Ok, so I wanna "Get good" so I can take part in new things as they come out.

Would I be right in saying that the current people who have the big bucks, and who can shoot for new things as they launch, just have way more free/space time under their belts and just grinded massively over months and months and now have a giant well of cash and can enjoy the game as they like, and ultimately I must spend even more time grinding to get to this degree of freedom?

Money making is much faster in the game today, but there will always be grind if money collection is your aim. Once you get to X CR, you'll then spend a sizeable chunk of it on new ships and modules, and presto, you need to make more CR. So there's really no degree of freedom here--more like the illusion of freedom.

I'm currently at the state where I have tons of ships and tons of cash. The game is definitely not more enjoyable today than it was when I started. Is it nice being able to just jump in any ship I want? Sure. But that's about it--the game is still just the game. If you don't like it tons now, things won't change when you're loaded.
 
While all these things sound a lot like chores, mining and exploration are actually paying very well (too well in my opinion).
And since they do, I wouldn't try to get rich fast, but take your sweet time for flying in the beautiful rings and perhaps also do some FA off stuff while you're there. Planetary rings are great for FA off practice!
Also don't forget to take in the sights! Rings are incredibly beautiful sometimes!
While on an exploration trip I also wouldn't just scan and probe and jump, but take some time to visit a few geological and biological surface POI (which are also rich on materials.)

Make it an adventure, otherwise you might end up grinding, and grinding is boring. :)
 
Here’s some real truth:

If you fast-track yourself into billions of credits, you’re not going to be any better of a player. Sure, you might own half a dozen Anacondas, but a potato will fly them better, and a one-eyed cat will shoot you down repeatedly.

Guardian stuff is pretty neat, and some of it is “just the thing” you didn’t even realize you needed to perfect your ship build. It’s also incredibly easy to unlock.

My suggestion would be this:

Buy yourself a Dolphin, outfit it this way:


It’s as light as it gets, giving you the best possible jump range. It’s a small ship, but with a particular profile that will allow you to land in places other small ships, including Diamondbacks cannot land. It’s rigged for exploration, as you’ll have loads of opportunities to collect stellar data, and outfitted with an SRV hanger for the next part:

Fly this out to Meene, Felice Dock. You’ll receive a mission from Ram Tah to go visit some ruins, which aren’t terribly far from there.

The objective of this mission is to locate and scan 101 obelisks. Each scan is worth 1 million credits, with an additional 10 million bonus for scanning them all. Along the way, you’ll also accumulate a number of data materials. These are useful for unlocking some Guardian tech you may want later.

But most importantly - more than the mission or the credits or the data, you’ll be honing skills - flying, targeting, scanning, operating the SRV, collecting items and data - all the sorts of things you only develop by doing, and in a relatively safe environment. You just don’t run into many people here.

Once you’ve finished not only will you have built up your skills, you’ll have a nice sum of credits, a number of data materials with only one source, and a fantastic Exploration ship suitable for even extreme range exploration.

You can use those credits to buy yourself a decent combat ship, like a Python or Krait, and start learning the combat ropes, or you can buy a freighter to start mining or hauling.

No matter which route you take, you’ll find yourself much more confident and capable to face new challenges.
 
I was in pretty much the same position as the OP. I think I've finally got my gameplay loop sorted though.

For starters Void Opal mining is, ashamedly, the cornerstone to progressing quickly right now. The great thing is you don't have to do much. An hour or two can get you enough money to A rate pretty much any small or medium ship in the game; a little more if you want to max out something like the Python. Six weeks ago when I started playing after a long hiatus I had one ship that was in the process of being upgraded. Now I have five, all A rated and ready for me to do whatever I feel like doing:

  • ISV Aegir | Explorer | Krait Phantom: 8t of cargo space, two SRV's and point defences for guardian ruin expeditions. Otherwise completely stripped as you'd expect.
  • ISV Bolverk | Core Miner | Python: Mining laser for materials. Sesimic charge launcher and abrasion blaster for cores. 200t of cargo space for single run engineer unlocks.
  • ISV Harbard | Passenger Carrier | Orca: 16 luxury berths for any VIP job. 8t of cargo space for the passenger's demands. Stripped out similarly to an exploration vessel.
  • ISV Kvasir | Salvage Ship | Alliance Crusader: Fuel/repair limpets for scenarios. 64t cargo rack w/ collector limpets. One SRV for planetary operations. Covered in multi-cannons.
  • ISV Skadi | Bounty Hunter | Vulture: Completely combat focused. I'm terrible at combat, so this is my training wheels to "git gud".

