Jesus Christ.... 314 jumps to Colonia in a best case scenario.
That really is a royally grindy PITA.
That's why I feel that the gameplay mechanics when it comes to jumping, in this game, is simply whacked.
They should have just made it such that every ship is only afforded a single type of fuel tank that was unchangeable, and that you could jump as far as your fuel could give you till you went empty. And the jump range would be the calculated result of your Fuel Tank capacity, FSD Module type, and ship's mass. And also affected by engineering.
That is your decision playing your game. In previous game versions there were Military drives that significantly increased jump range but had to deal with radioactive waste to deal with. Frontier in ED went with engineering and Guardian FSD boosters (the easiest to obtain) which works a lot better. They also allow adding a fuel tank in the optional internal slots in a combat Fer de Lance to get to somewhere. With all these improvements I'll never miss a Military drive.
I do miss all those special reconnaissance missions going into harms way, taking photos with installed cameras and getting the heck out of there. But maybe that was another time and place with real life issues playing the game in 1993. Probably not politically correct now.
Regards
Last edited: