.

Not sure on The Dark Wheel and ‘orb’ technology. Sounds suspiciously like fan-fic rather than anything canon. Have you got a source for it?
Yes I miss read
“Raxxla was described as a mythical planet which held an alien construct that served as a gateway to other universes.”
“Raxxla is said to hold an alien artefact called the Omphalos Rift, which acts as a gateway to parallel universes.”
I meant to say the Alison used an orb like construction. It’s not officially confirmed for cannon in elite but it is in the published’ dark wheel’ book
 
Yes I miss read
“Raxxla was described as a mythical planet which held an alien construct that served as a gateway to other universes.”
“Raxxla is said to hold an alien artefact called the Omphalos Rift, which acts as a gateway to parallel universes.”
I meant to say the Alison used an orb like construction. It’s not officially confirmed for cannon in elite but it is in the published’ dark wheel’ book
Alison? Auto-correct kicking in there and changing it from Aliens I presume! :)

There's nothing in The Dark Wheel novella about aliens using an orb like construction though. Are you thinking of something else?
 
Would you mind telling me the basics of these?

I’m pretty good at puzzle solving due to my ridiculously high IQ and have only started thinking about Raxxla this morning. But here’s something interesting about the Thargoids, they are currently having a civil war according to sources and I believe there was something stolen in the myths surrounding Raxxla or something like that? Like a child or something? We don’t know why the Thargoids have an internal brawl at this moment in time but a reason for this may relate to this myth as this internal brawl has been occurring for longer than humans existence according to elite?

You've read the Codex? Princess astrophel and the spiralling stars etc.? If not then I recommend the front page of this thread which is still maintained up to date by our glorious OP..
 
0B42F6D2-78FB-46C0-B8B0-3DF833FB67C0.jpeg


It’s feint but it surrounds the largest star doesn’t glow tho suggesting it’s not the star that’s red but perhaps the selection i was talking about.
 
Funny you should say gamma, there are a few star systems with the first name gamma E.G gamma leporis and gamma doradus and are two systems that CURRENTLY overlap with my areas I have identified but there are 33 areas in the entire Milky Way galaxy that also fit so I’m not so sure. Funny thing about both these systems, they are the brightest out of both there constellations and both relate to Greek mythology and Chinese alike, in these ‘burning jewels’ you speak of in a latter post perhaps bright stars?

Wait did you say 33 or actually 35. Concerning "33" that is the number of dots in the inner circle of the Raxxla an as well the number of degrees in AASR.
 
Thargs weren't in the Gamma, so that goes against the 'Raxxla was in game since the Gamma' quotation, though we don't know exactly when the thargoid stuff was seeded in.
Well... it doesn't really matter in this context though - Thargoids have been part of the game since '84. And they've certainly been in ED in lore terms since day 1. When current assets were added to the game is kind of irrelevant. And for all we know Raxxla might have been made as a Thargoid asset in the Gamma - we just don't know.

Our current hyperdrive technology is based, I beleive, on Thargoid tech which is where we get 'witchspace' from. So whisper in witch-space etc. is relevant.
The term witch-space drastically predates out current hyperdrive tech. It's from the early days of commercially available hyperspace travel, and is associated with the dangers of it at the time and the belief that hyperspace was haunted by the ghosts of ships/people that went into hyperspace and never emerged back into normal space.

I was always curious why it was that they took such exception to us invading the Pleiades and why the super-powers were so very keen to protect our expansion there and to begin a war with the Thargs. Could just be power and the promise of meta-alloys, I guess. Maia is an interesting place and the recent changes to the names in that area including Delphi is curious given the codex entries at the same time.
Hmmm... took such exception? If we just take the Pleiades situation on its own and ignore all the stuff that went on beforehand, I'd say that they were pretty tolerant. Meta-alloys are what the Thargoids use to make their ships and tech, and as it's all bascially living, then Meta-alloys aren't just normal materials, they're essentially what for us would be food and water as well. If the situation was reversed, humanity would have considered the actions of the Thargoids an act of war and retaliated with force far earlier then they did.

