Nope. Silent running assumes no shields.
It was definitely that thermal vent beam causing issues.
1400dps if all pelets hit. Which is not happening, not even at 500m (at 2:07 you start firing at 1.1km and finish at 800m)
Yeah, effective range is heavily dependent on the profile of the ship one is fighting.
500m is like...almost full damage against the broad side of an Anaconda. ~1km away from the nose-on profile of an FDL is a lot of pellets missing the mark.
Just curious.... why personally do you prefer less drifty ships?
Addendum: also wondering whether your increased preference for FA on has anything to do with ship driftiness.
It's both a matter of personal preference for a tightness/responsiveness to my thruster inputs and because evasion while drifting is generally overly boost dependent. Not that I won't use boost to evade (or outright abuse the snot out of it in ships like the Krait), but I don't like it being the only way to rapidly shift movement vector without changing facing. I do a lot of my flying with my vertical and lateral thrusters; ships that have weak ones, and extensive FA off use, are things I avoid, all other things being equal. Of course, things aren't always equal.
Thanks. I pride myself on having no pride (who else would post this vid?). I have reasons for this setup, testing out a paci in the huge HP. I've won my share of duels with it. Also, it melts Pirate Lords before they can jump away (which is what I was doing right before this recording). An evasive shield tank CMDR in a FDL is my blindspot (now I know). I posted the vid here to show the skills of a great pilot and ask questions how I can improve, knowing full well the insults would rain down on me, my build, my skills, all of it. I don't care. I know I can improve. I dont think its wrong to ask questions about stuff I don't understand, is it?
Trial, error, and review. That's how we learn.
It took me a whole year to settle on a vette loadout I liked that didn't feel like it had a gaping hole in capabilities vs. smaller ships.