The issue with this game is that players don't really have an impact in this game.
The playerbase overall has affected the game, it has evolved to some degree to cater for and prioritise requests from the playerbase.
I think that there may be an argument to be made that players expecting to have their actions affect the galaxy are going to be disappointed though, the map we play on is just too big for that, the level of co-ordinated effort required too high.
But some things can be done. Stations have been named after players (Obsidian Orbital comes to mind), ships and equipment have been altered following feedback, regions of space have been made more dangerous or safer to traverse. The players make the game, if you let it. The scenery doesn't need to change for players to have an impact on the game.
Peer-to-peer networking isn't a problem, it's a choice. With a client-server model there would be some situations where it's better, some where it's worse. It is just a choice, latency vs security.
But that's exactly it. You get systems tagged as "Discovered by XXX" ... it really affects only that player. Or in the case you mentioned, a station named after so-and-so. Again, same case as previously mentioned. Even if a hundred players get together, they wouldn't be able to change anything other than the stats of a minor faction in that system. Yay, Zende Partner's percentage bar in Synuefe Bla-bla-chicken-bla goes up, and now a multicannon is up for sale instead of DF missiles. Again, that affects player stats on a personal level.
A system doesn't change hand. Stations do not get destroyed, neither do planetary bases. Nothing really changes.
There are no real fleets in the game that have jumped into the system to bomb the bejesus out of a planetary base, outpost or station.
How much of an effect have you had on the Earth, on the Solar System, on our galaxy IRL? You could; a very, very small number of people actually have though.
There are stations that are where they are because of player activity in the region, and in Colonia all but Jaques is there because of player activity. Actually Jaques is where it is instead of Beagle Point because of player UA bombing activity IIRC.
If you are able to persuade enough other players to follow your lead you could make a difference too.
Which brings us full circle back to the OPs post. All we are limited to doing is within the confines of the limited game mechanics. And because those mechanics are limited, what changes is limited too.
Sure... you can convince players to follow your lead, and.....
You can't get them onboard with you, form up at a certain location together, and then together make an attack run on an installation or outpost and completely obliterate it, and change the landscape of the game.
- bring stuff from X to Y, either from mining, smuggling, trading or cargo runs. But the gist is still, move stuff around.
- fly into instanced CZs (and not all together) to kill X number of ships from faction Y
Oh, Witt's Landing was there last week? No longer, as you and your posse just bombed it out of existence. It's gone, completely. Stuff like that can't happen. You can't change borders. You can't change the map. In reality, everything is more or less scripted.
Don't get me wrong. I accept the game as it is.
We shd just accept the fact that this is, in essence, a space-trading simulator.
We're all free agents just here to make our virtual wealth in a scripted game universe we have no impact on.
I think maybe the phrase you are looking for is player agency. It is a fair complaint to level at the game, and something there can always be more of. It is there though, if you interact with other players in any way (via the BGS or directly). There isn't so much in the way of interacting with the environment, only acting on it (ie get rich, gather mats etc).
The BGS could be improved. But making the game universe completely open to changes from players would make it unstable. Imagine a very large group of players banding together and demanding atmospheric landings from Frontier. They threaten to destroy every station in the game until they have atmospheric landings - now that fleet is very powerful, and station defense weapons or security vessels pose no threat to them. They go into the Pilots Federation District and destroy all the stations in there. Very large groups would have a very large influence on the game, which could potentially ruin its universe, or disbalance it.But that's exactly it. You get systems tagged as "Discovered by XXX" ... it really affects only that player. Or in the case you mentioned, a station named after so-and-so. Again, same case as previously mentioned. Even if a hundred players get together, they wouldn't be able to change anything other than the stats of a minor faction in that system. Yay, Zende Partner's percentage bar in Synuefe Bla-bla-chicken-bla goes up, and now a multicannon is up for sale instead of DF missiles. Again, that affects player stats on a personal level.
Then again, a hundred players can't really "get together" because they would, in all likelihood, never be able to all see each other at one time. Again, because "instancing". Hence my statement that this game will never be more than a space-trading game with occasional combat.
A system doesn't change hand. Stations do not get destroyed, neither do planetary bases. Nothing really changes.
There are no real fleets in the game that have jumped into the system to bomb the bejesus out of a planetary base, outpost or station.
But it offers a pretty limited experience.There are two kinds of video-game players.
There are those who start up Minecraft for the first time and say "What do I do?" and there are those who say "What can I do?"
ED is more for the latter group.
Take a look at this very important and accurate chart:But it offers a pretty limited experience.
Take a look at this very important and accurate chart:
View attachment 133480
Especially at the points coming out of "Grind" and "Isolated".![]()
I know this chart and I really like it. "Limited experience" is not equal to "limited things to do". That is why I don't agree with people claiming there is nothing to do in ED. There is a lot to do, but it is neither that varied nor especially elaborate. Hauling goods is not that different to ferrying passengers around.Take a look at this very important and accurate chart:
Especially at the points coming out of "Grind" and "Isolated".![]()
Take a look at this very important and accurate chart:
View attachment 133480
Especially at the points coming out of "Grind" and "Isolated".![]()
Thanks!Well that's original. Don't think I ever heard that before. Well done!
Again, as the chart states, if you focus on credits/new ships, you will burn out soon. This game is leaning more towards "process", not "progress". This kind of approach won't suit everybody, so if it doesn't suit you, there's nothing stopping you from playing something else.Now, looking at the top half, consider the in-game consequences of each of those cards/activities. Imagine you have a friend who comes to visit you once a week. One day he comes by and asks: so what have you done in Elite this week? Show me. What can you show him? Two things: 1) numbers in a menu (your credits, your materials, your reputation, the status bar of your BGS faction) and your hangar full of (new) ships.
Elite Dangerous is the most amazing game EVER!!! It is so amazing that I named my daughter "Elite" and my son "Dangerous".right, another complaint post, cya good luck
Batteries recharged!Elite Dangerous is the most amazing game EVER!!! It is so amazing that I named my daughter "Elite" and my son "Dangerous".
And the people who play the game are the most amazing people EVER! I LOVE YOU ALL!!!!
There you go, some positive feels for you.