Of course, there's all the stuff that happened before to take into account so the whole situation is a lot more murky! ;)

Exactly what the superpowers are up to is difficult to say, but it's worth bearing in mind that they're collections of people not single entities and what some of those people knew wouldn't be known by all, and some actions may have been as a result of a lack of knowledge as opposed to as a result of knowledge. It's also worth bearing in mind that various Thargoid things were put under heavy military protection - that may have been the superpowers making sure only they could exploit those things but it could also have been them placing them under general protection to stop anyone interfering with those things.

Plus it's not just the superpowers of course... ;)
 
Not using an orb, the shape of the gateway is sphere’d
Hmm, there's still nothing like that in TDW. Worth bearing in mind that in TDW no one actually goes to Raxxla, and the only discussion of what Raxxla is is by people who have not been there. What's on Raxxla is barely described. Pertinent quote:

“Rafe chuckled and shook his head. 'You see, that's the big question. Your father was chasing the mythical plant Raxxla. Does it exist, or does it not? If it does, then on Raxxla there's an alien construct that's a gateway to other Universes, and all that's in those Universes in the way of bounty, and treasures, and aliens, and life . . .“
 
Funny you should say gamma, there are a few star systems with the first name gamma E.G gamma leporis and gamma doradus ...

Constellations are named in order of brightness using greek letters, hence alpha-beta-gamma-delta doradus - first brightest stars of the doradus constellation. I was refering to the quote that raxxla was introduced in the game after the beta test, in the gamma release, acording to FDEV.
 
Wait did you say 33 or actually 35. Concerning "33" that is the number of dots in the inner circle of the Raxxla an as well the number of degrees in AASR.
33 exact areas in our galaxy that ‘could’ be where there are overlaps of that particular star. I didn’t realise there where 33 dots in the inner circle tbh I haven’t even seen the Raxxla flag I only started reading about this stuff this morning so.. could be a coincidence but I’ll try a few more things to see if I come out with the same result.
As I said before the rotations differ the further out you get so mathematically it’s hard for me to get the speeds and identify current positions of the star systems in the distant galaxy and the overlaps of ours, light is relative but can be distorted by gravity so the NASA pictures I am using can be slightly incorrect but that shouldn’t affect the number of locations that particular star can overlap with
 
Constellations are named in order of brightness using greek letters, hence alpha-beta-gamma-delta doradus - first brightest stars of the doradus constellation. I was refering to the quote that raxxla was introduced in the game after the beta test, in the gamma release, acording to FDEV.

Yes but I was implying that releasing it during a ‘gamma’ release was more than just a coincidence who knows
 
Hmm, there's still nothing like that in TDW. Worth bearing in mind that in TDW no one actually goes to Raxxla, and the only discussion of what Raxxla is is by people who have not been there. What's on Raxxla is barely described. Pertinent quote:

“Rafe chuckled and shook his head. 'You see, that's the big question. Your father was chasing the mythical plant Raxxla. Does it exist, or does it not? If it does, then on Raxxla there's an alien construct that's a gateway to other Universes, and all that's in those Universes in the way of bounty, and treasures, and aliens, and life . . .“

“A corps of Elite-ranked pilots was suspected to have found Raxxla and exploited the gateway for their own selfish purposes, and hired assassins to eliminate any independent pilots and members of the Dark Wheel who tried to uncover Raxxla”
Could be that no one goes any more but did?
 
Well... it doesn't really matter in this context though - Thargoids have been part of the game since '84. And they've certainly been in ED in lore terms since day 1. When current assets were added to the game is kind of irrelevant. And for all we know Raxxla might have been made as a Thargoid asset in the Gamma - we just don't know.

The term witch-space drastically predates out current hyperdrive tech. It's from the early days of commercially available hyperspace travel, and is associated with the dangers of it at the time and the belief that hyperspace was haunted by the ghosts of ships/people that went into hyperspace and never emerged back into normal space.

