I must admit, from the outset of the new exploration mechanics, not being able to consider, prioritise and use our "valuable" time such that we could work out we wish to travel to Object X, while then continuing to use the FSS to "discover" the rest of the system confused the heck out of me. ie: The FSS forcing you to sit still seemed a poor design choice!
Then, given more recently, FD introduced the Supercruise Assistant, not being able to tell your ship to fly you to Object X and put you in orbit, while you then use the FSS, just seems to compound this design choice.
Surely exploration needs more options, choices and ways to prioritise and use your time? So why can't I tell my Supercruise Assistant to fly to X while I then use the FSS? Or if using Multicrew, why can't the pilot fly around the system, while a crew member uses their valuable time in the FSS?
And if it's because the design has overlooked this and the FSS view is realtime, and this then means the mechanic is hard use, see if that can be altered so the view stays fixed/located as per the position your ship was at when you entered the FSS... Done...
It just confuses me...