It's this whole topic that I find weird/interesting - the assumption (or hope) that there will be a wider audience for Star Citizen and/or SQ42. CIG have already taken ~$250m in pre-orders* for their games which, I imagine, is a very large chunk of their target market and all of the pre-order/1st week purchase crowd.
The days of Wing Commander 3 are very, very over. The gaming world has changed massively. WC3 is 25 years old. PC ownership demographics are vastly different now - back then PC ownership was still very niche (I know - I had one, a vastly expensive 386/33 machine with 4MB RAM, 100MB HDD that cost as much as a used car when I bought it in 1992) and nerd-driven, so space games esp ones that tried to do something new - cinematics - had a wider audience** in that pool. CIG are offering nothing new, Planetside 2 does large-scale FPS fighting, ED has the flight model & trade, and single-player FPS space games haven't exactly done the numbers that their publishers hoped for.
Bar the few people sitting on the sidelines waiting for a finished product before purchasing, I can't see a market for SC/SQ42 on the PC. It's already been saturated. If they're potentially looking at consoles for a wider audience then that's very, erm, brave of them.
I don't know. I just think that CIG have put themselves in a cleft stick with their business model.
EDIT: Apologies if waffly. Thinking out loud, so to speak. I just think that CIG are screwed if they actually release their games.
* $250m is over 4.1m copies of a $60 game, just to put that figure into context wrt sales of AAA games.
** I played WC2. Didn't get on with it: I thought that the story was simultaneously both overblown and dull, plus the actual space combat kinda sucked. I was an avid RPG/tabletop gamer, Scifi movie & book nut so perfect audience for the Wing Commander series. Oops.