1) Exploration: What is a point for that?
just for fun. having some interest in stars may help. the vastness of the simulation is a big attraction, the detail could be better, but it's the best 'playable' galaxy out there, afaik. jumping large distances will be boring, always. it's part of the deal, explorers are weird people, i'm happy they got a game like this for them at least.
2) BGS: Why should I care about a minor faction instead of another one? For the name? I don't like their name. So why? I know that this is a MMO and interaction with other
people who love board/spreadsheet games with a first person component. personally i never got really involved in it. on the strategic part the idea is very good, the design and implementation not really, tries to appear smart but is imo just obscure and convoluted. it doesn't really work, plus it is unstable. also the board is completely disconnected from action so ... seems that's for hardcore fans of the genre then.
3) Thargoids: I know that the game is called Elite Dangerous, but is too Dangerous to fight Thargoids that spawning randomly (by FD willing) and also seems pointless to have them into the space. If aliens like them exist for real, do you think they will be limited to disrupt just Coriolis stations? Planets will be probably disintegrated or even colonized, but not into the ED bubble!
gotta agree here. thargoids themselves are massive and brilliant. everything around them is mediocre. the story is ok, but the storytelling was one flop after the other. well, that's past now, new players wouldn't mind. but they will have to grind bc thargoids are walled behind mandatory content (in a game with the moto 'play our own way' that's quite ironic). that indeed doesn't help.
4) Conflicts Zone: Like above, I can probably afford Low or maybe Medium intensity CZ with my non-engineered ship, but if I want to do more (even like Pirate Lord hunting) I cannot, because I need to.....
conflict zones could ironically have been excellent pvp hubs but due to design flaws elsewhere are reduced to mundane pve rat-killing. a very good cockpit experience, but shallow and limited. and yes, for the higher level 'instances' you have to grind. that's standard pve-shooter-looter procedure. again, for standard pve-shooter-looter procedure hardcore fans (for me
these are the weirdest people of all!)
5) Engineering: a huge grind joke, that's it.
couldn't agree more. i would say "yay!" to a roll back to just before engineers. i would sacrifice
everything that came after that without hesitation. just wipe, get an old copy and fire it up. game is back!
6) Last but not least: Bounty, Mining, Trading - Good way to make credits that probably I will not use at all (after purchased all the ships I want)!
How many of you feel the same as above?
mining is poor and shallow in general and ridiculously overdone in some details, specially the last update.
bounty hunting (and even piracy) is basically a variant of pve-shooter-looter. pvp bh could never have worked.
trading got recently improved but it is still ... trading with no economy. aka, hauling.
I mean, this game has huge potentiality and nice immersion, a very good space sim, but that's about it.
you make it sound like this was a bad thing. precisely because of that, and even with all previous caveats, it is possible to BE a miner/explorer/fighter/pirate ... if you take the platform for what it is: a one of a kind sandbox for your pleasure and imagination. nothing more. of course only good if you are into such things, and only until you get bored, like everything!