python or more suitable for exploration than an Anaconda.

Agreed, but you mentioned a Keelback. You might need therapy afterwards, just like the Asp Scout...)
 
A while back, some players were breaking the doors down for the largest cargo capacity ships.

Now, we have an event that favors well-designed small and medium ships.

For ship tinkerers like me, this can be a fun challenge. Small ships have needed gameplay options for some time. In the late, lamented CG's, huge cargo ships dominated. For all their flaws, the new II's have brought gameplay to smaller craft. More missions should be given for small, maneuverable, stealthy ships.

More missions should be given out, period, but that's another topic.

Big ships have their place. So do medium to small ships.
 
It isn't like this is the first CG hosted at an outpost, and people managed to patriciate in those.

Mining CGs at outposts
Rare goods runs where smaller ships collected their allocations to ferry to larger ships to ship to the destination
I even remember collecting Guardian Relics Planet side for Ram Tahs Last Hurrah CG and passing them over to a Cmdr without Horizons so they could deliver them to Felice Dock

If you look at any activity and think. well I cannot Min Max Meta it in my ship so I wont participate, then decision to take an option you alone have made for yourself

After all, the OP outlines their position is the first paragraph

Large ships lose out to the Core Mining Meta to ships like the Clipper, which is a large ship.

So this isn't really about large ships but about the ship the OP wants to use but cannot.
 
You started off by saying that all ships "suit one role over another" and now you're attempting to justify that by saying "just fly what you want".

Sorry but, just 'cos I want to fly a Keelback, that doesn't make it a more suited to combat than an FdL, more suited to hauling cargo than a Cutter, more suited to mining than a Python or more suitable for exploration than an Anaconda.
You deliberately missed out the word mostly, Ships suit one role over another 'mostly'.
And yes. Just fly what you want. Within the framework of the game. Its not hard.
You can make any ship pretty much do what you want and if youre a minmaxer, some ships suit some roles better than others...

Whats the problem?

If you want to fly a keelback for combat you can... Pick your targets, engineer your modules, fit your ship properly, and fly it properly.
Same goes for mining, trade and exploration.
... ITS YOUR CHOICE. The only thing that impacts on what YOU decide to do is your desire to min max or just play for fun.
FD isnt excluding you or stopping you from playing or participating. You are making that choice for yourself by insisting on flying a particular ship and then expecting FD to serve you personally the game that you want because insert reasons
 
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