Between these five ships I have all the tools I need to start unlocking engineers and getting those guardian modules. My mood will dictate what I do, and this which unlock I work towards. Naturally each player will have their own preferences on playstyles. I'm not a big fan of space trucking, so I don't have a dedicated cargo transporter, but everyone will have there own idea of what activities they need their ships to cover.

I set up shop in a planetary port with my sessions almost always starting and ending there, minus the long runs out to do guardian stuff. By having access to all my ships when I log on I can decide what I feel like doing and then just do it. Variety stops things from becoming stale, and slowly but surely I'm unlocking engineers, collecting materials and engineering the ships. Something I thought I'd never properly got to.

Another tip, try and build ships that feel personal to you, not just what is considered best. Sure, most of the ships in my fleet are popular choices (save from the Crusader) but they're outfitted to my preference, not a meta perfected build. Despite that the Crusader, for all it's drawbacks, is actually my favourite ship to fly right now.
 
Sence you don't mind trading, just work on getting your Elite rank in that. Personally, I would do it in Imperial space to build your rank towards Duke. Then you can get a CUtter, and save money on all the ships and outfitting at Jameson Memorial.

Also, gaining the Founders permit is a really good way to feel you've made it to a very respectable level in the game.
 
Thank you all for replying, I really do appreciate it. Even when some people say the same thing, it helps. It's all data, if that makes sense. Right now I'm thinking that the Type 9 Wing trade missions will still be my go-to hang with friends activity, for fun and profit. But I am thinking of making my Krait MK II a Void Opal mining machine. It's already engineered in its FSD to T5, it's got a few upgrades and might be a good option for getting into that.

If I might take a moment to reply, I respect, completely the desire many have expressed to not go for money, not go for getting "endgame" stuff quickly, and how burnout on grinding is real. Absolutely, yes it is. However, right now the biggest thing constantly inhibiting my fun in this game is all the engineered NPCS, and not having the money to have freedom of gameplay. If a new ship drops, and I'm interested in it. It just means "Grind more" if I had a good income well, and a good financial base, I could just go pick up the new thing, or build something that could quest after the new thing, quickly, and enjoy content as it appears. Right now I cannot do that. At slowly getting up above 200m is considered chump change in this game, it makes me repeatedly shelf it over the past few years, and I really would rather not, as I actually would love to love this game more.

As for "getting good" not as a euphamism for financial wealth but for flying skill. Uh, don't worry about that. I got it ^_~. This is one of the few games that being an actual pilot can really help in playing, I think that's partly why I like it so much. Related, also why I try and see just how fast I can park that T-9 (This is unsafe, do not try at home)

So with Void Opal Mining, I'm seeing the money right now is something around 100 mil an hour (that's a guesstimate based on numbers quoted) and hey! That's about 70 more mil an hour than I'm making right now, so sounds good, let's be good guys. I did ye olde google and looks like builds are all over the place. Can an experienced miner recommend one? Should I be loading some fighters aboard to kill guys who want my diamonds and opals, and related, can my wife join me and fly escort and also make money with me? (Oh man, that'd actually be fun if we got to do something together) sounds like this could be fun, and profitable!

Again, I really appreciate it, thank you all so much for your time!
 
Would I be right in saying that the current people who have the big bucks, and who can shoot for new things as they launch, just have way more free/space time under their belts and just grinded massively over months and months and now have a giant well of cash and can enjoy the game as they like, and ultimately I must spend even more time grinding to get to this degree of freedom? That's not a slight against anyone btw, I'm asking honestly. Tempering expectations sounds like it's in order to get enjoyment out of the game long term.

I can only speak for myself, but no, absolutely not... In case I didn't make my suggestion clear, DON'T GRIND! :)

You will get frustrated, burnt out and not enjoy the game. And remember, it is a game, not a job. You are supposed to be playing this for fun.

I have been playing since beta in late 2014, that's why I have a lot of credits and ships. I don't think I've ever used a credit making exploit, I've never been to Ceos / Sothis or Robigo, hardly done any passenger missions, never seen a void opal... I just log in and find myself something I want to do, some goal or other, and do it. The credits come in as a by-product of playing the game, not as the reason for playing the game. And they will come now - credits are far more plentiful and easy to come by now than they were when I started playing.

