PLEASE MAKE POWERPLAY IN "OPEN ONLY"

It is YOUR choice to play in a mode (open) which you consider harder (er more dangerous). You made that choice knowing that there were no benefits for doing so. People who play in PG or in Solo made the same choice, knowing the rewards were the same. This is fair because not everybody has the same skill potential. They paid the same for the game, they get the same from it.
You propose to change that.
You are wrong.

It is harder. You face full engineering builds, more weapons, more dynamic problems. Hauling in solo or PG is easy if you can take off and land without decorating a wall.

Why should the easy path reward the same? Thats not exactly balanced is it? If everything revolves around a flat skill ceiling its not a feature that allows skill growth.

Weighting is the fairest mid point to that, and satisfies keeping it available as it is now.

Do you pick assassin missions and expect them to be uniform in difficulty and reward? Of course not. People will choose the difficult missions but expect an enhanced reward.

And it's you that said the change would be free, saying "Well, duh" is disingenuous and doesn't help your case. Or perhaps you meant to say it would be free to people who already play in open?

The change would be (in this context if I remember right) free from a dev perspective, since it costs nothing to change modes. But for some players it would require a sub.
 
Well Sandro and underlings saw its future as something different.

I agree with this one. Sandro claimed that the aim of PP (unlike the BGS) was to supply a consensual PvP community endgame. You can see that all the way through the design. The reason for the Leaflet Deliverer (The alleged Postman Pat Simulator) is because there must be a bottom tier which the rest of the game can prey on and everything else is built up from that. The issue is that no-one who plays the bottom tier is in open because they get interdicted all the time, so they flip through to pvt or solo to make the deliveries count (Because the PvE enemies are not as good as the PvP ones), thus defeating the purpose of the game mode.

As I've said before, they need to move PP into open only and make the PP rewards available behind the tech brokers for people who can't/won't play in open. If the game mode is broken because of the promise that all game modes (open, pvt and solo) count the same, then the game mode must either be removed or it really has to be altered so that it's fixed.

When this was proposed, there was too much panic from the community that meant that CGs and the BSG would be only counted if they were performed in Open Only as well. I understand that that would be a step too far, especially when you count players who can't/won't get into Open, because there isn't a way to compensate players properly in those circumstances where you could in PP if you put the rewards behind the Tech Brokers.

Problem is. We've been going around this issue again and again in the time since Sandro proposed the change to Open (How long is it? 18 months?) and nothing has been announced or even hinted at. So I'm coming to the conclusion that PP is being left to whither and die. At least with CQC Discords, people can arrange matches and so that game mode can be kept going, but as far as PP is concerned, I think it's RIP.
 
The contention was that there were only three options - leave it be; merit bonus or Open only. That omitted the option to carry out all but the most contentious of the changes.

If depends on which part of the player-base Frontier wants to alienate - given that they would seem to be in a "neither option is without risk" situation.

Well FD are not strangers to alienating playerbases.
 
It is harder. You face full engineering builds, more weapons, more dynamic problems. Hauling in solo or PG is easy if you can take off and land without decorating a wall.

Why should the easy path reward the same? Thats not exactly balanced is it? If everything revolves around a flat skill ceiling its not a feature that allows skill growth.

Weighting is the fairest mid point to that, and satisfies keeping it available as it is now.

Do you pick assassin missions and expect them to be uniform in difficulty and reward? Of course not. People will choose the difficult missions but expect an enhanced reward.
I suspect neither of us will be changing our minds on that point any time soon.
 
Problem is. We've been going around this issue again and again in the time since Sandro proposed the change to Open (How long is it? 18 months?) and nothing has been announced or even hinted at. So I'm coming to the conclusion that PP is being left to whither and die. At least with CQC Discords, people can arrange matches and so that game mode can be kept going, but as far as PP is concerned, I think it's RIP.

The other part to people pushing FD for an answer is exactly that; should people like me still invest in it? If Will came on today and said no, people would have a definitive answer and all these discussions would go away instantly.
 
The other part to people pushing FD for an answer is exactly that; should people like me still invest in it? If Will came on today and said no, people would have a definitive answer and all these discussions would go away instantly.

If you believe thart I have a bridge to sell you may be interested in!
 
