That is exactly like the Bitconnect YouTube screamers. Same thing.
That is exactly like the Bitconnect YouTube screamers. Same thing.
So much for real, not-teleporting elevators:
The guy making it sure thought it was real enough to make a bug report about it.Hmm.. if you watch Twerk/SaltEMike/Whatever his name is today's stream, where the doors open early, you see it moving (and clipping through walls and objects because its flying directly through everything there). Are you sure this gif isn't doctored?
Looking awesome!
Now, you tell me, you came across that sort of scene, and you just happened to have a grenade on you, you wouldn't be tempted to lob the grenade into the middle of them and watch the chaos?
I'm by no stretch of the imagination a griefer or a ganker, but even i'd find that funny as hell. Now just imagine what will happen if it is a griefer.
I'm not fully getting this. While I understand they're rebranding Sq42's 'single player content' as 'offline content' in line with current industry buzzphrasing, doesn't SQ42's whole concept conflict massively with this seen as originally (as I recall) the idea was you could play SQ42 and import your character into SC?
Also, it's military in space. Not mercenary auxiliary 'bring your own kit' nonsense.
I don't think it changes that
It sounds like to me, from those bullet points at least.
SQ42 as an offline single player story experience to introduction to the game
Character then can be exported to the open world but with an offline and an online version
The offline version sounds like there is more options for more story-line missions chains if 'the story-line for sq42 is "just the beginning"' contained within that offline world.
One could imagine the SQ42 Chapter two and three and other Theme park sotry line mission chains being DLC for the offline world
It seems to me that they are actual moving objects, but they can randomly teleport you between few end stations (or maybe it moved between the two doors from side to side?) It's a mystery to behold, indeed!Hmm.. if you watch Twerk/SaltEMike/Whatever his name is today's stream, where the doors open early, you see it moving (and clipping through walls and objects because its flying directly through everything there). Are you sure this gif isn't doctored?
It seems to me that they are actual moving objects, but they can randomly teleport you between few end stations (or maybe it moved between the two doors from side to side?) It's a mystery to behold, indeed!
Maybe they just scuttle sideways like crabs?
Haven’t they already made it onceIt sounds to me like they're still struggling to make the game (maybe Star Engine can't cope with the fidelity of the Grand Visionnaire's script, triple A Hollywood cast, magic german's lifelike AI, or never done before level design), so they're thinking to somehow shoehorn SQ42 into SC's PU.
And Willy Wonka and the Chocolate FactoryAren't horizontally travelling elevators a staple of Sci-fi since Trek's Turbolifts?
1. Larry Ho was hit by a windfall of Indiegogo cash, far exceeding what they had expected, and they carelessly promised the moon and then some to backers. I'm going to be charitable here and assume that at this point they were at least earnest about building a real product.
2. Very shortly after they got the money, they realized that they were in over their heads, that they really could not put together all of the features they promised, at that price point, or find an OEM that could get the volume they needed that wouldn't rip them off.
3. At some point, they got close to a production-ready unit but it was bug-ridden and pretty terrible. Larry had the option of either releasing a subpar product that was still a money sink, or come out about the failure and refund whatever was left, or go into denial mode. Option 3 allowed him to keep the remaining cash, and he decided to stiff the backers de facto by pretending to continue development. If the stature of limitations runs out then he gets away scott free.
4. Now it gets into real fraud. My understanding is that he did use the money to fund some R&D but not really for the Wave. A couple years down the road, the excuses have all but dried up, and he came across as a thief in his dispute with Ken. If he confessed right now the company won't survive the incoming lawsuits.
It's about time that people held him responsible. It should be pretty easy to find evidence but someone needs to take him to court.
Just a quick rebranding could save this project!Well currently it's closer to Spaceballs tech than anything else for now...
I doubt SC has any major procedural atmospheric tech that Elite couldn't do within few months better. Most of their stuff is handcrafted, which is heavily implied in their videos ("We tried to do it procedurally, but it looked bad, so we do it procedurally and then go through it all manually" => i.e. defeating the purpose of procedural tech).Chris Roberts should sell Frontier the procedural planet code and SQ42 code and end the SC project.
Frontier should dump the SC ships, use the ones Elite has, incorporate the procedural planets (atmospheric landing) and SQ42 (spacelegs) and then we will have Elite Dangerous the way it should have been from the start.
I would pay good money for a game like that.....
Just saying!
Aren't horizontally travelling elevators a staple of Sci-fi since Trek's Turbolifts?
Chris Roberts should sell Frontier the procedural planet code and SQ42 code and end the SC project.
Frontier should dump the SC ships, use the ones Elite has, incorporate the procedural planets (atmospheric landing) and SQ42 (spacelegs) and then we will have Elite Dangerous the way it should have been from the start.
I would pay good money for a game like that.....
Just saying!