So yes, do temper those expectations. The idea that bigger is better when it comes to ships is not necessarily true (it may be for you, but it certainly hasn't been for me). I have only one large ship, the rest are all small with a few mediums thrown in. And small and medium ships don't require billions of credits to buy and outfit, and cost peanuts to rebuy when things go south. Oh, and IMO they are much more fun to fly. :)
 
Thank you all for replying, I really do appreciate it. Even when some people say the same thing, it helps. It's all data, if that makes sense. Right now I'm thinking that the Type 9 Wing trade missions will still be my go-to hang with friends activity, for fun and profit. But I am thinking of making my Krait MK II a Void Opal mining machine. It's already engineered in its FSD to T5, it's got a few upgrades and might be a good option for getting into that.

If I might take a moment to reply, I respect, completely the desire many have expressed to not go for money, not go for getting "endgame" stuff quickly, and how burnout on grinding is real. Absolutely, yes it is. However, right now the biggest thing constantly inhibiting my fun in this game is all the engineered NPCS, and not having the money to have freedom of gameplay. If a new ship drops, and I'm interested in it. It just means "Grind more" if I had a good income well, and a good financial base, I could just go pick up the new thing, or build something that could quest after the new thing, quickly, and enjoy content as it appears. Right now I cannot do that. At slowly getting up above 200m is considered chump change in this game, it makes me repeatedly shelf it over the past few years, and I really would rather not, as I actually would love to love this game more.

As for "getting good" not as a euphamism for financial wealth but for flying skill. Uh, don't worry about that. I got it ^_~. This is one of the few games that being an actual pilot can really help in playing, I think that's partly why I like it so much. Related, also why I try and see just how fast I can park that T-9 (This is unsafe, do not try at home)

So with Void Opal Mining, I'm seeing the money right now is something around 100 mil an hour (that's a guesstimate based on numbers quoted) and hey! That's about 70 more mil an hour than I'm making right now, so sounds good, let's be good guys. I did ye olde google and looks like builds are all over the place. Can an experienced miner recommend one? Should I be loading some fighters aboard to kill guys who want my diamonds and opals, and related, can my wife join me and fly escort and also make money with me? (Oh man, that'd actually be fun if we got to do something together) sounds like this could be fun, and profitable!

Again, I really appreciate it, thank you all so much for your time!

If mining is going to by your Go To activity, there really is only one choice:


And this 720 ton configuration gives you all the options - standard, surface, sub-surface and deep core, which means maximum yields per rock.

Just keep in mind this is a pure mining ship. A hostile sidewinder is a threat.

Shields are just protection against bumps and core fragments.
 
If I might take a moment to reply, I respect, completely the desire many have expressed to not go for money, not go for getting "endgame" stuff quickly, and how burnout on grinding is real. Absolutely, yes it is. However, right now the biggest thing constantly inhibiting my fun in this game is all the engineered NPCS, and not having the money to have freedom of gameplay. If a new ship drops, and I'm interested in it. It just means "Grind more" if I had a good income well, and a good financial base, I could just go pick up the new thing, or build something that could quest after the new thing, quickly, and enjoy content as it appears. Right now I cannot do that. At slowly getting up above 200m is considered chump change in this game, it makes me repeatedly shelf it over the past few years, and I really would rather not, as I actually would love to love this game more.

I understand your line of thought. But among the most used combat ships currently are the FDL, Mamba, Krait MK II and Crusader/Challenger. (A while ago I would've listed the Federal Assault ship, but that one seems to have lost a lot of following by now. )

All of them rather different ships, all of them of medium size. And the Krait MK II can even carry a SLF. (Another good medium ship with SLF capability is the Federal Gunship. Fast as a glacier, agile like a cathedral, but plenty of firepower and sure has it's own style. But due to its flight profile, it's more of a lovers ship, not generally advised. )

The big ships might have more shields and more firepower, but many people consider mediums to be more enjoyable. They can also pack very good defense (especially the FDL and Mamba) while also having a sufficient number of hardpoints.

