Notoriety is just no fun

I think some of you are missing the point that I joined a wing mate and got notoriety for killing mission targets. These weren't my missions, or my preferred choice of activity,
You might need to clarify; were these "wing missions" or not, and if it was a wing mission, did your mate share it with you?

If it wasn't a wing mission, and just a mission your mate in the wing had, or it wasn't shared with you, then those weren't valid targets for you, thus you got notoriety, which is how notoriety is meant to work.

If it was an actual wing mission, and it was shared with you, then either;
  • You were destroying non-mission targets... wing massacre/spec ops missions are notorious for having non-targets in them; or
  • It was a bug.
Because your mate got notoriety, I'd suggest it was point 1.
 
So you join a friend robbing a bank and don't expect to be charged as an accomplice? Basically if you are winged up with someone you share in the rewards, why wouldn't you expect to share the punishment as well?
Cuz he was wearing a mask, of course! A Mexican wrestler's mask... and nothing else.
 
True. You have to pay extra on that one ship to swap modules. Hard life being a criminal eh? Maybe you should consider a more righteous life, seems you don't have what it takes to be a criminal ;)

You probably misunderstood something. I wasn't complaining, I merely pointed out that your statement ("you can do everything you can when not notorious" ) was false, technically.

Besides, when my notoriety is above 0, it's because I've destroyed a few player ships. But I wouldn't call the OP a criminal just because he shot down a few wretched NPC's. :)
 
I miss the days before the Cr&P update.
Just another ropey design decision to add to the pile of bad ideas.
I would love a roll back to 2.4 classic crimes!
Sandy has gone now, must we keep his bad ideas?
Shame really...
 
Besides, when my notoriety is above 0, it's because I've destroyed a few player ships. But I wouldn't call the OP a criminal just because he shot down a few wretched NPC's. :)
yes, well said.

You might need to clarify; were these "wing missions" or not, and if it was a wing mission, did your mate share it with you?

If it wasn't a wing mission, and just a mission your mate in the wing had, or it wasn't shared with you, then those weren't valid targets for you, thus you got notoriety, which is how notoriety is meant to work.

If it was an actual wing mission, and it was shared with you, then either;
  • You were destroying non-mission targets... wing massacre/spec ops missions are notorious for having non-targets in them; or
  • It was a bug.
Because your mate got notoriety, I'd suggest it was point 1.
I should clarify. I never actually saw the missions just helped a wing mate. That being said, I think there were quite a few missions my wing mate had stacked up at once, some were NOT wing missions and I think this added to a lot of the confusion we had whilst playing about identifying actual mission targets. He told me they were targets for a spec ops mission so I jut went along.....
I did assume that I would get notoriety as a result of my rookie wing mate, but 12 hours just seems excessive for a bunch of sprites.
 
You probably misunderstood something. I wasn't complaining, I merely pointed out that your statement ("you can do everything you can when not notorious" ) was false, technically.

Besides, when my notoriety is above 0, it's because I've destroyed a few player ships. But I wouldn't call the OP a criminal just because he shot down a few wretched NPC's. :)

If you shoot a clean spaceship, then yes you are very much a criminal at least for the local authorities. Why would it matter if the victim is a regular citizen or a member of the PF?
 
I miss the days before the Cr&P update.
Just another ropey design decision to add to the pile of bad ideas.
I would love a roll back to 2.4 classic crimes!
Sandy has gone now, must we keep his bad ideas?
Shame really...
Current system is a huge improvement to the suicidewinder days. I had so many bounty hunters following me around netflix was lagging for the entire neighborhood.
 
The impacts of "pointless" murder of NPCs on the BGS are far greater than the impacts of a player's death. There's countless historical threads (which I won't cast positive or negative judgement over) where players have, for some observations "broken" an activity through relentless, unaccountable murder of NPCs, sending systems into a state of lockdown.

"Murderhoboing" is also still a highly effective means of destabilising a target faction without much negative consequence. Notoriety combined with interstellar bounties makes it somewhat difficult, but not a huge amount.

EDIT: Have some other things to add in a bit which you might find interesting, but I can't post for a bit.
 
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Why ?

Killing NPC is playing a computer game and blazing your own trail. After all, doing exactly this in Anarchy systems is all OK, nobody cares.
being killed by human players is just annoying and interfering with personal narrative. People do care.

I care that the game treats NPCs like disposable fodder, placed there to line up and get shot by CMDRs. The excuse of everyone and everything kowtowing to the all mighty Pilot's Federation as they murder your children, taxpayers, and registered voters by the death camp full is absurd and craps all over my suspension of disbelief like almost nothing else.

I also do not see anything more harmful to my 'personal narrative' about being shot at by CMDRs than having those CMDRs get away with destroying legions of NPCs and crapping up the BGS in the process. If I wanted to avoid other CMDRs, I could play another mode. If I want to avoid players I will never encounter in game from manipulating the setting via their interactions with NPCs, I'm SOL.

The impacts of "pointless" murder of NPCs on the BGS are far greater than the impacts of a player's death. There's countless historical threads (which I won't cast positive or negative judgement over) where players have, for some observations "broken" an activity through relentless, unaccountable murder of NPCs, sending systems into a state of lockdown.

"Murderhoboing" is also still a highly effective means of destabilising a target faction without much negative consequence. Notoriety combined with interstellar bounties makes it somewhat difficult, but not a huge amount.

My CMDR is doing this right now.

Just the other day, I actually managed to get my Viper shot down by ATR after killing two dozen system security and had a laugh over how I was immediately back in action after paying a measly 1.5 million CR fine...for the murder of dozens of police and inflicting billions of credits of property damage.

The notoriety is barely an inconvenience and disproportionately lenient relative to the crime.
 
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Why ?

Killing NPC is playing a computer game and blazing your own trail.After all, doing exactly this in Anarchy systems is all OK, nobody cares.

It's a matter of believability. It's a computer game, but one that takes place in a game world that wants to make at least some degree of sense. Why would murder not be punished? From an in-universe perspective, why would you not gain notoriety for killing NPCs?
You may not care at all about believability, but then that's your problem to fix, not the game's.

being killed by human players is just annoying and interfering with personal narrative. People do care.

Being killed by a human player is the same as being killed by another NPC, the only difference lies in how likely one is compared to the other when faced with that possibility.
 
Being killed by a human player is the same as being killed by another NPC, the only difference lies in how likely one is compared to the other when faced with that possibility.
Not at all. Not in the slightest.
I pay for the privilege to play the game. NPCs don't. I have limited amounts of time to play the game, NPCs dont. I play to enjoy my time with Elite, NPCs are just scripts.
Fundamentally different.


I guess the issue is the game s trying to be all things to all people. BGS is a global influence, but killing 6 NPCs is hardly going to change the course of the universe and yet I'm punished for 12 hours. Completely over the top. That's all, just excessive.
Like I said, and you ignored, can kill 10 million NPCs in anarchy systems and nobody bats an eyelid.
 
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