The Star Citizen Thread V10

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** I played WC2. Didn't get on with it: I thought that the story was simultaneously both overblown and dull, plus the actual space combat kinda sucked. I was an avid RPG/tabletop gamer, Scifi movie & book nut so perfect audience for the Wing Commander series. Oops.
Look at the bright side: WC2 was probably the best-written of the bunch since Chris had so little to do with it. Sure the characters were a bit flat, but at least they were… well… characters, with stuff like motivations and relationships, rather than “I R stereotype 1B — must betray/protect/argue just because”.
 
I'm not fully getting this. While I understand they're rebranding Sq42's 'single player content' as 'offline content' in line with current industry buzzphrasing, doesn't SQ42's whole concept conflict massively with this seen as originally (as I recall) the idea was you could play SQ42 and import your character into SC?

Also, it's military in space. Not mercenary auxiliary 'bring your own kit' nonsense.

I think... and maybe i'm wrong, and this is The Agent, who gets most of his info over beer from people who know people... so, its chinese whispers (or broken telephone depending on your origin), i think its referring to SC.

I get the impression (assuming this is in any way correct), that they are working towards kind of, more like the original goal, which was you play SQ42, and that opens into an open world called SC. That SC can be either played offline or online.

In a way, this would be awesome. A single player SC could be fantastic. Better still if they add private servers like they initially talked about. Multiplayer, without the jerks... unless the jerks happen to be your friends.

You talk about importing your SQ42 character into SC, and yeah, i could see that working if it was just the character. Now imagine if in SQ42 you earned an Idris (or whatever) and turned up in SC with a fleet of stuff. The whales might not like that. They paid thousands of dollars for their advantage. They don't want peons from SQ42 turning up with fleets like theirs without having spent a penny. Can you imagine the hundreds of non-whales competing with the whales for deck scrubbers and toilet cleaners and people who will stand to attention i the cargo hold while they shout at them? The whales will be annoyed! Oh, on the other hand, CIG have already got their money, screw those guys!
 
...and cite for example, how something (such as lengthy travel times in Elite) are 'great and immersive' whereas lengthy travel times in SC make it rubbish and doomed to fail.

The travel discussion had far more to it than just summing things up as Elite = good, SC = bad.
It seems very duplictious to complain about biases when you are constanly misrepresenting things and throwing in a whole load of your own bias so that you can bend the narative to fit your agenda.

We're all here (for the most part) well on our ways to middle age, and should know better.

Yawn... "guiding hand" pep talks from wannabe father figures are as boring now as the first time I heard one. :mad:
 
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It's this whole topic that I find weird/interesting - the assumption (or hope) that there will be a wider audience for Star Citizen and/or SQ42. CIG have already taken ~$250m in pre-orders* for their games which, I imagine, is a very large chunk of their target market and all of the pre-order/1st week purchase crowd.

The days of Wing Commander 3 are very, very over. The gaming world has changed massively. WC3 is 25 years old. PC ownership demographics are vastly different now - back then PC ownership was still very niche (I know - I had one, a vastly expensive 386/33 machine with 4MB RAM, 100MB HDD that cost as much as a used car when I bought it in 1992) and nerd-driven, so space games esp ones that tried to do something new - cinematics - had a wider audience** in that pool. CIG are offering nothing new, Planetside 2 does large-scale FPS fighting, ED has the flight model & trade, and single-player FPS space games haven't exactly done the numbers that their publishers hoped for.

Bar the few people sitting on the sidelines waiting for a finished product before purchasing, I can't see a market for SC/SQ42 on the PC. It's already been saturated. If they're potentially looking at consoles for a wider audience then that's very, erm, brave of them.

I don't know. I just think that CIG have put themselves in a cleft stick with their business model.

EDIT: Apologies if waffly. Thinking out loud, so to speak. I just think that CIG are screwed if they actually release their games.

* $250m is over 4.1m copies of a $60 game, just to put that figure into context wrt sales of AAA games.

** I played WC2. Didn't get on with it: I thought that the story was simultaneously both overblown and dull, plus the actual space combat kinda sucked. I was an avid RPG/tabletop gamer, Scifi movie & book nut so perfect audience for the Wing Commander series. Oops.

They can take my money if star citizen is released and if its any good. I'm sure there are a few others thinking the same and of course there will be the grandchildren of the kick starer backers, which is a whole new generation of gamers
 

Goose4291

Banned
I think... and maybe i'm wrong, and this is The Agent, who gets most of his info over beer from people who know people... so, its chinese whispers (or broken telephone depending on your origin), i think its referring to SC.

That's still more than I know. I don't have a scooby who half the youtubers/twitchers/honoured posters you're all talking about

I get the impression (assuming this is in any way correct), that they are working towards kind of, more like the original goal, which was you play SQ42, and that opens into an open world called SC. That SC can be either played offline or online.

In a way, this would be awesome. A single player SC could be fantastic. Better still if they add private servers like they initially talked about. Multiplayer, without the jerks... unless the jerks happen to be your friends.

You talk about importing your SQ42 character into SC, and yeah, i could see that working if it was just the character. Now imagine if in SQ42 you earned an Idris (or whatever) and turned up in SC with a fleet of stuff. The whales might not like that. They paid thousands of dollars for their advantage. They don't want peons from SQ42 turning up with fleets like theirs without having spent a penny. Can you imagine the hundreds of non-whales competing with the whales for deck scrubbers and toilet cleaners and people who will stand to attention i the cargo hold while they shout at them? The whales will be annoyed! Oh, on the other hand, CIG have already got their money, screw those guys!

This is where we start to get into ED 'modes' argument territory, because any such system is going to result in Player groups crafting/grinding away in their own 'safe' instances, only venturing out for combat when they're 100% ready and retiring to lick their wounds.

As SC seems to be more 'control of assets' focused in its mechanics based on the blurb I've read over the years, that's something that needs to be addressed.
 
So much for real, not-teleporting elevators:

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Latest from The Agent
  • surprise announcement of additional platforms supposedly coming this year (a rumor I've heard for like 2 years running btw)
  • more hardware tech bundles coming, including one with faceware (mentioned previously)
  • several people have mentioned, however, that the faceware camera is now completely dead
  • hardware production issues, lack of software improvements by CIG and potential legal issues have killed it, according to rumor
  • camera might be resurrected by a cheap 3rd party from china (restated rumor from last year)
  • demo levels of sq42, including mess hall / latrine character gen and PU character crossover ready to preview by q4 this year
  • lots of chatter now about "offline character" / "offline experience" replacing "single player" as the go-to phrase for squadron 42
  • anything you've purchased in the PU can be flown by your "offline character"
  • "The offline experience is as expansive, awe-inspiring and fulfilling as the PU. There's a thousand hours of gameplay there."
  • certain currencies can be taken from the offline experience and taken into the PU
  • same goes for ships -- buy one offline with in-game currency and take it online
  • an "open universe offline experience"
  • the storyline for sq42 is "just the beginning"
  • mine, farm, trade and take missions after the story has concluded, including taking over stations and cities via combat or economically
  • ability to hire other PU players as offline characters to crew your ships

I am pretty sure Roberts & Co will have to make changes to the single player component to improve chances for monetization and up/cross sell of JPEGs and other random trash.

I would look at CIG more positively if SQ42 would give you a customizable, offline version of the PU without the uppity whales (self hosted would be best). I am sceptical this will happen.
 
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