Indeed, nobody here can tell how things are in a year or two. But at the moment, medium ships are in a great spot. Anything bigger really is optional. It's very much your own preference, you prefer "big and cumbersome" or you prefer the more agile options, at the price of a bit less offense and defense. (Only small ships are in a bad spot currently and generally not to be advised for the later game. )

So my advise would be: make up your mind, on which ship you'd like to fly the most. Then invest into that one ship, do all the necessary engineering there. If you want to work and do some grind, then I'd rather put all the effort into one ship of choice.

To understand where I am coming from: I own a number of ships. Among them the Imperial Cutter, Imperial Clipper, Imperial Courier, Type 10, FDL, Krait MK II, Alliance Challenger, Federal Gunship, Python, Cobra MK IV and Asp Explorer, just to name those which are well engineered. (And yes, I managed to properly engineer those despite my comparatively casual playstyle during the last two years. )

Yet while owning such a fleet, most of them see very little use. When going for regular combat, I usually use the Krait MK II. I built it up with multi crew and playing with friends on my mind. But while they didn't log in any more since months, the ship still serves me well. The Cobra MK IV is my miner, Type 10 and Challenger are set up as very different anti-Thargoid ships. And unless I have players along, the Challenger is by far the better option. The rest I don't have to go through in detail, it's enough to say that I just pick them up once every other month, for some specific task, to return to the Krait MK II afterwards.

So yes, I do switch to them once a while. As I already have them. But would I not have them, I could just as well just switch out some modules on my Krait and it would also be suitable for the job. I wouldn't now invest the time and effort to get those ships, for the very little use they actually see.

Credits will come in while doing that. Not a fortune, but they keep coming in. The hard work is in engineering.

So yes, I guess it's quite clear: I advise to really get into the Krait MK II a lot first. Get this one ship to great shape. It's the plus version of the Cobra. It allows you to everything, and does almost everything well enough to be a good choice. Mind you, not the perfect choice, but a good one. Engineer this ship (that's enough grind all by itself) and have fun. Only when you really feel the need for another ship, start collecting credits for them. You might then find that by having fun with the Krait, a good part of the money you need already miraculously is on your account. :)

Also, that all being said: still try core mining. I also did plenty of it, while not having any need for the money. I just enjoyed doing it. The explosion visual and sound are worth it, everybody should do that a few times, no matter if you need the credits or not. :D

If you find that you enjoy it: awesome. Good money while having fun. If you don't enjoy it: you still made some cash, have learned how to do it and have the option at hand when you feel the need for credits. But for the time being, I think engineering should interest you more than building up your bank account.

So with Void Opal Mining, I'm seeing the money right now is something around 100 mil an hour (that's a guesstimate based on numbers quoted) and hey! That's about 70 more mil an hour than I'm making right now, so sounds good, let's be good guys. I did ye olde google and looks like builds are all over the place. Can an experienced miner recommend one? Should I be loading some fighters aboard to kill guys who want my diamonds and opals, and related, can my wife join me and fly escort and also make money with me? (Oh man, that'd actually be fun if we got to do something together) sounds like this could be fun, and profitable!

Hmm, the 100 mil per hour, while they might be achievable, are not what you should expect to be able to rake in soon. You need a good combination of speed and capacity (read: probably an imperial cutter), along with being really well trained in spotting the right kind of rock from a long distance and knowing a place with excellent selling prices to achieve that.

Somebody above mentioned 50 millions per hour. That's already a number which tells me that he has some experience in mining and spent some time there. So don't be surprised if your first hours of mining are less lucrative than that. Mind you, even if you "only" bring home like 25 millions per hour, that's a Python every two hours! That's amazing by itself.

Then on the SLF for mining: that unfortunately is not worth it. If you do mining properly, you drop into the hotspot. The game will give you one or another NPC when creating the instance. They come, they scan you. As long as you have only limpets on board and no mined materials, they will just leave. Not just from you, they leave the instance. And no new NPCs get spawned.

This usually happens even before you spotted the first rock to crack. So when you start your actual mining, you are alone. No NPC will turn up any more. Your wife would just sit in the SLF, being bored. While you sacrificed a lot of cargo space so she could be there and be bored.

So while rock mining is very lucrative, it's not an activity were multi crew really is helping. What you should look into for a multi crew setup is combat. In this case you might want to look at: Anaconda, Imperial Cutter, Federal Corvette, Krait MK II or Federal Gunship. These ships can be fitted to have plenty of offensive and defensive capabilities, while at the same time being able to carry SLFs.