Hmmm... took such exception? If we just take the Pleiades situation on its own and ignore all the stuff that went on beforehand, I'd say that they were pretty tolerant. Meta-alloys are what the Thargoids use to make their ships and tech, and as it's all bascially living, then Meta-alloys aren't just normal materials, they're essentially what for us would be food and water as well. If the situation was reversed, humanity would have considered the actions of the Thargoids an act of war and retaliated with force far earlier then they did.

Of course, there's all the stuff that happened before to take into account so the whole situation is a lot more murky! ;)

Exactly what the superpowers are up to is difficult to say, but it's worth bearing in mind that they're collections of people not single entities and what some of those people knew wouldn't be known by all, and some actions may have been as a result of a lack of knowledge as opposed to as a result of knowledge. It's also worth bearing in mind that various Thargoid things were put under heavy military protection - that may have been the superpowers making sure only they could exploit those things but it could also have been them placing them under general protection to stop anyone interfering with those things.

Plus it's not just the superpowers of course... ;)

Re: witch-space: I guess I was referring to its reference in the original 1984 manuals - thargoids being in witch-space, being hyperdicted as we call it now. Would need to go rifle the manual to get referecnes, but not at odds with your comments. Lore on hyperdrive tech is a bit jumbled - Drew suggest we go only on the ingame references.

I agree the Thargoid thing is curious - whenever I meet one, I sit tight, and never get attacked - the only exception was tharg scouts, but that may be due to a guardian frame shift booster on my ship. I got the impression that FDEV gave us a choice of fight or cooperate and depressingly we chose the fight story line..

But really the question is why the thargoids chose to seed the barnacles there in the first place? There is so much going on in that region of space, that it's probably a good place to hide stuff..

There was the business with Palins research - things that the powers wanted to hide - were they just protecting people from the existence of a hostile alien race? A bit like the ministry of magic and the return of voldemort.. ' The Thargoids aren't back - honest ! '

Anyway - were a bit short of straws to clutch at, so anything goes :) Maia is top of my list at the moment when I get back from the middle of nowhere in particular (sigh)
 
“A corps of Elite-ranked pilots was suspected to have found Raxxla and exploited the gateway for their own selfish purposes, and hired assassins to eliminate any independent pilots and members of the Dark Wheel who tried to uncover Raxxla”
Could be that no one goes any more but did?
Could be. Could be lots of things though. :) Most likely, if what TDW (novella) says is correct then the people on Raxxla are still there IMHO.

It's worth bearing in mind however, that TDW novella isn't canon for ED, (though some things are confirmed - the existence of certain characters for example) and is more myth and legend. More crucially lots of info comes from things characters say - those characters could be wrong, could be misportraying things a bit or could be outright lying.
 
Thargs weren't in the Gamma, so that goes against the 'Raxxla was in game since the Gamma' quotation,though we don't know exactly when the thargoid stuff was seeded i



I wouldn't count the thargoid star map out just because it was put in game after raxxla. We are using the codex for hints and clues and that was added afterwards...
 
Last edited:
Re: witch-space: I guess I was referring to its reference in the original 1984 manuals - thargoids being in witch-space, being hyperdicted as we call it now. Would need to go rifle the manual to get referecnes, but not at odds with your comments. Lore on hyperdrive tech is a bit jumbled - Drew suggest we go only on the ingame references.

I agree the Thargoid thing is curious - whenever I meet one, I sit tight, and never get attacked - the only exception was tharg scouts, but that may be due to a guardian frame shift booster on my ship. I got the impression that FDEV gave us a choice of fight or cooperate and depressingly we chose the fight story line..

But really the question is why the thargoids chose to seed the barnacles there in the first place? There is so much going on in that region of space, that it's probably a good place to hide stuff..

There was the business with Palins research - things that the powers wanted to hide - were they just protecting people from the existence of a hostile alien race? A bit like the ministry of magic and the return of voldemort.. ' The Thargoids aren't back - honest ! '

Anyway - were a bit short of straws to clutch at, so anything goes :) Maia is top of my list at the moment when I get back from the middle of nowhere in particular (sigh)
Ah, ok, so on the witch-space stuff, it's the in-game version I was giving.

