Robert Maynard
Volunteer Moderator
Citation needed.
Here you go:
I've said many times here on the forums that total realism really isn't what any of us (the design team) are going for. Elite is a romanticised science fiction and other than the realistically populated and scaled galaxy and star systems everything else is designed to provide a good game. If it happens that it comes out seeming plausible or even realistic then that is a bonus. Also if we can use fiction to make a mechanic more realistic or plausible then we will. I get slightly annoyed when I see fans declare that we're trying to make the most realistic space game possible because we really aren't (Kerbal Space Program is probably the most realistic I've played). If I had my way I'd have scaled the universe and star systems down to a comic scale (something akin to the way No Man's Sky is doing it) but obviously that wasn't a decision the design team got to make but it's something we've had to deal with (and meant that super cruise became a thing as it was needed to ensure there was a point to the massive scale of everything; all that realistic space would be wasted if it were just boxes and corridors). Look at any mechanic or feature in our game and it quickly becomes apparent that any veneer of realism is paper thin and doesn't stand up to close scrutiny but the game play is pretty good for it (in my opinion).