My personal preference is the Krait MK II. More agile than the other options, more boost friendly. Drawbacks are that it drifts a lot and is very much a "blue zone" ship. Be at the wrong speed and it also turns slowly. And it can reasonably be outfitted to have even two fighter bays.

This can be used in two ways:
- Only your wife flies SLFs. Then the second bay is spare. She looses one fighter, she just launches the next one, while a spare SLF of the first bay is being prepared for launch. You can have 8 fighters of each line along, so she could loose a total of 16 SLFs before you run out. And fighters are cheap, they are restocked as ammo. So loosing them doesn't really matter.

- You also hire an NPC. Then you can actually have two SLFs out at the same time, which means that plenty of firepower is flying along your ship.
Edit: I forgot to mention the drawback: if your wife looses her fighter in this situation, she has to wait a little till a new one is assembled.

Also note that you actually are at a very good spot for that. The way you describe yourself, your combat rank probably also is not that high yet. Which means that players in multi crew actually get good income. When the owner of the ship is of much higher rank than the crew, the game reduces the income of the crew. Up to -95% when a beginner player pilots the SLF of elite level player.

So if you like to do that, get your wife on board early, so her combat rank stays in the same range as yours. (A few ranks difference matter little. ) Then you both can progress your combat rank and earn credits. I wish more activities in the game would properly support multi crew, but currently only combat really does so.

I hope this helps. :)
 
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If you want the best tip for everything? I say: HAVE FUN

Yes, fun is the best tool for everything.
"Oh, I'm not a good explorer." so get your ship and fly around! Things are just going to happen for you, you will miss a good jump-start and will modify your ship for that, harvest fuel and see the beautiful things out there.

"Ah, but I do not know how to fight a Thargoid." take your ship and go to their nest.

Now if you need CR to sustain your deiversão, then mine painita, yes painita is still the best cost / time to make creditos in the game, opals can be quite expensive, but you will get much more painita in much less time to profit much more
 
Great post Sir. Regarding the advice on not heading for nebulae, is this because everyone else will have headed for the nebula on their FSS credit hunting exploration spree, thus making chances of first discoveries far less?
From probably the start of the game whenever anyone has decided I am going to try my first long exploration trip to see what its like or to unlock Professor P they have either headed straight up or down from the bubble, headed off to the centre of the galaxy (later on Colonia) or headed for some pretty or famous nebula.
There are a lot of discovered systems along those paths especially nearer the bubble or the destination, but there will still be a lot to find as we don't all jump exactly the same distance, however it will be a lot easier to find new things heading for some obscure star in a direction where there is nothing famous, of course if you want to go to somewhere famous head off a few hundred light years or more towards the obscure system then head for the famous destination.
 
You also hire an NPC. Then you can actually have two SLFs out at the same time, which means that plenty of firepower is flying along your ship

I absolutely second this approach. My son likes to accompany me into battle as an SLF pilot, and between him and one of my Dangerous NPC pilots in the other SLF, they are an absolute wrecking crew while I kick back and snipe with railguns for giggles. Good times.
 

Lestat

Banned
Are you sure about that? Is that really possible? I have been void opal mining and it takes me about 3 hours to fill the cargo hold (128t) of my Imperial Clipper.
Have to remember this was about 6 months ago so things could have changed. Started on a Sidewinder and an hour or so combat I paid for a cobra MKIII. Had the Basic Core Mining build. The second cobra trip I paid for a Python build a few more trips I had a billion credit.

So what am I doing wrong? I started by exclusively looking for void opals but I decided that it was more efficient to also take Grandidierite, Alexandrite and Low Temp Diamonds.

Is it my ship? My process? My skills? Depletion?

Is this really up to date - can you say, hand on heart - that people can really get 1bn credits in 8 hours of play, TODAY?
Remember 6 Months Frontier could have change things. So I can't say if they change things or not or it could be you or not. At the time I did make a topic with my Complaint about how easy it is to make money. Then a week later someone else made another topic about how easy it is to make money.

This was my last Build http://www.edshipyard.com. Note my info about 6 Month old.
 
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I love my mining Krait, so if you're tempted to use yours, this is the one I took to help build EA at Sag A*... https://s.orbis.zone/3tcp

128t tons of cargo space - that's always enough core mining in one go for me.
SLF for the missus to fly escort and wreck pirates
Turrted mining kit for the missus to set seismic charges then blast off the chunks while you fly around the core bits

Sure, you don't have access to the guardian modules or G5 engineering, but A-rated with wharever engineering you have will do (maybe swap those APAs for something you prefer). Oh, and sell to the best station price in Sirius, Yoru or Euribia space...
 
