Roleplay is fine, but I prefer to roleplay in a semi-plausible game world. It's one I f the reason why I don't like NMS and their fleets controlled by one person. It's just looks silly. I don't like it. Other may want that, that's fine, bit I allow we to not agree with them.
Sorry but I can't see having these for lone pilots. They just won't make sense.
The problem I have with this is that is means not everyone who sincerely wanted one would be able to get one. It becomes an elitist game asset. Most people playing the game HAVE to be lower ranked squadron members. That's just how squadrons work. So if you lock the carriers to squadrons of a certain size, that means that all but one of those squadron members will never truly own one, even if they really want one and are a veteran player. Only the most socially adept players would be able to get them, and that isnt in the spirit of videogames.
And we dont want to say, "alright then, one person squadrons can have fleet carriers if they really want" because we can only ever join one squadron, and we'd end up with people defecting from large squadrons to start solo ones and the system would dissolve.
What needs to happen is they need to be attainable by individual commanders not in squadrons, and those commanders can allow access to people from any squadrons they specify, so if they are in one, it can either be shared or not. If they have allies, they can benefit too.
In Elite lore there are plenty of eccentric billionaires that retreat from society and build their own bases. We call them engineers. There's even an android that owns his own station. It's not uncalled for to ask that we be able to solo-fly carriers.
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