Increase Supercruise Acceleration and Top Speed to No More than 20 Seconds AFK

Lestat

Banned
What is your evidence for this claim?
Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.

Yes, we already know that. It doesn't invalidate the OP's request in any way.

Also, what if you're not doing a mission?
No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.
 
I have no discontent against supercruise, I for one think it's somehow a necessary evil and most of the time it's not the big bad hassle some are depicting it. Though, I can figure how it can become one: as for any activity of any game, if you're focusing on one thing, everything become a hassle because it gets to the point of a grind.

If I had to pick one thing that could enhance the system, though, I'd say to pump up the acceleration to help leave the sphere of influence of a body faster.

I'm quite OK with ridiculously long travels only the most patient/zany can achieve, like I'm OK I probably won't get any Anaconda or won't solo a Thargoid, or won't see Colonia or SagA any time soon given my playstyle and the few times I can afford playing the game. Some will or already have, and can be proud of this.
 
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Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.
I have the perfect example to relativize on standard travel distances: take a trip to Sol and journey through our planets, one can then witness how huge our home system is, and first and foremost how the most the star systems we get to cruise by are actually tiny.

No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.
That's valid even more for the missions now that distance of the target destination from the star is specified.
 
Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.

No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.
What if I'm in an unexplored system and I see a planet 750,000Ls away that:
  • Is an Earth-Like World,
  • Has notable POI's (biological, Guardian, Human, etc..),
  • Has notable stellar phenomena,
  • Has a tight orbit,
  • Has a very short orbital period,
  • Has a huge ring system,
  • etc...
According to you, the fact that I'd prefer not to spend upwards of 30 mins staring at a screen and doing nothing while I wait to get there means I want an 'easy button'. But really, it's you who are playing the easy game because you have way more free time than other people and you use that to your advantage.

You get upset every time somebody suggests turning something as slow and boring as supercruise into a fast, engaging, and/or skill-based mechanic which suggests to me that you're just afraid of losing your comfortable advantage, and you're too lazy to up-skill.
 
you're just afraid of losing your comfortable advantage

I've stripped the hyperbole & insults from your post & this is what's left over.

Needless to say I don't think this view holds any merit as a reason to change anything, and when recombined with the rest of the post probably says more about you than the demographic you are insulting. If you don't have as much time to dedicate to playing a game as you would like that's just on you I think, because it would be the same problem (for you) even with a single player game.
 
Question: why is it OK for Lestat to use hyperbole and insults, but not me?

It isn't okay for anyone nanite2000 ;) Lestat makes an excellent devil's advocate in many suggestion threads and I value their input (positive and negative) with my own proposal threads.

I don't think your justification for wanting to reduce travel times stands up very well because it seems to come from a dark place rather than genuinely taking the considerations of other playstyles into account (as I am trying to do).
 
What if I'm in an unexplored system and I see a planet 750,000Ls away that:
  • Is an Earth-Like World,
  • Has notable POI's (biological, Guardian, Human, etc..),
  • Has notable stellar phenomena,
  • Has a tight orbit,
  • Has a very short orbital period,
  • Has a huge ring system,
  • etc...
Well, jump to another system that suits better to what kind of distance you can tolerate.
Another player with more time or patience will get to it, get the money and get to mark his name on it. He probably will get bored cruising, as we all do, but will have these gratifications.

It's not because someone climbs the Everest that I want a lift being built there so I too can get on top of it.
 
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Well, jump to another system that suits better to what kind of distance you can tolerate.
Another player with more time or patience will get to it, get the money and get to mark his name on it. He probably will get bored cruising, as we all do, but will have these gratifications.

It's not because someone climbs the Everest that I want a lift being built there so I too can get on top of it.

Call me crazy, but whenever I’m faced by a rare fifteen minute Supercruise journey while out exploring (30 minutes is, IME, greatly exaggerated), I take that opportunity to spend some time in the galaxy map, looking along my general flight path for anything out of the ordinary, so that I can make a detour and check it out.

The time I have to play this game is extremely limited, and thus very precious to me, and I’m not about to have my ship sitting there, doing nothing, while I’m otherwise engaged. Supercruise times are so short normally, assuming that you fly hands on, it’s only during those rare longer trips do I have time to spare for such indulgences.

If anything, I’d prefer mass lock to be tweaked once again upward, to better reward skillful flying. I still find it incredible that it’s possible to overshoot a frelling star if you know what you’re doing. Granted, that only happens with small stars, but they’re still massive enough to fuse hydrogen in their cores. The notion that they’re not massive enough to catch my ship when moving at over 500c just ain’t right...
 