It's already been said about how to earn credits. As for setting up your ship? Definitely join a player group. Most have their own custom builds and experiments and it can get real fun. Plus most of those adventures become even more spectacular when you have a regular group to fly with.
 
I'd imagine a significant number of the credit per hour boasts are from before the fix to the multiple void opal fragment bug when you hit a chunk with more than one abrasion blaster at a time.

I'd say about 50 million an hour if you find a market selling at 1.6 million per void opal is reasonable for a casual miner in a hot spot who knows what a core rock looks like.
Credits from mining, for a highly experienced player, seem to max out a little north of 250M cr/hr. See here, for instance: https://www.reddit.com/r/EliteMiners/comments/c61rfb Source: https://www.reddit.com/r/EliteMiners/comments/c61rfb/one_anaconda_two_overlapping_painite_hotspots_and/


For mere mortals, my sense is that 100-150M cr/hr is pretty achievable with a bit of practice and luck, without going to extremes like mapping the individual asteroids in a ring. With core mining, that means learning to identify the crackable asteroids at range (by shape and pulse wave effects), learning to efficiently blow them up and collect the goodies, and having the luck to avoid a barren patch in the ring. With laser mining, the current meta revolves around mining painite or LTDs in overlapping hotspots -- the community in the mining subreddit scanned thousands of systems to find the dozen or so that are known, so there's little point hoping to find your own that nobody knows about.

Lots of good information in their wiki: https://www.reddit.com/r/EliteMiners/wiki/index
 
Hokay, so. Mining gives X amount of moneys, and it's higher than other things. (Exact amount of mileage may vary) T9's are good, except when things shoot at them. Kraits are good for mining, because they can have fighters which shoot at the things which are shooting at you.

Doing things with friends is fun. Noted. Joining a group of people I dont know, not as fun, it is aaallways a very interesting roulette for a lady to be online gaming, I tend to not roll the dice if I can help it. Especially in our more nerdy titles like this one.

Im probably going to build that T-9 out like IndigoWyrd suggested. Sounds good, looks good. I'm not really so much a numbers gal as I am a "do x, then get good at it" typed person. I also would like to do things like "focus on a build and ship I like" and "enjoy my time" but I need money to do both those things, so I'm here. And once more, appreciated, it's really giving me a good set of To-Dos to start hitting through.
 
Personally, I keep it simple for mining. I just refit my Krait MKII slightly. I leave the weapons on, and I take my fighter with me as backup. I like to kill any pirates that bother me, and I don't like to mine for more than an hour or two at one time, so a 64T hold is big enough.

I don't care if I'm ultra efficient. I do it the way that I find enjoyable. It still makes a huge amount of money.

So don't fuss over it too much. Just make sure you have the essentials: Detailed Surface Scanner, Pulse Wave Analyzer, Prospector Limpet controller, Collector Limpet controller, Refinery, Abrasion Blaster, Seismic Charge launcher. Be sure to buy limpets before you go. For my 64T hold I take 50 limpets and usually wind up throwing some away.

Here's what I use. It's really my mission/combat build, just slightly changed so I can mine with it: https://s.orbis.zone/3ir9
 
Oh, that's actually kind of important. So 64tons of cargo would NOT be filled up in more than a couple hours? There's no way I'd play this game more than like 2-3 hours in a row if I can help it.
 
Oh, that's actually kind of important. So 64tons of cargo would NOT be filled up in more than a couple hours? There's no way I'd play this game more than like 2-3 hours in a row if I can help it.
If you're deep core mining? Yeah, until you've practiced a good deal, 64T is going to be fine. That's still 50-100M in profit depending on what you mine and how high you sell. (And honestly, once you've done enough runs to be "practiced" and reliably fill that 64T, you might decide you have enough credits to go do other things.) If you're going to refit one of your current ships, I'd recommend the Krait over the T9 for sure, as you'll also appreciate the extra agility for placing the seismic charges and retrieving the goods from the asteroid debris.

If you go laser mining for Painite or LTDs in an overlapping hotspot, then the T9 might become a better choice, since that generates more raw tonnage.
 
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