The other part to people pushing FD for an answer is exactly that; should people like me still invest in it? If Will came on today and said no, people would have a definitive answer and all these discussions would go away instantly.
And finally something we can all agree on. FD won't tell us anything either way until it's a fait accompli.
So far all we have from FD is that Sandro was a supporter of OOPP, and suddenly Sandro no longer works on ED (at least not customer facing).
What we certainly do not know is whether those two things are related. If they were, then we'd have an answer, but we are just putting 2 and 2 together and making 2.8% as usual.
 
If Will came on today and said no, people would have a definitive answer and all these discussions would go away instantly.

If you think that then you clearly have no understanding of what goes on in these forums. ;)

People will still demand, argue and act as if they are the bosses of the devs just because they purchased a copy of the game; making demands and telling the devs what they should do with their own creation. Some (on both sides of any arguement) seem to act as if they are the official mouthpieces, the prophets, of Frontier Developments. Sometimes the mindless arguing on these forums is as entertaining as the game itself.
 
What other proposals have FD given us? What other options do we have?



The changes bar the last one would plug holes in the design, but they would not make Powerplay any different to play. And as we know its not a hugely popular feature as it is. So, do you blindly hope a failed design with an exhausted gamespace gets better by keeping it the same? Or do you try and change it to give it some life and re purpose it as cheaply as possible?

So, making changes to stop or reduce the effect of 5Cing wouldn't make it different to play? I'd argue it would make it better.

Powerplay missions like were mooted would make it different and better to play. Powerplay missions by themselves could tempt me into partaking in PP. It would (in theory) add some vareity to the grind at least, and variety is one of the best ways of alleviating the feeling of grind. Of course, i'd still like to see some rise and fall mechanics for powers, because that is a really lacking component from my point of view.

I dare say that adding powerplay missions (depending on how it worked) could bring in more players to PP than making it open only, and you know FD, they are more likely to improve a feature if they see it is popular.
 
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If you think that then you clearly have no understanding of what goes on in these forums. ;)

People will still demand, argue and act as if they are the bosses of the devs just because they purchased a copy of the game; making demands and telling the devs what they should do with their own creation. Some (on both sides of any arguement) seem to act as if they are the official mouthpieces, the prophets, of Frontier Developments. Sometimes the mindless arguing on these forums is as entertaining as the game itself.

From a personal perspective:

I ran a (or the) Utopian Reddit for a number of years, wrote fiction for the power and lore stories in GalNet / local station feeds. I did a lot in game for communities, and kept things going when FD abandoned Powerplay. Now, if at the start of that FD said 'Powerplay is being removed' I'd have not bothered, simply as its hard work trying to make something out of what we had and just bumbled about.
 
So, making changes to stop or reduce the effect of 5Cing wouldn't make it different to play? I'd argue it would make it better.

In my view it makes the current design more workable, but it does not add anything to an old design that is eclipsed by gameplay elsewhere in ED. Without something to make it stand out its just an expensive BGS shadow.

Powerplay missions like were mooted would make it different and better to play. Powerplay missions by themselves could tempt me into partaking in PP. It would (in theory) add some vareity to the grind at least, and variety is one of the best ways of alleviating the feeling of grind. Of course, i'd still like to see some rise and fall mechanics for powers, because that is a really lacking component from my point of view.

They sound great, a shame they have no detail (yet, hopefully).

I dare say that adding powerplay missions (depending on how it worked) could bring in more players to PP than making it open only, and you know FD, they are more likely to improve a feature if they see it is popular.

Whatever improvements FD do will be good, but Powerplay has had hardly anything done to add gameplay to it. All its additions have been to correct mistakes and flaws- overhead curves, merit totals, consolidation- none of that made anything more exciting to play.
 
.... and, apparently, Frontier are "well aware" that the majority of players don't get involved in PvP, even though a "significant majority" of players play in Open (while Solo and Private Groups also enjoy "significant portions" of the player-base.

Not sure that that supports Open only anything in the context of the majority experiencing a better game.

I don't know where the majority lies. You may be totally correct. If I'm in the minority, I have no problem with accepting a proposition that suits the majority. I'll just move on from the idea of this game becoming great and look for another game.

But the fact that we don't have meaningful pvp now makes the current number of people doing pvp an inaccurate measurement of who would enjoy a game with meaningful pvp built into it.
 
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Robert Maynard

Volunteer Moderator
Well FD are not strangers to alienating playerbases.
True - however I don't think that they go out of their way to do so - as would be the case in this instance.

They do know that every single player bought a game that does not require PvP to engage in any normal in-game feature - they can only guess at how many players might want Powerplay to be PvP-gated and what effect that might have on players that don't consider it to be a welcome change.
 
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