I just want to fly my ship, actively do things. I don't care how long it takes to get somewhere, I care how little there is to do while getting there. Mad Dog's suggestion has always appealed to me, make the "gravity well" effect more extreme, closer you get the more it interferes, but drops off faster as you move away so you can weave around a system and really pick up some speed fast. Mechanics should keep you engaged.
 
I just want to fly my ship, actively do things. I don't care how long it takes to get somewhere, I care how little there is to do while getting there. Mad Dog's suggestion has always appealed to me, make the "gravity well" effect more extreme, closer you get the more it interferes, but drops off faster as you move away so you can weave around a system and really pick up some speed fast. Mechanics should keep you engaged.
The problem is that I can't see that mechanic helping to keep people engaged who are investigating dozens of planetary POI's, especially on high-G worlds. The slow-down due to gravity wells are fine and don't need to be increased.

Double Super Cruise acceleration rates with the existing gravity well mechanics, and that would be an improvement.
 
The problem is that I can't see that mechanic helping to keep people engaged who are investigating dozens of planetary POI's, especially on high-G worlds. The slow-down due to gravity wells are fine and don't need to be increased.

Double Super Cruise acceleration rates with the existing gravity well mechanics, and that would be an improvement.

I think the gravity well of the main stars exert too much influence on max speed. It's as simple as that. Reduce that influence and the first star will let you reach 2001c faster, and the second star will slow you down later.

Everything happening below 20c, specially withing planet gravity wells, should be tweaked very carefully.

Smaller ships may not have superior “speed”, but they do have superior maneuverability, which can reduce travel times if you take advantage of gravity braking. Since they can turn faster, you can stay closer to a planet or moon during your braking maneuver, which in turns mean a greater braking effect, which means less time arriving at your destination.

There's a sweet spot for going too deep in the well that can accomodate slow ship turn caps. that depends on your ship, but in term of travel time i think it should be roughly equal. Except for T9, the turn rate is gimped to the ground. I also think the heavier frames dont need to orbit that much around the main star to buil speed. But I dont have data to prove that, just gut feeling.
 
NO - DONT!

Simply put, apart from the fact that the OP's suggestion would detract from the percievable scale of the galaxy, and instantly deprive any sort of interdiction opportunities, powerplay, piracy, PvP, Hostile BGS, Assassinations, "liberate XYZ cargo", and numerous other aspects of the game would be effectively locked out by such a modification to supercruise mechanics. Put it this way, you drop into system, hit the throttles turn around towards your target and 20secs doing a "safe disengage" at <1.00Mm from your destination, what chance does that give a federal agent/cop/pirate/bounty hunter/murder-hobo/CG Troll to get on your 6 and pull an interdiction on you? That would mean the only sources for combat would be electing to drop in on a Nav Beacon, RES, or a CZ.

If they do that the might as well rename the game Elite:Cotton-Wool.
Whoah cowboy, where do you hang out where 6 craft are trying to interdict you, i rarely experience SC to be that busy even in open at Shinrarta...the other 95% i still am travelling with nothing happening anyway.

But i do agree that there is a concern other mechanics might get locked out, no reason not to buff those as well, i read this thread as a way to speed things up, choice would be better still.
 
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Try actually reading and comprehending before responding... :rolleyes:

Travel time is not intended to convey scale, it is a fundamental consequence of it.

In a multi-player context, the options are limited to reduce travel times and arguably any such reduction measures in a product such as ED should come with a cost tied to it. The fundamental problem is there is a competing mindset here...

Those looking for action oriented games, and those looking for the traditional Elite experience. The more FD try to appease the former then the more chance they have of alienating the latter.
Imagine if the latter is only contributing 4mill pounds of the total 22mill FD receive in revenue as pointed out by @Golgot youtube vid on ED's financials by the CFO in Dec 2018, who would you cater your product to then? If you think the die hard traditional ED fans are keeping the servers going, why would they be suddenly bringing in "easier" game tutorials and mechanics aimed at new CMDR's...its definitely not to cater for the traditionalist ED fan, fo dam Sho!

Please most of the fans, most of the times.
 
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As I commented on OA's video, remember it is looking 95% certain we are getting space legs in 2020, so on longer supercruise transits you will have the opportunity to, may even need to, get out of your pilots seat, and interact with a plethora of other things in your ship.
Close call, i almost thought you were going to say, get out of your ship seat to go play Farm Simulator in another seat...crisis averted.
 
OOH! That would be an idea, go elsewhere in the ship and play another game inside elite pertaining to be on a console in the ship... Can you imagine the cries of horror in the forum? "I got ganked while playing civilisation on my pythons commander cabin's console" :ROFLMAO:
 
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