""The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."

"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations.""

Here you go: https://community.elitedangerous.com/en/galnet/uid/586f796c9657ba3357039d07 :)

It's pretty consistent with stuff from Elite - I'll add quotes on that in a min (switching between PC and mobile).

On the Thargoid stuff -

The scouts just attack regardless, it wasn't due to your Guardian equipment. And yeah FD did say that our actions would influence what happened with the Thargoids. The problem with that is that we just aren't informed enough to know what's actually best - we're basically playing a game of chess, but one where we don't know the real size and shape of the board, can't see all the other players pieces, don't know what they can do, and don't know what the other players objectives are, or if we're facing just one other player or many. :D If the human shield hypothesis is true then it could very well be in both our and the Tahrgoids best interests if we fight as that way we improve our chances of surviving what's to come. We just don't know.

From the Guardian logs, it would seem that the Thargoids seed areas thousands of years before they return to harvest them, so it may be that they had just seeded the area coincidentally to its proximity to us. Having said that, they also seeded the area for their return following the mycoid attack. It's not clear whether they were in the Pleiades originally due to it being an area that they had seeded long ago, or whether they were there for other reasons and only seeded it after the Mycoid attack.

And yes, the powers were suppressing knowledge of the Thargoids - most of humanity didn't even know the Thargoids were real. The real reasons behind it aren't very clear. Plenty of possibilities though. So a bit like the ministry of magic and Voldemort but if they'd completely concealed Voldemort ever having existed from most people.

We do as players have some direct info about Thargoids existing from prior to their official return, but that's pretty easy to square off as Pilots Federation members would have directly encountered Thargoids in the 3100s and some of that knowledge would be passed round the PF membership and would also often be passed along to the families / descendants of those pilots (which is what some of us effectively are).

But anyway, if you've not spent that much time around Maia and the rest of the Pleiades then it's definitlely worth going and spending a while there - lot's of interesting things to find. Remember to check the local galnet feeds (though I suspect lots of the interesting old articles aren't there anymore unfortunately).

Edit - here’s a quote on witch-space from Elite (specifically TDW novella) as per earlier in the post:

“They say that Witch-Space is haunted. Maybe that's why they call it 'witch'. Time turns all around, and atoms turn inside out, and gravity waves billow up, and things move there, lifeforms, or shadows, or atoms, or galaxies, who knows? No-one has ever stopped and gone outside to find out. Only robot remotes exist there, switching stations, monitors, rescue Droids and the like. Whatever lives in Witch-Space, in the Faraway tunnels, will remain a mystery always.

But there are ghosts there. The ghosts of the early ships that went in to Faraway, and didn't come out again.

Ghosts . . .
And shadows.
The shadow of a snake. A Cobra . . . Rising over them . . .”

(The last bit isn’t particularly pertinent to why it’s called witchspace, but I kept it in because it’s good! 😁)
 
Last edited:
This will be my last post of the day but has anybody said anything about Jasmina Halsey and the recent ship theift visions? Halsey describes things in her visions as “They are out there. I have seen them. We must put aside our petty differences and work together to establish contact. There is so much we could learn from them.”
And
“I saw a place of extraordinary beauty. A paradise. It was truly wonderful. This was no dream – it was a glimpse of something very real. We must find this place. It could be our future.”
And
"It was wonderful. Amazing. I saw the universe, and our galaxy within it, as I'd never seen it before, and I felt the presence of the real caretakers of our galaxy. The paradox of their existence – tiny yet gargantuan, fleeting yet eternal. They spoke to me as I drifted in the void. It was amazing. I must share their message."
Could she have seen something a bit like the intergalactic network I have been speaking about? Maybe even shown it by a type 4 civilisation that perhaps built the gateways that could control the energy required to travel through it?
 
I wonder if the thargoid bases are preset(or hand chosen) of if the computer is actively attacking and it's being turned permit locked. IE are they being actually actively taken over and the in game lore is locked off for safety or it's not as automatic as that.
 
Back
Top Bottom